| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Benjamin Knecht |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GUIManager.h" |
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| 31 | |
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| 32 | #include <boost/bind.hpp> |
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| 33 | #include <memory> |
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| 34 | extern "C" { |
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| 35 | #include <lua.h> |
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| 36 | } |
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| 37 | #include <CEGUIDefaultLogger.h> |
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| 38 | #include <CEGUIExceptions.h> |
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| 39 | #include <CEGUIInputEvent.h> |
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| 40 | #include <CEGUIMouseCursor.h> |
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| 41 | #include <CEGUIResourceProvider.h> |
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| 42 | #include <CEGUISystem.h> |
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| 43 | #include <CEGUIWindow.h> |
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| 44 | #include <CEGUIWindowManager.h> |
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| 45 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
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| 46 | |
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| 47 | #include "SpecialConfig.h" // Configures the macro below |
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| 48 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
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| 49 | # include <ceguilua/CEGUILua.h> |
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| 50 | #else |
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| 51 | # include <CEGUILua.h> |
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| 52 | #endif |
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| 53 | |
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| 54 | #include "util/Clock.h" |
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| 55 | #include "util/Convert.h" |
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| 56 | #include "util/Debug.h" |
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| 57 | #include "util/Exception.h" |
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| 58 | #include "util/OrxAssert.h" |
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| 59 | #include "Core.h" |
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| 60 | #include "GraphicsManager.h" |
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| 61 | #include "LuaState.h" |
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| 62 | #include "PathConfig.h" |
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| 63 | #include "Resource.h" |
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| 64 | #include "command/ConsoleCommand.h" |
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| 65 | #include "input/InputManager.h" |
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| 66 | #include "input/InputState.h" |
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| 67 | #include "input/KeyBinderManager.h" |
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| 68 | |
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| 69 | namespace orxonox |
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| 70 | { |
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| 71 | static void key_esc() |
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| 72 | { GUIManager::getInstance().keyESC(); } |
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| 73 | SetConsoleCommand("keyESC", &key_esc); |
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| 74 | |
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| 75 | class CEGUILogger : public CEGUI::DefaultLogger |
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| 76 | { |
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| 77 | public: |
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| 78 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) |
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| 79 | { |
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| 80 | int orxonoxLevel = CEGUI::Standard; |
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| 81 | switch (level) |
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| 82 | { |
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| 83 | case CEGUI::Errors: orxonoxLevel = 1; break; |
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| 84 | case CEGUI::Warnings: orxonoxLevel = 2; break; |
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| 85 | case CEGUI::Standard: orxonoxLevel = 4; break; |
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| 86 | case CEGUI::Informative: orxonoxLevel = 5; break; |
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| 87 | case CEGUI::Insane: orxonoxLevel = 6; break; |
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| 88 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); |
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| 89 | } |
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| 90 | OutputHandler::getOutStream(orxonoxLevel) |
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| 91 | << "CEGUI: " << message << std::endl; |
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| 92 | |
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| 93 | CEGUI::DefaultLogger::logEvent(message, level); |
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| 94 | } |
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| 95 | }; |
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| 96 | |
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| 97 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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| 98 | |
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| 99 | GUIManager* GUIManager::singletonPtr_s = 0; |
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| 100 | |
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| 101 | SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, true); |
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| 102 | SetConsoleCommand("hideGUI", &GUIManager::hideGUI); |
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| 103 | |
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| 104 | /** |
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| 105 | @brief |
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| 106 | Constructs the GUIManager by starting up CEGUI |
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| 107 | |
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| 108 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. |
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| 109 | The log is set up and connected to the CEGUILogger. |
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| 110 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. |
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| 111 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). |
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| 112 | @param renderWindow |
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| 113 | Ogre's render window. Without this, the GUI cannot be displayed. |
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| 114 | @return true if success, otherwise false |
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| 115 | */ |
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| 116 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) |
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| 117 | : resourceProvider_(NULL) |
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| 118 | , camera_(NULL) |
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| 119 | { |
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| 120 | using namespace CEGUI; |
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| 121 | |
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| 122 | COUT(3) << "Initialising CEGUI." << std::endl; |
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| 123 | |
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| 124 | // Note: No SceneManager specified yet |
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| 125 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); |
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| 126 | resourceProvider_ = guiRenderer_->createResourceProvider(); |
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| 127 | resourceProvider_->setDefaultResourceGroup("GUI"); |
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| 128 | |
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| 129 | // Setup scripting |
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| 130 | luaState_.reset(new LuaState()); |
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| 131 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); |
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| 132 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions |
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| 133 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); |
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| 134 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); |
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| 135 | scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); |
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| 136 | |
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| 137 | // Create our own logger to specify the filepath |
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| 138 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); |
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| 139 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); |
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| 140 | // set the log level according to ours (translate by subtracting 1) |
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| 141 | ceguiLogger->setLoggingLevel( |
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| 142 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); |
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| 143 | this->ceguiLogger_ = ceguiLogger.release(); |
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| 144 | |
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| 145 | // Create the CEGUI system singleton |
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| 146 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); |
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| 147 | |
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| 148 | // Align CEGUI mouse with OIS mouse |
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| 149 | guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); |
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| 150 | |
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| 151 | // Initialise the Lua framework and load the schemes |
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| 152 | this->luaState_->doFile("InitialiseGUI.lua"); |
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| 153 | |
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| 154 | // Create the root nodes |
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| 155 | this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); |
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| 156 | this->rootWindow_->setProperty("FrameEnabled", "False"); |
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| 157 | this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); |
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| 158 | this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); |
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| 159 | // And connect them |
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| 160 | CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); |
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| 161 | this->rootWindow_->addChildWindow(this->hudRootWindow_); |
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| 162 | this->rootWindow_->addChildWindow(this->menuRootWindow_); |
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| 163 | |
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| 164 | // No background to start with (sets the alpha value to 0) |
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| 165 | this->setBackgroundImage(""); |
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| 166 | |
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| 167 | // Set up the sheet manager in the Lua framework |
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| 168 | this->luaState_->doFile("SheetManager.lua"); |
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| 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | @brief |
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| 173 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. |
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| 174 | */ |
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| 175 | GUIManager::~GUIManager() |
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| 176 | { |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | @brief |
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| 181 | used to tick the GUI |
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| 182 | @param time |
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| 183 | clock which provides time value for the GUI System |
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| 184 | |
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| 185 | Ticking the GUI means updating it with a certain regularity. |
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| 186 | The elapsed time since the last call is given in the time value provided by the clock. |
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| 187 | This time value is then used to provide a fluent animation of the GUI. |
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| 188 | */ |
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| 189 | void GUIManager::preUpdate(const Clock& time) |
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| 190 | { |
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| 191 | assert(guiSystem_); |
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| 192 | this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | @brief |
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| 197 | Tells the GUIManager which SceneManager to use |
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| 198 | @param camera |
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| 199 | The current camera on which the GUI should be displayed on. |
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| 200 | |
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| 201 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. |
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| 202 | This means the GUI is not bound to a camera but rather to the SceneManager. |
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| 203 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. |
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| 204 | */ |
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| 205 | void GUIManager::setCamera(Ogre::Camera* camera) |
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| 206 | { |
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| 207 | this->camera_ = camera; |
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| 208 | if (camera == NULL) |
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| 209 | this->guiRenderer_->setTargetSceneManager(0); |
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| 210 | else |
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| 211 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); |
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| 212 | } |
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| 213 | |
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| 214 | /** |
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| 215 | @brief |
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| 216 | Executes Lua code |
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| 217 | @param str |
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| 218 | reference to string object holding the Lua code which is to be executed |
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| 219 | */ |
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| 220 | void GUIManager::executeCode(const std::string& str) |
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| 221 | { |
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| 222 | this->luaState_->doString(str, rootFileInfo_); |
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| 223 | } |
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| 224 | |
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| 225 | /** Loads a GUI sheet by Lua script |
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| 226 | @param name |
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| 227 | The name of the GUI (like the script name, but without the extension) |
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| 228 | */ |
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| 229 | void GUIManager::loadGUI(const std::string& name) |
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| 230 | { |
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| 231 | this->executeCode("loadSheet(\"" + name + "\")"); |
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| 232 | } |
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| 233 | |
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| 234 | /** |
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| 235 | @brief |
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| 236 | Displays specified GUI on screen |
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| 237 | @param name |
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| 238 | The name of the GUI |
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| 239 | @param bNoInput |
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| 240 | If true the GUI is transparent to input. |
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| 241 | |
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| 242 | The function executes the Lua function with the same name in case the GUIManager is ready. |
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| 243 | */ |
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| 244 | /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput) |
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| 245 | { |
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| 246 | GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); |
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| 247 | } |
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| 248 | |
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| 249 | /** |
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| 250 | @brief |
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| 251 | Hack-ish. Needed for GUIOverlay. |
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| 252 | */ |
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| 253 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput) |
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| 254 | { |
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| 255 | this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")"); |
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| 256 | } |
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| 257 | |
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| 258 | /** |
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| 259 | @brief |
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| 260 | Hides specified GUI. |
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| 261 | @param name |
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| 262 | The name of the GUI. |
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| 263 | */ |
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| 264 | /*static*/ void GUIManager::hideGUI(const std::string& name) |
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| 265 | { |
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| 266 | GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); |
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| 267 | } |
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| 268 | |
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| 269 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) |
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| 270 | { |
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| 271 | InputState* state = InputManager::getInstance().createInputState(name); |
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| 272 | |
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| 273 | /* Table that maps isFullScreen() and showCursor to mouseExclusive |
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| 274 | isFullscreen / showCursor | True | False | Dontcare |
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| 275 | ---------------------------------------------------- |
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| 276 | true | True | True | Dontcare |
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| 277 | ---------------------------------------------------- |
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| 278 | false | False | True | Dontcare |
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| 279 | */ |
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| 280 | if (showCursor == TriBool::Dontcare) |
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| 281 | state->setMouseExclusive(TriBool::Dontcare); |
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| 282 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) |
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| 283 | state->setMouseExclusive(TriBool::True); |
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| 284 | else |
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| 285 | state->setMouseExclusive(TriBool::False); |
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| 286 | |
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| 287 | if (showCursor == TriBool::True) |
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| 288 | state->setMouseHandler(this); |
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| 289 | else if (showCursor == TriBool::False) |
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| 290 | state->setMouseHandler(&InputHandler::EMPTY); |
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| 291 | |
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| 292 | if (useKeyboard == TriBool::True) |
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| 293 | state->setKeyHandler(this); |
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| 294 | else if (useKeyboard == TriBool::False) |
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| 295 | state->setKeyHandler(&InputHandler::EMPTY); |
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| 296 | |
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| 297 | if (bBlockJoyStick) |
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| 298 | state->setJoyStickHandler(&InputHandler::EMPTY); |
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| 299 | |
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| 300 | return state->getName(); |
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| 301 | } |
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| 302 | |
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| 303 | void GUIManager::keyESC() |
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| 304 | { |
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| 305 | this->executeCode("keyESC()"); |
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| 306 | } |
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| 307 | |
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| 308 | void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) |
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| 309 | { |
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| 310 | if (imageSet.empty() || imageName.empty()) |
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| 311 | this->setBackgroundImage(""); |
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| 312 | else |
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| 313 | this->setBackgroundImage("set: " + imageSet + " image: " + imageName); |
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| 314 | } |
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| 315 | |
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| 316 | void GUIManager::setBackgroundImage(const std::string& image) |
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| 317 | { |
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| 318 | if (image.empty()) |
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| 319 | this->rootWindow_->setProperty("Alpha", "0.0"); |
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| 320 | else |
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| 321 | this->rootWindow_->setProperty("Alpha", "1.0"); |
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| 322 | this->rootWindow_->setProperty("Image", image); |
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| 323 | } |
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| 324 | |
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| 325 | void GUIManager::buttonPressed(const KeyEvent& evt) |
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| 326 | { |
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| 327 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); |
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| 328 | this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); |
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| 329 | } |
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| 330 | |
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| 331 | void GUIManager::buttonReleased(const KeyEvent& evt) |
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| 332 | { |
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| 333 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); |
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| 334 | } |
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| 335 | |
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| 336 | /** |
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| 337 | @brief |
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| 338 | Function receiving a mouse button pressed event. |
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| 339 | @param id |
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| 340 | ID of the mouse button which got pressed |
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| 341 | |
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| 342 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 343 | It is for CEGUI to process the event. |
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| 344 | */ |
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| 345 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) |
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| 346 | { |
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| 347 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); |
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| 348 | } |
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| 349 | |
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| 350 | /** |
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| 351 | @brief |
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| 352 | Function receiving a mouse button released event. |
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| 353 | @param id |
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| 354 | ID of the mouse button which got released |
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| 355 | |
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| 356 | This function is inherited by MouseHandler and injects the event into CEGUI. |
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| 357 | It is for CEGUI to process the event. |
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| 358 | */ |
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| 359 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) |
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| 360 | { |
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| 361 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); |
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| 362 | } |
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| 363 | |
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| 364 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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| 365 | { |
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| 366 | this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); |
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| 367 | } |
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| 368 | |
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| 369 | void GUIManager::mouseScrolled(int abs, int rel) |
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| 370 | { |
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| 371 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); |
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| 372 | } |
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| 373 | |
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| 374 | /** |
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| 375 | @brief |
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| 376 | converts mouse event code to CEGUI event code |
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| 377 | @param button |
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| 378 | code of the mouse button as we use it in Orxonox |
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| 379 | @return |
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| 380 | code of the mouse button as it is used by CEGUI |
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| 381 | |
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| 382 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. |
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| 383 | */ |
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| 384 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) |
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| 385 | { |
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| 386 | switch (button) |
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| 387 | { |
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| 388 | case MouseButtonCode::Left: |
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| 389 | return CEGUI::LeftButton; |
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| 390 | |
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| 391 | case MouseButtonCode::Right: |
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| 392 | return CEGUI::RightButton; |
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| 393 | |
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| 394 | case MouseButtonCode::Middle: |
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| 395 | return CEGUI::MiddleButton; |
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| 396 | |
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| 397 | case MouseButtonCode::Button3: |
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| 398 | return CEGUI::X1Button; |
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| 399 | |
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| 400 | case MouseButtonCode::Button4: |
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| 401 | return CEGUI::X2Button; |
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| 402 | |
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| 403 | default: |
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| 404 | return CEGUI::NoButton; |
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| 405 | } |
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| 406 | } |
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| 407 | |
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| 408 | /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. |
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| 409 | When a ScriptException occurs, the error message will be displayed and |
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| 410 | the program carries on. |
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| 411 | @remarks |
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| 412 | The exception behaviour may pose problems if the code is not written |
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| 413 | exception-safe (and you can forget about that in Lua). The program might |
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| 414 | be left in an undefined state. But otherwise one script error would |
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| 415 | terminate the whole program... |
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| 416 | @note |
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| 417 | Your life gets easier if you use boost::bind to create the object/function. |
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| 418 | @param function |
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| 419 | Any callable object/function that takes this->guiSystem_ as its only parameter. |
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| 420 | @return |
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| 421 | True if input was handled, false otherwise. A caught exception yields true. |
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| 422 | */ |
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| 423 | template <typename FunctionType> |
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| 424 | bool GUIManager::protectedCall(FunctionType function) |
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| 425 | { |
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| 426 | try |
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| 427 | { |
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| 428 | return function(this->guiSystem_); |
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| 429 | } |
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| 430 | catch (CEGUI::ScriptException& ex) |
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| 431 | { |
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| 432 | // Display the error and proceed. See @remarks why this can be dangerous. |
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| 433 | COUT(1) << ex.getMessage() << std::endl; |
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| 434 | return true; |
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| 435 | } |
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| 436 | } |
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| 437 | |
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| 438 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) |
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| 439 | { |
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| 440 | window->subscribeScriptedEvent(event, function); |
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| 441 | } |
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| 442 | } |
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