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source: code/branches/notifications/data/levels/tutorial.oxw @ 7354

Last change on this file since 7354 was 7354, checked in by dafrick, 14 years ago

Started work on edit mode. ConsoleCommand is not yet working.
Some additional cleanup. All the NotificationQueues generated by the NotificationManager now are destroyed upon destruction of the NotificationManager.
Removed NotificationQueue from level files.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/lodinformation.oxt")
6?>
7
8<Level
9 name         = "Presentation"
10 description  = "A simple testlevel"
11>
12  <templates>
13    <Template link=lodtemplate_default />
14  </templates>
15
16  <Scene
17   ambientlight = "0.5, 0.5, 0.5"
18   skybox       = "Orxonox/skypanoramagen1"
19  >
20
21      <CommandNotification preMessage="Press '" postMessage="' to fire your primary weapon." command="fire 0">
22        <events>
23            <trigger>
24                <DistanceTrigger name=trigger position="0,0,-100" distance=10 target="Pawn" />
25            </trigger>
26        </events>
27    </CommandNotification>
28    <Billboard position="0,0,-100" colour="1.0,1.0,0" material="Examples/Flare" />
29
30    <SimpleNotification message="Awesome!!!">
31        <events>
32            <trigger>
33                <DistanceTrigger name=trigger position="0,0,100" distance=10 target="Pawn" />
34            </trigger>
35        </events>
36    </SimpleNotification>
37    <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" />
38 
39
40
41    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
42
43
44    <?lua
45      for i = 1, 10, 1 do
46    ?>
47      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
48    <?lua end ?>
49
50
51  </Scene>
52</Level>
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