| 1 | <?lua | 
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| 2 |   include("hudtemplates3.oxo") | 
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| 3 |   include("stats.oxo") | 
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| 4 |   include("templates/spaceship_assff.oxt") | 
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| 5 |   include("templates/spaceship_H2.oxt") | 
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| 6 |   include("templates/fps.oxt") | 
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| 7 |   include("templates/lodinformation.oxt") | 
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| 8 | ?> | 
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| 9 |  | 
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| 10 | <Level | 
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| 11 |  name         = "fps" | 
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| 12 |  description  = "tests" | 
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| 13 | > | 
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| 14 |   <templates> | 
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| 15 |     <Template link=lodtemplate_default /> | 
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| 16 |   </templates> | 
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| 17 |  | 
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| 18 |   <Scene | 
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| 19 |    ambientlight = "0.1, 0.1, 0.1" | 
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| 20 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 21 |    gravity      = "0,-1000,0" | 
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| 22 |    negativeWorldRange = "-100000, -100000, -100000" | 
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| 23 |    positiveWorldRange = " 100000,  100000,  100000" | 
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| 24 |    hasPhysics   = true | 
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| 25 |   > | 
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| 26 |     <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 27 |  | 
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| 28 |   <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 29 |       <attached> | 
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| 30 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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| 31 |       </attached> | 
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| 32 |       <collisionShapes> | 
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| 33 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 34 |       </collisionShapes> | 
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| 35 |   </Pawn> | 
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| 36 |   | 
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| 37 |   <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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| 38 |       <attached> | 
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| 39 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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| 40 |       </attached> | 
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| 41 |       <collisionShapes> | 
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| 42 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 43 |       </collisionShapes> | 
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| 44 |   </Pawn> | 
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| 45 |   | 
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| 46 |   <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 47 |       <attached> | 
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| 48 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 49 |       </attached> | 
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| 50 |       <collisionShapes> | 
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| 51 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 52 |       </collisionShapes> | 
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| 53 |   </StaticEntity> | 
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| 54 |  | 
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| 55 |    <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 56 |       <attached> | 
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| 57 |         <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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| 58 |       </attached> | 
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| 59 |       <collisionShapes> | 
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| 60 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 61 |       </collisionShapes> | 
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| 62 |   </StaticEntity> | 
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| 63 |   | 
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| 64 |    <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 65 |       <attached> | 
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| 66 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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| 67 |       </attached> | 
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| 68 |       <collisionShapes> | 
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| 69 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 70 |       </collisionShapes> | 
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| 71 |   </StaticEntity> | 
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| 72 |  | 
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| 73 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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| 74 |       <attached> | 
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| 75 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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| 76 |       </attached> | 
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| 77 |       <collisionShapes> | 
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| 78 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 79 |       </collisionShapes> | 
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| 80 |   </StaticEntity> | 
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| 81 |   | 
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| 82 |   <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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| 83 |       <attached> | 
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| 84 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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| 85 |       </attached> | 
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| 86 |       <collisionShapes> | 
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| 87 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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| 88 |       </collisionShapes> | 
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| 89 |   </StaticEntity> | 
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| 90 |   | 
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| 91 |   | 
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| 92 |    <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > | 
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| 93 |       <attached> | 
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| 94 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> | 
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| 95 |       </attached> | 
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| 96 |       <collisionShapes> | 
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| 97 |         <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> | 
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| 98 |       </collisionShapes> | 
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| 99 |   </StaticEntity> | 
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| 100 |    | 
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| 101 |   <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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| 102 |       <attached> | 
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| 103 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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| 104 |       </attached> | 
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| 105 |       <collisionShapes> | 
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| 106 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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| 107 |       </collisionShapes> | 
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| 108 |   </Pawn> | 
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| 109 |    | 
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| 110 |   <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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| 111 |       <attached> | 
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| 112 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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| 113 |       </attached> | 
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| 114 |       <collisionShapes> | 
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| 115 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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| 116 |       </collisionShapes> | 
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| 117 |   </Pawn> | 
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| 118 |    | 
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| 119 |    <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > | 
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| 120 |       <attached> | 
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| 121 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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| 122 |       </attached> | 
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| 123 |       <collisionShapes> | 
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| 124 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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| 125 |       </collisionShapes> | 
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| 126 |   </Pawn> | 
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| 127 |    | 
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| 128 |    <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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| 129 |       <attached> | 
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| 130 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> | 
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| 131 |       </attached> | 
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| 132 |       <collisionShapes> | 
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| 133 |         <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> | 
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| 134 |       </collisionShapes> | 
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| 135 |   </Pawn> | 
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| 136 |    | 
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| 137 |   <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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| 138 |       <attached> | 
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| 139 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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| 140 |       </attached> | 
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| 141 |       <collisionShapes> | 
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| 142 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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| 143 |       </collisionShapes> | 
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| 144 |   </Pawn> | 
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| 145 |   | 
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| 146 |  | 
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| 147 |   <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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| 148 |  | 
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| 149 |  | 
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| 150 | <?lua | 
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| 151 | for i = 1, 100, 1 | 
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| 152 | do | 
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| 153 | j = math.random() | 
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| 154 | g = math.random() | 
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| 155 | h = math.random() | 
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| 156 | ?> | 
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| 157 |   <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > | 
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| 158 |       <attached> | 
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| 159 |         <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua | 
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| 160 |         if math.mod(i,4)==0 then print('_green') end | 
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| 161 |         if math.mod(i,4)==1 then print('_red') end | 
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| 162 |         if math.mod(i,4)==2 then print('_orange') end | 
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| 163 |         ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> | 
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| 164 |       </attached> | 
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| 165 |       <collisionShapes> | 
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| 166 |         <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> | 
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| 167 |       </collisionShapes> | 
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| 168 |   </Pawn> | 
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| 169 | <?lua | 
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| 170 | end | 
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| 171 | ?> | 
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| 172 |  | 
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| 173 |  | 
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| 174 |   </Scene> | 
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| 175 | </Level> | 
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