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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h @ 9136

Last change on this file since 9136 was 9136, checked in by mentzerf, 12 years ago

+ Added console command "addTower" to later spawn in towers. Now only outputs to console
+ Added centerpoint variable, is being set by TowerDefenseCenterpoint

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TowerDefense_H__
30#define _TowerDefense_H__
31
32#include "towerdefense/TowerDefensePrereqs.h"
33#include "gametypes/Deathmatch.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport TowerDefense : public Deathmatch
38    {
39        public:
40                TowerDefense(BaseObject* creator);
41                virtual ~TowerDefense();
42               
43                virtual void start(); //<! The function is called when the gametype starts
44                //virtual void end();
45                virtual void tick(float dt);
46                //virtual void playerEntered(PlayerInfo* player);
47                //virtual bool playerLeft(PlayerInfo* player);
48               
49                //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
50                //virtual void playerScored(PlayerInfo* player);
51               
52                void setCenterpoint(TowerDefenseCenterpoint *centerpoint);
53               
54                /* Part of a temporary hack to allow the player to add towers */
55                void addTower(int x, int y);
56                ConsoleCommand* dedicatedAddTower_;
57               
58        private:
59//              WeakPtr<TowerDefenseCenterpoint> center_;
60                TowerDefenseCenterpoint *center_;
61    };
62}
63
64#endif /* _TowerDefense_H__ */
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