1 | <!-- TODO: Update the level's image--> |
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2 | <LevelInfo |
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3 | name = "Tower Defense" |
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4 | description = "Defend your Spacestation from incoming waves." |
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5 | tags = "gametype" |
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6 | screenshot = "emptylevel.png" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | ?> |
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14 | |
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15 | <?lua |
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16 | include("templates/spaceshipAssff.oxt") |
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17 | include("templates/spaceshipPirate.oxt") |
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18 | ?> |
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19 | |
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20 | <!-- Hallo erstmal. |
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21 | Ich habe das Grundgerüst des Levels mal zum Laufen gebracht. |
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22 | Bei mir hat es das Playfield_ME.mesh allerdings nicht angezeigt; deswegen habe ich mit dem crate.mesh als testobjekt gearbeitet. |
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23 | Das Level macht genau das was ihr vermutlich erreichen wolltet. Wahrscheinlich wird die Funktionalität der "statischen Kamera" aber |
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24 | bloß in einer abgewandelten Art umgesetzt: In Pong und Tetris sind die Kameras nicht an das Spielfeld, sondern an ein ControllableEntity, |
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25 | das vom Spieler gesteuert wird gekoppelt. |
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26 | --> |
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27 | |
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28 | <!-- Specify the position of the camera --> |
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29 | <Template name=centerpointmarkcamera defaults=0> |
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30 | <Pawn> |
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31 | <camerapositions> |
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32 | <CameraPosition position="0,0,20"/> |
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33 | </camerapositions> |
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34 | </Pawn> |
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35 | </Template> |
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36 | |
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37 | <!-- Loads a mesh to mark the center--> |
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38 | <Template name=centerpointmark> |
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39 | <Pawn camerapositiontemplate=centerpointmarkcamera> |
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40 | <attached> |
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41 | <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> |
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42 | </attached> |
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43 | </Pawn> |
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44 | </Template> |
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45 | |
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46 | |
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47 | <!-- Template for a tower --> |
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48 | <Template name=towertemplate> |
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49 | <Tower> |
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50 | <attached> |
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51 | <Model position="0,0,0" scale3D="0.5,0.5,2" mesh="cube_green.mesh" /> |
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52 | </attached> |
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53 | </Tower> |
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54 | </Template> |
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55 | |
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56 | <Level gametype = "TowerDefense"> |
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57 | <templates> |
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58 | <Template link=lodtemplate_default /> |
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59 | </templates> |
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60 | |
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61 | <?lua include("includes/notifications.oxi") ?> |
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62 | |
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63 | <Scene |
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64 | ambientlight = "0.8, 0.8, 0.8" |
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65 | skybox = "Orxonox/Starbox" |
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66 | > |
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67 | |
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68 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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69 | |
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70 | <!-- Spawns the camera, attached to a crate --> |
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71 | <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> |
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72 | |
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73 | <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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74 | <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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75 | |
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76 | <!--SpaceShip position="-10,0,20" lookat="0,0,0"> |
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77 | <templates> |
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78 | <Template link=spaceshipassff /> |
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79 | </templates> |
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80 | <controller> |
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81 | <WaypointController accuracy=3> |
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82 | <waypoints> |
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83 | <Model mesh="cube.mesh" scale=1 position="110,90,20" /> |
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84 | <Model mesh="cube.mesh" scale=2 position="290,90,20" /> |
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85 | <Model mesh="cube.mesh" scale=3 position="290,-90,20" /> |
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86 | <Model mesh="cube.mesh" scale=4 position="110,-90,20" /> |
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87 | </waypoints> |
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88 | </WaypointController> |
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89 | </controller> |
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90 | </SpaceShip--> |
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91 | |
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92 | |
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93 | <!-- PlayField --> |
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94 | <TowerDefenseCenterpoint |
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95 | name=towerdefensecenter |
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96 | width=16 |
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97 | height=16 |
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98 | towerTemplate=towertemplate |
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99 | position="0,0,0" |
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100 | direction="0,0,0" |
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101 | collistionType=static |
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102 | mass=100000> |
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103 | |
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104 | <attached> |
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105 | |
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106 | <Model position="-0.5,-0.5,0" mesh="Playfield_ME.mesh" scale=0.8 /> |
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107 | |
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108 | <!-- This was used to mark the playfield, let's let it be here for now --> |
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109 | <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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110 | <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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111 | <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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112 | <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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113 | |
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114 | </attached> |
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115 | </TowerDefenseCenterpoint> |
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116 | |
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117 | </Scene> |
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118 | </Level> |
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119 | |
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