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source: code/branches/network64/src/orxonox/objects/worldentities/pawns/SpaceShip.cc @ 2245

Last change on this file since 2245 was 2245, checked in by scheusso, 15 years ago

most coding is done, still testing now
types should get transfered in platform independent formats now

  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Math.h"
36
37namespace orxonox
38{
39    CreateFactory(SpaceShip);
40
41    SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator)
42    {
43        RegisterObject(SpaceShip);
44
45        this->zeroDegree_ = 0;
46
47        this->maxSpeed_ = 0;
48        this->maxSecondarySpeed_ = 0;
49        this->maxRotation_ = 0;
50        this->translationAcceleration_ = 0;
51        this->rotationAcceleration_ = 0;
52        this->translationDamping_ = 0;
53
54        this->yawRotation_ = 0;
55        this->pitchRotation_ = 0;
56        this->rollRotation_ = 0;
57
58        this->bInvertYAxis_ = false;
59
60        this->setDestroyWhenPlayerLeft(true);
61
62        this->setConfigValues();
63        this->registerVariables();
64    }
65
66    SpaceShip::~SpaceShip()
67    {
68    }
69
70    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(SpaceShip, XMLPort, xmlelement, mode);
73
74        XMLPortParam(SpaceShip, "maxspeed",          setMaxSpeed,          getMaxSpeed,          xmlelement, mode);
75        XMLPortParam(SpaceShip, "maxsecondaryspeed", setMaxSecondarySpeed, getMaxSecondarySpeed, xmlelement, mode);
76        XMLPortParam(SpaceShip, "maxrotation",       setMaxRotation,       getMaxRotation,       xmlelement, mode);
77        XMLPortParam(SpaceShip, "transacc",          setTransAcc,          getTransAcc,          xmlelement, mode);
78        XMLPortParam(SpaceShip, "rotacc",            setRotAcc,            getRotAcc,            xmlelement, mode);
79        XMLPortParam(SpaceShip, "transdamp",         setTransDamp,         getTransDamp,         xmlelement, mode);
80    }
81
82    void SpaceShip::registerVariables()
83    {
84        registerVariable(this->maxSpeed_,                variableDirection::toclient);
85        registerVariable(this->maxSecondarySpeed_,       variableDirection::toclient);
86        registerVariable(this->maxRotation_,             variableDirection::toclient);
87        registerVariable(this->translationAcceleration_, variableDirection::toclient);
88        registerVariable(this->rotationAcceleration_,    variableDirection::toclient);
89        registerVariable(this->translationDamping_,      variableDirection::toclient);
90    }
91
92    void SpaceShip::setConfigValues()
93    {
94        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
95    }
96
97    void SpaceShip::tick(float dt)
98    {
99        if (this->isLocallyControlled())
100        {
101            // #####################################
102            // ############# STEERING ##############
103            // #####################################
104
105            Vector3 velocity = this->getVelocity();
106            if (velocity.x > this->maxSecondarySpeed_)
107                velocity.x = this->maxSecondarySpeed_;
108            if (velocity.x < -this->maxSecondarySpeed_)
109                velocity.x = -this->maxSecondarySpeed_;
110            if (velocity.y > this->maxSecondarySpeed_)
111                velocity.y = this->maxSecondarySpeed_;
112            if (velocity.y < -this->maxSecondarySpeed_)
113                velocity.y = -this->maxSecondarySpeed_;
114            if (velocity.z > this->maxSecondarySpeed_)
115                velocity.z = this->maxSecondarySpeed_;
116            if (velocity.z < -this->maxSpeed_)
117                velocity.z = -this->maxSpeed_;
118
119            // normalize velocity and acceleration
120            for (size_t dimension = 0; dimension < 3; ++dimension)
121            {
122                if (this->acceleration_[dimension] == 0)
123                {
124                    if (velocity[dimension] > 0)
125                    {
126                        velocity[dimension] -= (this->translationDamping_ * dt);
127                        if (velocity[dimension] < 0)
128                            velocity[dimension] = 0;
129                    }
130                    else if (velocity[dimension] < 0)
131                    {
132                        velocity[dimension] += (this->translationDamping_ * dt);
133                        if (velocity[dimension] > 0)
134                            velocity[dimension] = 0;
135                    }
136                }
137            }
138
139            this->setVelocity(velocity);
140        }
141
142
143        SUPER(SpaceShip, tick, dt);
144
145
146        if (this->isLocallyControlled())
147        {
148            this->yaw(this->yawRotation_ * dt);
149            if (this->bInvertYAxis_)
150                this->pitch(Degree(-this->pitchRotation_ * dt));
151            else
152                this->pitch(Degree( this->pitchRotation_ * dt));
153            this->roll(this->rollRotation_ * dt);
154
155            this->acceleration_.x = 0;
156            this->acceleration_.y = 0;
157            this->acceleration_.z = 0;
158
159            this->yawRotation_   = this->zeroDegree_;
160            this->pitchRotation_ = this->zeroDegree_;
161            this->rollRotation_  = this->zeroDegree_;
162        }
163    }
164
165    void SpaceShip::moveFrontBack(const Vector2& value)
166    {
167        this->acceleration_.z = -this->translationAcceleration_ * value.x;
168    }
169
170    void SpaceShip::moveRightLeft(const Vector2& value)
171    {
172        this->acceleration_.x = this->translationAcceleration_ * value.x;
173    }
174
175    void SpaceShip::moveUpDown(const Vector2& value)
176    {
177        this->acceleration_.y = this->translationAcceleration_ * value.x;
178    }
179
180    void SpaceShip::rotateYaw(const Vector2& value)
181    {
182        Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
183        if (temp > this->maxRotation_)
184            temp = this->maxRotation_;
185        if (temp < -this->maxRotation_)
186            temp = -this->maxRotation_;
187        this->yawRotation_ = Degree(temp);
188    }
189
190    void SpaceShip::rotatePitch(const Vector2& value)
191    {
192        Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
193        if (temp > this->maxRotation_)
194            temp = this->maxRotation_;
195        if (temp < -this->maxRotation_)
196            temp = -this->maxRotation_;
197        this->pitchRotation_ = Degree(temp);
198    }
199
200    void SpaceShip::rotateRoll(const Vector2& value)
201    {
202        Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
203        if (temp > this->maxRotation_)
204            temp = this->maxRotation_;
205        if (temp < -this->maxRotation_)
206            temp = -this->maxRotation_;
207        this->rollRotation_ = Degree(temp);
208    }
209
210    void SpaceShip::fire()
211    {
212    }
213}
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