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source: code/branches/network64/src/orxonox/objects/worldentities/WorldEntity.cc @ 2245

Last change on this file since 2245 was 2245, checked in by scheusso, 15 years ago

most coding is done, still testing now
types should get transfered in platform independent formats now

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38#include "util/Exception.h"
39
40#include "objects/Scene.h"
41
42namespace orxonox
43{
44    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
45    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
46    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
47    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
48    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
49    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
50
51    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
52    {
53        RegisterObject(WorldEntity);
54
55        if (!this->getScene() || !this->getScene()->getRootSceneNode())
56            ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given.");
57
58        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
59
60        this->parent_ = 0;
61        this->parentID_ = OBJECTID_UNKNOWN;
62
63        this->node_->setPosition(Vector3::ZERO);
64        this->node_->setOrientation(Quaternion::IDENTITY);
65
66        this->registerVariables();
67    }
68
69    WorldEntity::~WorldEntity()
70    {
71        if (this->isInitialized())
72        {
73            this->node_->detachAllObjects();
74            if (this->getScene()->getSceneManager())
75                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
76        }
77    }
78
79    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
80    {
81        SUPER(WorldEntity, XMLPort, xmlelement, mode);
82
83        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
84        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
85        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
86        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
87        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
88        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
89        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
90        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
91        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
92
93        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
94    }
95
96    void WorldEntity::registerVariables()
97    {
98        registerVariable(this->bActive_,  variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
99        registerVariable(this->bVisible_, variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
100 
101        registerVariable(this->getScale3D().x, variableDirection::toclient);
102        registerVariable(this->getScale3D().y, variableDirection::toclient);
103        registerVariable(this->getScale3D().z, variableDirection::toclient);
104 
105        registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
106    }
107
108    void WorldEntity::updateParent()
109    {
110        if (this->parentID_ != OBJECTID_UNKNOWN)
111        {
112            WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
113            if (parent)
114                this->attachToParent(parent);
115        }
116    }
117
118    void WorldEntity::attach(WorldEntity* object)
119    {
120        if (object->getParent())
121            object->detachFromParent();
122        else
123        {
124            Ogre::Node* parent = object->node_->getParent();
125            if (parent)
126                parent->removeChild(object->node_);
127        }
128
129        this->node_->addChild(object->node_);
130        this->children_.insert(object);
131        object->parent_ = this;
132        object->parentID_ = this->getObjectID();
133    }
134
135    void WorldEntity::detach(WorldEntity* object)
136    {
137        this->node_->removeChild(object->node_);
138        this->children_.erase(object);
139        object->parent_ = 0;
140        object->parentID_ = OBJECTID_UNKNOWN;
141
142//        this->getScene()->getRootSceneNode()->addChild(object->node_);
143    }
144
145    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
146    {
147        unsigned int i = 0;
148        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
149        {
150            if (i == index)
151                return (*it);
152            ++i;
153        }
154        return 0;
155    }
156}
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