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source: code/branches/network64/src/network/synchronisable/Synchronisable.h @ 2307

Last change on this file since 2307 was 2307, checked in by rgrieder, 15 years ago
  • Removed source file inclusion in Synchronisable.cc (please don't do that, it had cost me half an hour to fix the build)
  • updated msvc files
  • Added missing declarations of template specialisations in order to export them properly
  • Added missing includes caused by the fix with source file inclusion.
  • Removed double declaration (there was the same declaration just behind) of registerVariable<const ColourValue>
  • Removed _NetworkExport macro in template definitions with parameters
  • Added _NetworkExport macro in template definitions that have no parameters any more (specialisations)
  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/network/Synchronisable.h1802-1808
    /code/branches/core3/src/network/Synchronisable.h1572-1739
    /code/branches/gcc43/src/network/Synchronisable.h1580
    /code/branches/gui/src/network/Synchronisable.h1635-1723
    /code/branches/input/src/network/Synchronisable.h1629-1636
    /code/branches/objecthierarchy/src/network/Synchronisable.h1911-2085,​2100,​2110-2169
    /code/branches/pickups/src/network/Synchronisable.h1926-2086
    /code/branches/questsystem/src/network/Synchronisable.h1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.h1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.h1925-2094
File size: 7.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "network/NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include <cassert>
38#include "util/Math.h"
39#include "util/mbool.h"
40#include "core/OrxonoxClass.h"
41// TODO: this has to be removed
42// #include <OgreLight.h>
43// #include "OrxonoxPrereqs.h"
44// ============================
45#include "NetworkCallback.h"
46#include "SynchronisableVariable.h"
47
48/*#define REGISTERDATA(varname, ...) \
49    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
50#define REGISTERSTRING(stringname, ...) \
51    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)*/
52
53namespace orxonox
54{
55  static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1;
56
57  namespace objectDirection{
58    enum objectdirection{
59      toclient=0x1,
60      toserver=0x2,
61      bidirectional=0x3
62    };
63  }
64
65  struct _NetworkExport synchronisableHeader{
66    uint32_t size:31;
67    bool dataAvailable:1;
68    uint32_t objectID;
69    uint32_t creatorID;
70    uint32_t classID;
71  };
72
73
74  /**
75  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
76   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
77  * @author Oliver Scheuss
78  */
79  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
80  public:
81    friend class packet::Gamestate;
82//     friend class Server;
83    virtual ~Synchronisable();
84
85    static void setClient(bool b);
86
87    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
88    static bool deleteObject(unsigned int objectID);
89    static Synchronisable *getSynchronisable(unsigned int objectID);
90    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
91    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
92
93    inline unsigned int getObjectID(){return objectID;}
94    inline unsigned int getClassID(){return classID;}
95  protected:
96    Synchronisable(BaseObject* creator);
97//     void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
98    template <class T> void registerVariable(T& variable, uint8_t mode=0x1, NetworkCallbackBase *cb=0, bool bidirectional=false);
99    template <class T> void unregisterVariable(T& var);
100    void setObjectMode(uint8_t mode);
101    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
102
103
104  private:
105    bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0);
106    uint32_t getSize(unsigned int id, uint8_t mode=0x0);
107    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
108    bool isMyData(uint8_t* mem);
109    bool doSelection(unsigned int id);
110    bool doSync(unsigned int id, uint8_t mode=0x0);
111
112    unsigned int objectID;
113    unsigned int creatorID;
114    unsigned int classID;
115
116    std::list<SynchronisableVariableBase*> syncList;
117    static uint8_t state_; // detemines wheter we are server (default) or client
118    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
119    unsigned int objectFrequency_;
120    int objectMode_;
121    static std::map<unsigned int, Synchronisable *> objectMap_;
122    static std::queue<unsigned int> deletedObjects_;
123  };
124 
125  template <class T> void Synchronisable::registerVariable(T& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
126  {
127    if (bidirectional)
128      syncList.push_back(new SynchronisableVariableBidirectional<const T>(variable, mode, cb));
129    else
130      syncList.push_back(new SynchronisableVariable<const T>(variable, mode, cb));
131  }
132
133  template <class T> void Synchronisable::unregisterVariable(T& var){
134    std::list<SynchronisableVariableBase*>::iterator it = syncList.begin();
135    while(it!=syncList.end()){
136      if( ((*it)->getReference()) == &var ){
137        delete (*it);
138        syncList.erase(it);
139        return;
140      }
141      else
142        it++;
143    }
144    bool unregistered_nonexistent_variable = false;
145    assert(unregistered_nonexistent_variable); //if we reach this point something went wrong:
146    // the variable has not been registered before
147  }
148 
149  // ================= Specialisation declarations
150  template <> _NetworkExport void Synchronisable::registerVariable( const ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
151  template <> _NetworkExport void Synchronisable::registerVariable( ColourValue& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
152  template <> _NetworkExport void Synchronisable::registerVariable( const Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
153  template <> _NetworkExport void Synchronisable::registerVariable( Vector2& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
154  template <> _NetworkExport void Synchronisable::registerVariable( const Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
155  template <> _NetworkExport void Synchronisable::registerVariable( Vector3& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
156  template <> _NetworkExport void Synchronisable::registerVariable( const Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
157  template <> _NetworkExport void Synchronisable::registerVariable( Vector4& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
158  template <> _NetworkExport void Synchronisable::registerVariable( mbool& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
159  template <> _NetworkExport void Synchronisable::registerVariable( const Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
160  template <> _NetworkExport void Synchronisable::registerVariable( Quaternion& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
161//   template <> _NetworkExport void Synchronisable::registerVariable( LODParticle::LOD& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
162//   template <> _NetworkExport void Synchronisable::registerVariable( Ogre::Light::LightTypes& variable, uint8_t mode, NetworkCallbackBase* cb, bool bidirectional);
163}
164
165#endif /* _Synchronisable_H__ */
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