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source: code/branches/network64/src/network/synchronisable/Synchronisable.cc @ 2307

Last change on this file since 2307 was 2307, checked in by rgrieder, 15 years ago
  • Removed source file inclusion in Synchronisable.cc (please don't do that, it had cost me half an hour to fix the build)
  • updated msvc files
  • Added missing declarations of template specialisations in order to export them properly
  • Added missing includes caused by the fix with source file inclusion.
  • Removed double declaration (there was the same declaration just behind) of registerVariable<const ColourValue>
  • Removed _NetworkExport macro in template definitions with parameters
  • Added _NetworkExport macro in template definitions that have no parameters any more (specialisations)
  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/network/Synchronisable.cc1802-1808
    /code/branches/core3/src/network/Synchronisable.cc1572-1739
    /code/branches/gcc43/src/network/Synchronisable.cc1580
    /code/branches/gui/src/network/Synchronisable.cc1635-1723
    /code/branches/input/src/network/Synchronisable.cc1629-1636
    /code/branches/objecthierarchy/src/network/Synchronisable.cc1911-2085,​2100,​2110-2169
    /code/branches/pickups/src/network/Synchronisable.cc1926-2086
    /code/branches/questsystem/src/network/Synchronisable.cc1894-2088
    /code/branches/script_trigger/src/network/Synchronisable.cc1295-1953,​1955
    /code/branches/weapon/src/network/Synchronisable.cc1925-2094
File size: 14.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30//
31// C++ Implementation: synchronisable
32//
33// Description:
34//
35//
36// Author:  Dumeni, Oliver Scheuss, (C) 2007
37//
38// Copyright: See COPYING file that comes with this distribution
39//
40
41#include "Synchronisable.h"
42
43#include <cstring>
44#include <string>
45#include <iostream>
46#include <assert.h>
47
48#include "core/CoreIncludes.h"
49#include "core/BaseObject.h"
50// #include "core/Identifier.h"
51
52#include "network/Host.h"
53namespace orxonox
54{
55
56
57  std::map<unsigned int, Synchronisable *> Synchronisable::objectMap_;
58  std::queue<unsigned int> Synchronisable::deletedObjects_;
59
60  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
61
62  /**
63  * Constructor:
64  * Initializes all Variables and sets the right objectID
65  */
66  Synchronisable::Synchronisable(BaseObject* creator){
67    RegisterRootObject(Synchronisable);
68    static uint32_t idCounter=0;
69    objectFrequency_=1;
70    objectMode_=0x1; // by default do not send data to server
71    if ( !Host::running() || ( Host::running() && Host::isServer() ) )
72    {
73      this->objectID = idCounter++; //this is only needed when running a server
74    //add synchronisable to the objectMap
75      objectMap_[this->objectID] = this;
76    }
77    else
78      objectID=OBJECTID_UNKNOWN;
79    classID = (unsigned int)-1;
80
81
82#ifndef NDEBUG
83    ObjectList<Synchronisable>::iterator it;
84    for(it = ObjectList<Synchronisable>::begin(); it!=ObjectList<Synchronisable>::end(); ++it){
85      if( it->getObjectID()==this->objectID )
86        assert(*it==this || (it->objectID==OBJECTID_UNKNOWN && it->objectMode_==0x0));
87    }
88#endif
89
90    this->creatorID = OBJECTID_UNKNOWN;
91
92    searchcreatorID:
93    if (creator)
94    {
95        Synchronisable* synchronisable_creator = dynamic_cast<Synchronisable*>(creator);
96        if (synchronisable_creator && synchronisable_creator->objectMode_)
97        {
98            this->creatorID = synchronisable_creator->getObjectID();
99        }
100        else if (creator != creator->getCreator())
101        {
102            creator = creator->getCreator();
103            goto searchcreatorID;
104        }
105    }
106  }
107
108  /**
109   * Destructor:
110   * Delete all callback objects and remove objectID from the objectMap_
111   */
112  Synchronisable::~Synchronisable(){
113    // delete callback function objects
114    if(!Identifier::isCreatingHierarchy()){
115      for(std::list<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
116        delete (*it);
117      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
118        deletedObjects_.push(objectID);
119//       COUT(3) << "destruct synchronisable +++" << objectID << " | " << classID << std::endl;
120//       COUT(3) << " bump ---" << objectID << " | " << &objectMap_ << std::endl;
121//       assert(objectMap_[objectID]->objectID==objectID);
122//       objectMap_.erase(objectID);
123    }
124    std::map<unsigned int, Synchronisable*>::iterator it;
125    it = objectMap_.find(objectID);
126    if (it != objectMap_.end())
127      objectMap_.erase(it);
128  }
129
130
131  /**
132   * This function sets the internal mode for synchronisation
133   * @param b true if this object is located on a client or on a server
134   */
135  void Synchronisable::setClient(bool b){
136    if(b) // client
137      state_=0x2;
138    else  // server
139      state_=0x1;
140  }
141
142  /**
143   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
144   * After calling this function the mem pointer will be increased by the size of the needed data
145   * @param mem pointer to where the appropriate data is located
146   * @param mode defines the mode, how the data should be loaded
147   * @return pointer to the newly created synchronisable
148   */
149  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
150  {
151    synchronisableHeader *header = (synchronisableHeader *)mem;
152
153    if(!header->dataAvailable)
154    {
155      mem += header->size;
156      return 0;
157    }
158
159    COUT(4) << "fabricating object with id: " << header->objectID << std::endl;
160
161    Identifier* id = ClassByID(header->classID);
162    assert(id);
163    BaseObject* creator = 0;
164    if (header->creatorID != OBJECTID_UNKNOWN)
165    {
166      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header->creatorID);
167      if (!synchronisable_creator)
168      {
169        mem += header->size; //.TODO: this suckz.... remove size from header
170        return 0;
171      }
172      else
173        creator = dynamic_cast<BaseObject*>(synchronisable_creator);
174    }
175    assert(getSynchronisable(header->objectID)==0);   //make sure no object with this id exists
176    BaseObject *bo = id->fabricate(creator);
177    assert(bo);
178    Synchronisable *no = dynamic_cast<Synchronisable *>(bo);
179    assert(no);
180    no->objectID=header->objectID;
181    no->creatorID=header->creatorID; //TODO: remove this
182    no->classID=header->classID;
183    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
184          // update data and create object/entity...
185    bool b = no->updateData(mem, mode, true);
186    assert(b);
187    if (b)
188    {
189//        b = no->create();
190        assert(b);
191    }
192    return no;
193  }
194
195
196  /**
197   * Finds and deletes the Synchronisable with the appropriate objectID
198   * @param objectID objectID of the Synchronisable
199   * @return true/false
200   */
201  bool Synchronisable::deleteObject(unsigned int objectID){
202//     assert(getSynchronisable(objectID));
203    if(!getSynchronisable(objectID))
204      return false;
205    assert(getSynchronisable(objectID)->objectID==objectID);
206//     delete objectMap_[objectID];
207    Synchronisable *s = getSynchronisable(objectID);
208    if(s)
209      delete s;
210    else
211      return false;
212    return true;
213  }
214
215  /**
216   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
217   * @param objectID objectID of the Synchronisable
218   * @return pointer to the Synchronisable with the objectID
219   */
220  Synchronisable* Synchronisable::getSynchronisable(unsigned int objectID){
221    std::map<unsigned int, Synchronisable*>::iterator it1;
222    it1 = objectMap_.find(objectID);
223    if (it1 != objectMap_.end())
224      return it1->second;
225
226    ObjectList<Synchronisable>::iterator it;
227    for(it = ObjectList<Synchronisable>::begin(); it; ++it){
228      if( it->getObjectID()==objectID ){
229        objectMap_[objectID] = *it;
230        return *it;
231      }
232    }
233    return NULL;
234  }
235
236
237  /**
238  * This function is used to register a variable to be synchronized
239  * also counts the total datasize needed to save the variables
240  * @param var pointer to the variable
241  * @param size size of the datatype the variable consists of
242  * @param t the type of the variable (DATA or STRING
243  * @param mode same as in getData
244  * @param cb callback object that should get called, if the value of the variable changes
245  */
246
247/*  void Synchronisable::registerVariable(void *var, int size, variableType t, uint8_t mode, NetworkCallbackBase *cb){
248    assert( mode==direction::toclient || mode==direction::toserver || mode==direction::serverMaster || mode==direction::clientMaster);
249    // create temporary synch.Var struct
250    synchronisableVariable *temp = new synchronisableVariable;
251    temp->size = size;
252    temp->var = var;
253    temp->mode = mode;
254    temp->type = t;
255    temp->callback = cb;
256    if( ( mode & direction::bidirectional ) )
257    {
258      if(t!=STRING)
259      {
260        temp->varBuffer = new uint8_t[size];
261        memcpy(temp->varBuffer, temp->var, size); //now fill the buffer for the first time
262      }
263      else
264      {
265        temp->varBuffer=new std::string( *static_cast<std::string*>(var) );
266      }
267      temp->varReference = 0;
268    }
269    COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl;
270    //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl;
271    COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl;
272    syncList->push_back(temp);
273#ifndef NDEBUG
274    std::list<synchronisableVariable *>::iterator it = syncList->begin();
275    while(it!=syncList->end()){
276      assert(*it!=var);
277      it++;
278    }
279#endif
280  }*/
281 
282
283  /**
284   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
285   * takes a pointer to already allocated memory (must have at least getSize bytes length)
286   * structure of the bitstream:
287   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
288   * length of varx: size saved int syncvarlist
289   * @param mem pointer to allocated memory with enough size
290   * @param id gamestateid of the gamestate to be saved (important for priorities)
291   * @param mode defines the direction in which the data will be send/received
292   *             0x1: server->client
293   *             0x2: client->server (not recommended)
294   *             0x3: bidirectional
295   * @return true: if !doSync or if everything was successfully saved
296   */
297  bool Synchronisable::getData(uint8_t*& mem, unsigned int id, uint8_t mode){
298    if(mode==0x0)
299      mode=state_;
300    //if this tick is we dont synchronise, then abort now
301    if(!doSync(id, mode))
302      return true;
303    //std::cout << "inside getData" << std::endl;
304    unsigned int tempsize = 0;
305    if(classID==0)
306      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
307
308    if (this->classID == (unsigned int)-1)
309        this->classID = this->getIdentifier()->getNetworkID();
310
311    assert(this->classID==this->getIdentifier()->getNetworkID());
312//     this->classID=this->getIdentifier()->getNetworkID(); // TODO: correct this
313    std::list<SynchronisableVariableBase*>::iterator i;
314    unsigned int size;
315    size=getSize(id, mode);
316
317    // start copy header
318    synchronisableHeader *header = (synchronisableHeader *)mem;
319    header->size = size;
320    header->objectID = this->objectID;
321    header->creatorID = this->creatorID;
322    header->classID = this->classID;
323    header->dataAvailable = true;
324    tempsize += sizeof(synchronisableHeader);
325    mem += sizeof(synchronisableHeader);
326    // end copy header
327
328
329    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << " length: " << size << std::endl;
330    // copy to location
331    for(i=syncList.begin(); i!=syncList.end(); ++i){
332      (*i)->getData( mem, mode );
333      tempsize += (*i)->getSize( mode );
334    }
335    assert(tempsize==size);
336    return true;
337  }
338
339
340  /**
341   * This function takes a bytestream and loads the data into the registered variables
342   * @param mem pointer to the bytestream
343   * @param mode same as in getData
344   * @return true/false
345   */
346  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
347    if(mode==0x0)
348      mode=state_;
349    std::list<SynchronisableVariableBase *>::iterator i;
350    //assert(objectMode_!=0x0);
351    //assert( (mode ^ objectMode_) != 0);
352    if(syncList.empty()){
353      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
354      return false;
355    }
356
357    uint8_t* data=mem;
358    // start extract header
359    synchronisableHeader *syncHeader = (synchronisableHeader *)mem;
360    assert(syncHeader->objectID==this->objectID);
361    assert(syncHeader->creatorID==this->creatorID);
362    assert(this->classID==syncHeader->classID); //TODO: fix this!!! maybe a problem with the identifier ?
363    if(syncHeader->dataAvailable==false){
364      mem += syncHeader->size;
365      return true;
366    }
367
368    mem += sizeof(synchronisableHeader);
369    // stop extract header
370
371    COUT(5) << "Synchronisable: objectID " << syncHeader->objectID << ", classID " << syncHeader->classID << " size: " << syncHeader->size << " synchronising data" << std::endl;
372    for(i=syncList.begin(); i!=syncList.end() && mem <= data+syncHeader->size; i++)
373    {
374      (*i)->putData( mem, mode, forceCallback );
375    }
376    assert(mem == data+syncHeader->size);
377    return true;
378  }
379
380  /**
381  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
382  * @param id id of the gamestate
383  * @param mode same as getData
384  * @return amount of bytes
385  */
386  uint32_t Synchronisable::getSize(unsigned int id, uint8_t mode){
387    int tsize=sizeof(synchronisableHeader);
388    if(mode==0x0)
389      mode=state_;
390    if(!doSync(id, mode))
391      return 0;
392    std::list<SynchronisableVariableBase*>::iterator i;
393    for(i=syncList.begin(); i!=syncList.end(); i++){
394      tsize += (*i)->getSize( mode );
395    }
396    return tsize;
397  }
398
399  /**
400   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
401   * @param id gamestate id
402   * @return true/false
403   */
404  bool Synchronisable::doSync(unsigned int id, uint8_t mode){
405    if(mode==0x0)
406      mode=state_;
407    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
408  }
409
410  bool Synchronisable::doSelection(unsigned int id){
411    return true; //TODO: change this
412    //return ( id==0 || id%objectFrequency_==objectID%objectFrequency_ ) && ((objectMode_&state_)!=0);
413  }
414
415  /**
416   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
417   * @param mem pointer to the bytestream
418   */
419  bool Synchronisable::isMyData(uint8_t* mem)
420  {
421    synchronisableHeader *header = (synchronisableHeader *)mem;
422    assert(header->objectID==this->objectID);
423    return header->dataAvailable;
424  }
425
426  /**
427   * This function sets the synchronisation mode of the object
428   * If set to 0x0 variables will not be synchronised at all
429   * If set to 0x1 variables will only be synchronised to the client
430   * If set to 0x2 variables will only be synchronised to the server
431   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
432   * @param mode same as in registerVar
433   */
434  void Synchronisable::setObjectMode(uint8_t mode){
435    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
436    objectMode_=mode;
437  }
438 
439
440}
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