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source: code/branches/network6/src/libraries/network/ClientConnection.cc @ 7823

Last change on this file since 7823 was 7823, checked in by scheusso, 13 years ago

again some structural changes in network to increase modularity/encapsulation
precondition for fixing client-disconnect bug

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ClientConnection.h"
30
31#include <cassert>
32#define WIN32_LEAN_AND_MEAN
33#include <enet/enet.h>
34#include "util/Debug.h"
35
36namespace orxonox
37{
38  const unsigned int NETWORK_CLIENT_WAIT_TIME = 1;
39  const unsigned int NETWORK_CLIENT_CONNECTION_TIMEOUT = 3000; //millisecs
40  const unsigned int NETWORK_CLIENT_MAX_CONNECTIONS = 1;
41
42
43  ClientConnection::ClientConnection():
44    established_(false),
45    server_(NULL)
46  {
47    this->serverAddress_ = new ENetAddress();
48    //set standard address and port
49    enet_address_set_host(this->serverAddress_, "127.0.0.1"); // TODO: check for IPv6 and connect to ::1 instead
50    serverAddress_->port = NETWORK_PORT;
51  }
52
53  ClientConnection::~ClientConnection(){
54    if(this->established_)
55      closeConnection();
56    delete this->serverAddress_; // surely was created
57  }
58
59  void ClientConnection::setServerAddress( const std::string& serverAddress ) {
60    if (enet_address_set_host (this->serverAddress_, serverAddress.c_str()) < 0)
61        COUT(1) << "Error: Could not resolve \"" << serverAddress << "\"." << std::endl;
62  }
63
64  void ClientConnection::setPort( unsigned int port ) {
65    this->serverAddress_->port = port;
66  }
67
68  bool ClientConnection::establishConnection()
69  {
70    ENetEvent event;
71
72    // create host
73    this->host_ = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, NETWORK_CHANNEL_COUNT, 0, 0);
74   
75    if ( this->host_ == NULL )
76    {
77      COUT(1) << "ClientConnection: host_ == NULL" << std::endl;
78      // error handling
79      return false;
80    }
81   
82    // enable compression
83    this->enableCompression();
84   
85    assert( this->host_->socket4 != ENET_SOCKET_NULL || this->host_->socket6 != ENET_SOCKET_NULL );
86    if (this->host_->socket4 == ENET_SOCKET_NULL)
87        COUT(2) << "Warning: IPv4 Socket failed." << std::endl;
88    else if (this->host_->socket6 == ENET_SOCKET_NULL)
89        COUT(2) << "Warning: IPv6 Socket failed." << std::endl;
90    else
91        COUT(3) << "Info: Using IPv4 and IPv6 Sockets." << std::endl;
92
93    this->server_ = enet_host_connect(this->host_, serverAddress_, NETWORK_CHANNEL_COUNT, 0);
94    if ( this->server_==NULL )
95    {
96      COUT(1) << "ClientConnection: server_ == NULL" << std::endl;
97      // error handling
98      return false;
99    }
100    // handshake
101    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++ )
102    {
103      if( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && event.type == ENET_EVENT_TYPE_CONNECT )
104      {
105        // manually add server to list of peers
106        /*incomingEvent inEvent = */Connection::preprocessConnectEvent(event);
107//         addPeer(inEvent.peerID);
108        // start communication thread
109        this->established_=true;
110        Connection::startCommunicationThread();
111        return true;
112      }
113    }
114    COUT(1) << "Could not connect to server" << endl;
115    return false;
116  }
117
118  bool ClientConnection::closeConnection() {
119    ENetEvent event;
120
121    if ( !this->established_ )
122      return true;
123    this->established_ = false;
124    Connection::stopCommunicationThread();
125    enet_peer_disconnect(this->server_, 0);
126    for( unsigned int i=0; i<NETWORK_CLIENT_CONNECTION_TIMEOUT/NETWORK_CLIENT_WAIT_TIME; i++)
127    {
128      if ( enet_host_service(this->host_, &event, NETWORK_CLIENT_WAIT_TIME) >= 0 )
129      {
130        switch (event.type)
131        {
132          case ENET_EVENT_TYPE_NONE:
133          case ENET_EVENT_TYPE_CONNECT:
134            break;
135          case ENET_EVENT_TYPE_RECEIVE:
136            enet_packet_destroy(event.packet);
137            break;
138          case ENET_EVENT_TYPE_DISCONNECT:
139            COUT(4) << "received disconnect confirmation from server" << endl;
140            this->connectionClosed();
141            return true;
142        }
143      }
144    }
145    enet_peer_reset( this->server_ );
146    this->connectionClosed();
147    return false;
148  }
149
150
151  void ClientConnection::addPacket(ENetPacket *packet, uint8_t channelID) {
152    assert( this->server_ );
153    assert( packet );
154//     return Connection::addPacket( packet, NETWORK_PEER_ID_SERVER, channelID );
155    // HACK: actually there should be a way to do this using addPacket and the correct peerID
156    return Connection::broadcastPacket(packet, channelID);
157  }
158
159  void ClientConnection::addPeer(uint32_t peerID)
160  {
161    assert(0);
162  }
163  void ClientConnection::removePeer(uint32_t peerID)
164  {
165    this->established_=false;
166    COUT(1) << "Received disconnect Packet from Server!" << endl;
167        // server closed the connection
168    this->stopCommunicationThread();
169    this->connectionClosed();
170  }
171
172  uint32_t ClientConnection::getRTT()
173  {
174    if (server_)
175        return server_->roundTripTime;
176    else
177        return 0;
178  }
179
180}
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