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source: code/branches/network5/src/libraries/network/Server.cc @ 7780

Last change on this file since 7780 was 7780, checked in by scheusso, 13 years ago

some fixes
reactivating acking and gamestate diffing

  • Property svn:eol-style set to native
File size: 13.0 KB
RevLine 
[1502]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1502]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Server.h"
42
[5749]43#define WIN32_LEAN_AND_MEAN
[2773]44#include <enet/enet.h>
[1755]45#include <cassert>
[3214]46#include <string>
[1502]47
[5929]48#include "util/Clock.h"
[3214]49#include "util/Debug.h"
50#include "core/ObjectList.h"
[7284]51#include "core/command/Executor.h"
[1735]52#include "packet/Chat.h"
[3214]53#include "packet/ClassID.h"
54#include "packet/DeleteObjects.h"
55#include "packet/FunctionIDs.h"
56#include "packet/Gamestate.h"
[1735]57#include "packet/Welcome.h"
[2087]58#include "ChatListener.h"
[3214]59#include "ClientInformation.h"
[3084]60#include "FunctionCallManager.h"
[3214]61#include "GamestateManager.h"
[7745]62#include "WANDiscovery.h"
[1502]63
[2171]64namespace orxonox
[1502]65{
[2087]66  const unsigned int MAX_FAILURES = 20;
[1747]67
[1502]68  /**
69  * Constructor for default values (bindaddress is set to ENET_HOST_ANY
70  *
71  */
[7163]72  Server::Server()
73  {
[3304]74    this->timeSinceLastUpdate_=0;
[1502]75  }
[1747]76
[7163]77  Server::Server(int port)
78  {
[3214]79    this->setPort( port );
[3304]80    this->timeSinceLastUpdate_=0;
[1502]81  }
82
83  /**
84  * Constructor
85  * @param port Port to listen on
86  * @param bindAddress Address to listen on
87  */
[7163]88  Server::Server(int port, const std::string& bindAddress)
89  {
[3214]90    this->setPort( port );
91    this->setBindAddress( bindAddress );
[3304]92    this->timeSinceLastUpdate_=0;
[1502]93  }
94
95  /**
[1907]96  * @brief Destructor
97  */
[7163]98  Server::~Server()
99  {
[1907]100  }
[1502]101
[7739]102
[7750]103  /** helper that connects to the master server */
[7739]104  void Server::helper_ConnectToMasterserver()
105  {
106    /* initialize it and see if it worked */
107    if( msc.initialize() )
108    { COUT(1) << "Error: could not initialize master server communications!\n";
109      return;
110    }
111
112    /* connect and see if it worked */
[7745]113    if( msc.connect( WANDiscovery::getInstance().getMSAddress().c_str(), 
114      ORX_MSERVER_PORT ) )
[7739]115    { COUT(1) << "Error: could not connect to master server!\n";
116      return;
117    }
118
119    /* now send the master server some note we're here */
120    msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER );
121  }
122
[1502]123  /**
124  * This function opens the server by creating the listener thread
125  */
[7163]126  void Server::open()
127  {
128    Host::setActive(true);
[3214]129    COUT(4) << "opening server" << endl;
130    this->openListener();
[7739]131   
132    /* make discoverable on LAN */
[7163]133    LANDiscoverable::setActivity(true);
[7739]134
135    /* make discoverable on WAN */
[7756]136    /* TODO this needs to be optional, we need a switch from the UI to
137     * enable/disable this
138     */
[7739]139    helper_ConnectToMasterserver();
140
141    /* done */
[1502]142    return;
143  }
144
145  /**
146  * This function closes the server
147  */
[7163]148  void Server::close()
149  {
150    Host::setActive(false);
[3214]151    COUT(4) << "closing server" << endl;
152    this->disconnectClients();
153    this->closeListener();
[7163]154    LANDiscoverable::setActivity(false);
[1502]155    return;
156  }
157
[7163]158  bool Server::processChat(const std::string& message, unsigned int playerID)
159  {
[1735]160    ClientInformation *temp = ClientInformation::getBegin();
[1907]161    packet::Chat *chat;
[1735]162    while(temp){
[1907]163      chat = new packet::Chat(message, playerID);
[7777]164      chat->setPeerID(temp->getID());
165      if(!chat->send( static_cast<Host*>(this) ))
[1735]166        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
[1907]167      temp = temp->next();
[1735]168    }
[2087]169//    COUT(1) << "Player " << playerID << ": " << message << std::endl;
[1907]170    return true;
[1502]171  }
172
173
[7756]174  /* handle incoming data */
[7739]175  int rephandler( char *addr, ENetEvent *ev )
176  { 
[7756]177    /* reply to pings */
178    if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, 
179      MSPROTO_PING_GAMESERVER_LEN ) )
180      //this->msc.sendRequest( MSPROTO_ACK );
181      /* NOTE implement this after pollForReply
182       * reimplementation
183       */
184      return 0;
[7739]185
186    /* done handling, return all ok code 0 */
187    return 0;
188  }
189
190  void Server::helper_HandleMasterServerRequests()
191  { 
[7750]192    /* poll the master server for replies and see whether something
193     * has to be done or changed.
194     */
[7756]195    this->msc.pollForReply( rephandler, 10 ); 
[7739]196  }
197
[1502]198  /**
199  * Run this function once every tick
200  * calls processQueue and updateGamestate
201  * @param time time since last tick
202  */
[7163]203  void Server::update(const Clock& time)
204  {
[3304]205    // receive incoming packets
[3214]206    Connection::processQueue();
[7739]207
[7163]208    // receive and process incoming discovery packets
209    LANDiscoverable::update();
[6417]210
[7739]211    // receive and process requests from master server
[7740]212    /* todo */
213    //helper_HandleMasterServerRequests();
[7739]214
[3304]215    if ( ClientInformation::hasClients() )
[3214]216    {
[3304]217      // process incoming gamestates
218      GamestateManager::processGamestates();
[7759]219      FunctionCallManager::processBufferedFunctionCalls();
[6417]220
[3304]221      // send function calls to clients
[7777]222      FunctionCallManager::sendCalls( static_cast<Host*>(this) );
[6417]223
[3304]224      //this steers our network frequency
225      timeSinceLastUpdate_+=time.getDeltaTime();
226      if(timeSinceLastUpdate_>=NETWORK_PERIOD)
227      {
228        timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
229        updateGamestate();
230      }
[7772]231//       sendPackets(); // flush the enet queue
[1502]232    }
233  }
[1747]234
[7772]235  void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)
[7163]236  {
[7772]237    ServerConnection::addPacket(packet, clientID, channelID);
[1735]238  }
[6417]239
[2087]240  /**
[6417]241   * @brief: returns ping time to client in milliseconds
[2087]242   */
[7163]243  unsigned int Server::getRTT(unsigned int clientID)
244  {
[2087]245    assert(ClientInformation::findClient(clientID));
246    return ClientInformation::findClient(clientID)->getRTT();
247  }
[6417]248
[5961]249  void Server::printRTT()
250  {
251    for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() )
252      COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl;
253  }
[1502]254
255  /**
[2087]256   * @brief: return packet loss ratio to client (scales from 0 to 1)
257   */
[7163]258  double Server::getPacketLoss(unsigned int clientID)
259  {
[2087]260    assert(ClientInformation::findClient(clientID));
261    return ClientInformation::findClient(clientID)->getPacketLoss();
262  }
[1502]263
264  /**
265  * takes a new snapshot of the gamestate and sends it to the clients
266  */
[7163]267  void Server::updateGamestate()
268  {
[3304]269    if( ClientInformation::getBegin()==NULL )
[2662]270      //no client connected
[3304]271      return;
272    GamestateManager::update();
[7777]273//     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl;
[1502]274    //std::cout << "updated gamestate, sending it" << std::endl;
275    //if(clients->getGamestateID()!=GAMESTATEID_INITIAL)
[7777]276    sendGameStates();
[1907]277    sendObjectDeletes();
[7777]278//     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl;
[1502]279    //std::cout << "sent gamestate" << std::endl;
280  }
281
282  /**
[7777]283  * sends the current gamestate to all peers
[1502]284  */
[7777]285  bool Server::sendGameStates()
[7163]286  {
[7777]287    std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates();
288    std::vector<packet::Gamestate*>::iterator it;
289    for( it = gamestates.begin(); it != gamestates.end(); ++it )
290    {
291      (*it)->send(static_cast<Host*>(this));
292    }
[1502]293    return true;
294  }
[1747]295
[7777]296
[7163]297  bool Server::sendObjectDeletes()
298  {
[1907]299    ClientInformation *temp = ClientInformation::getBegin();
[2662]300    if( temp == NULL )
301      //no client connected
302      return true;
[1907]303    packet::DeleteObjects *del = new packet::DeleteObjects();
304    if(!del->fetchIDs())
[5929]305    {
306      delete del;
[1907]307      return true;  //everything ok (no deletes this tick)
[5929]308    }
[1907]309//     COUT(3) << "sending DeleteObjects" << std::endl;
310    while(temp != NULL){
[7163]311      if( !(temp->getSynched()) )
312      {
[1907]313        COUT(5) << "Server: not sending gamestate" << std::endl;
314        temp=temp->next();
315        continue;
316      }
317      int cid = temp->getID(); //get client id
318      packet::DeleteObjects *cd = new packet::DeleteObjects(*del);
319      assert(cd);
[7777]320      cd->setPeerID(cid);
321      if ( !cd->send( static_cast<Host*>(this) ) )
322        COUT(3) << "Server: packet with client id (cid): " << cid << " not sended" << std::endl;
[1907]323      temp=temp->next();
324      // gs gets automatically deleted by enet callback
325    }
[3198]326    delete del;
[1907]327    return true;
328  }
[1747]329
[1907]330
[7163]331  void Server::addPeer(ENetEvent *event)
332  {
[2087]333    static unsigned int newid=1;
334
335    COUT(2) << "Server: adding client" << std::endl;
[1735]336    ClientInformation *temp = ClientInformation::insertBack(new ClientInformation);
[7163]337    if(!temp)
338    {
[1502]339      COUT(2) << "Server: could not add client" << std::endl;
340    }
[2087]341    temp->setID(newid);
[1502]342    temp->setPeer(event->peer);
[2087]343
344    // inform all the listeners
[5929]345    ClientConnectionListener::broadcastClientConnected(newid);
[7777]346    GamestateManager::addPeer(newid);
[2087]347
[3214]348    ++newid;
[2087]349
[1502]350    COUT(3) << "Server: added client id: " << temp->getID() << std::endl;
[3214]351    createClient(temp->getID());
[2087]352}
[1747]353
[5929]354  void Server::removePeer(ENetEvent *event)
355  {
356    COUT(4) << "removing client from list" << std::endl;
357    ClientInformation *client = ClientInformation::findClient(&event->peer->address);
358    if(!client)
359      return;
360    else
361    {
[7780]362      GamestateManager::removePeer(client->getID());
[5929]363      //ServerConnection::disconnectClient( client );
[5961]364      //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now
[5929]365      delete client;
366    }
367  }
[7777]368 
369  void Server::processPacket(packet::Packet* packet)
370  {
371    if( packet->isReliable() )
372    {
373      if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() )
374        packet->process(static_cast<Host*>(this));
375      else
376        this->packetQueue_.push_back(packet);
377    }
378    else
379      packet->process(static_cast<Host*>(this));
380  }
[5929]381
[7777]382
[7163]383  bool Server::createClient(int clientID)
384  {
[1735]385    ClientInformation *temp = ClientInformation::findClient(clientID);
[7163]386    if(!temp)
387    {
[1502]388      COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl;
389      return false;
390    }
[7777]391    COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl;
[6417]392
[3084]393    // synchronise class ids
[3214]394    syncClassid(temp->getID());
[6417]395
[3084]396    // now synchronise functionIDs
397    packet::FunctionIDs *fIDs = new packet::FunctionIDs();
[7777]398    fIDs->setPeerID(clientID);
399    bool b = fIDs->send( static_cast<Host*>(this) );
[3084]400    assert(b);
[6417]401
[1502]402    temp->setSynched(true);
[7777]403    GamestateManager::setSynched(clientID);
404   
[3084]405    COUT(4) << "sending welcome" << std::endl;
[1735]406    packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID());
[7777]407    w->setPeerID(temp->getID());
408    b = w->send( static_cast<Host*>(this) );
[1907]409    assert(b);
[1751]410    packet::Gamestate *g = new packet::Gamestate();
[7777]411    g->setPeerID(temp->getID());
412    b = g->collectData(0,packet::GAMESTATE_MODE_SERVER);
413    assert(b);
[2087]414    if(!b)
415      return false; //no data for the client
[7773]416//     b = g->compressData();
417//     assert(b);
[7777]418    b = g->send( static_cast<Host*>(this) );
[1907]419    assert(b);
[1502]420    return true;
421  }
[6417]422
[7163]423  void Server::disconnectClient( ClientInformation *client )
424  {
[3214]425    ServerConnection::disconnectClient( client );
[7777]426    GamestateManager::removePeer(client->getID());
[5929]427    // inform all the listeners
[5961]428    // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now
[1502]429  }
[2087]430
[7163]431  bool Server::chat(const std::string& message)
432  {
[2087]433      return this->sendChat(message, Host::getPlayerID());
434  }
435
[7163]436  bool Server::broadcast(const std::string& message)
437  {
[2087]438      return this->sendChat(message, CLIENTID_UNKNOWN);
439  }
440
[7163]441  bool Server::sendChat(const std::string& message, unsigned int clientID)
442  {
[1907]443    ClientInformation *temp = ClientInformation::getBegin();
444    packet::Chat *chat;
[7163]445    while(temp)
446    {
[2087]447      chat = new packet::Chat(message, clientID);
[7777]448      chat->setPeerID(temp->getID());
449      if(!chat->send( static_cast<Host*>(this) ))
[1907]450        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
451      temp = temp->next();
452    }
[2087]453//    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl;
[2171]454    for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
[2087]455      it->incomingChat(message, clientID);
456
[1907]457    return true;
458  }
[1747]459
[7163]460  void Server::syncClassid(unsigned int clientID)
461  {
[3214]462    int failures=0;
463    packet::ClassID *classid = new packet::ClassID();
[7777]464    classid->setPeerID(clientID);
465    while(!classid->send( static_cast<Host*>(this) ) && failures < 10){
[3214]466      failures++;
467    }
468    assert(failures<10);
469    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
470  }
471
[1502]472}
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