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source: code/branches/network3/src/orxonox/objects/SpaceShip.cc @ 1234

Last change on this file since 1234 was 1234, checked in by scheusso, 16 years ago

solved a problem with the spaceship

File size: 30.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OIS/OIS.h>
35#include <OgreCamera.h>
36#include <OgreRenderWindow.h>
37#include <OgreParticleSystem.h>
38#include <OgreSceneNode.h>
39
40#include "CameraHandler.h"
41#include "util/tinyxml/tinyxml.h"
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/CoreIncludes.h"
45#include "core/ConfigValueIncludes.h"
46#include "core/Debug.h"
47#include "GraphicsEngine.h"
48#include "core/InputManager.h"
49#include "particle/ParticleInterface.h"
50#include "Projectile.h"
51#include "core/XMLPort.h"
52#include "core/ConsoleCommand.h"
53#include "network/Client.h"
54
55namespace orxonox
56{
57    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
58    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
60    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
61
62    CreateFactory(SpaceShip);
63
64    SpaceShip* SpaceShip::instance_s;
65
66    SpaceShip::SpaceShip()
67    {
68        RegisterObject(SpaceShip);
69        this->registerAllVariables();
70
71        SpaceShip::instance_s = this;
72
73        this->setConfigValues();
74
75        this->setMouseEventCallback_ = false;
76        this->bLMousePressed_ = false;
77        this->bRMousePressed_ = false;
78        this->mouseX_ = 0;
79        this->mouseY_ = 0;
80
81        this->camNode_ = 0;
82        this->camName_ = "camNode";
83
84        this->tt_ = 0;
85        this->redNode_ = 0;
86        this->greenNode_ = 0;
87        this->blinkTime_ = 0;
88
89        this->timeToReload_ = 0;
90
91        this->maxSpeed_ = 0;
92        this->maxSideAndBackSpeed_ = 0;
93        this->maxRotation_ = 0;
94        this->translationAcceleration_ = 0;
95        this->rotationAcceleration_ = 0;
96        this->translationDamping_ = 0;
97        this->rotationDamping_ = 0;
98
99        this->maxRotationRadian_ = 0;
100        this->rotationAccelerationRadian_ = 0;
101        this->rotationDampingRadian_ = 0;
102        this->zeroRadian_ = Radian(0);
103
104        this->setRotationAxis(1, 0, 0);
105        this->setStatic(false);
106/*
107        this->moveForward_ = 0;
108        this->rotateUp_ = 0;
109        this->rotateDown_ = 0;
110        this->rotateRight_ = 0;
111        this->rotateLeft_ = 0;
112        this->loopRight_ = 0;
113        this->loopLeft_ = 0;
114        this->brakeForward_ = 0;
115        this->brakeRotate_ = 0;
116        this->brakeLoop_ = 0;
117        this->speedForward_ = 0;
118        this->speedRotateUpDown_ = 0;
119        this->speedRotateRightLeft_ = 0;
120        this->speedLoopRightLeft_ = 0;
121        this->maxSpeedForward_ = 0;
122        this->maxSpeedRotateUpDown_ = 0;
123        this->maxSpeedRotateRightLeft_ = 0;
124        this->maxSpeedLoopRightLeft_ = 0;
125        this->accelerationForward_ = 0;
126        this->accelerationRotateUpDown_ = 0;
127        this->accelerationRotateRightLeft_ = 0;
128        this->accelerationLoopRightLeft_ = 0;
129
130        this->speed = 250;
131        this->loop = 100;
132        this->rotate = 10;
133        this->mouseX = 0;
134        this->mouseY = 0;
135        this->maxMouseX = 0;
136        this->minMouseX = 0;
137        this->moved = false;
138
139        this->brakeRotate(rotate*10);
140        this->brakeLoop(loop);
141*/
142//         this->create();
143
144
145        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
146    }
147
148    SpaceShip::~SpaceShip()
149    {
150        if (this->tt_)
151            delete this->tt_;
152    }
153
154    bool SpaceShip::create(){
155      if(Model::create())
156        this->init();
157      else
158        return false;
159      return true;
160    }
161
162    void SpaceShip::registerAllVariables(){
163      registerVar( &camName_, camName_.length()+1, network::STRING);
164    }
165
166    void SpaceShip::init()
167    {
168        COUT(4) << "================ \t\t\t\tspaceship::init" << std::endl;
169        // START CREATING THRUSTER
170        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
171        this->tt_->getParticleSystem()->setParameter("local_space","true");
172        this->tt_->newEmitter();
173/*
174        this->tt_->setDirection(Vector3(0,0,1));
175        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
176        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
177*/
178        this->tt_->setDirection(Vector3(-1,0,0));
179        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
180        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
181        this->tt_->setVelocity(50);
182
183        emitterRate_ = tt_->getRate();
184
185        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
186        node2->setInheritScale(false);
187        tt_->addToSceneNode(node2);
188        // END CREATING THRUSTER
189
190        // START CREATING BLINKING LIGHTS
191        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
192        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
193
194        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
195        this->redNode_->setInheritScale(false);
196        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
197        this->greenNode_->setInheritScale(false);
198
199        COUT(4) << "attaching red billboard" << std::endl;
200        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
201        this->redNode_->setScale(0.3, 0.3, 0.3);
202
203        COUT(4) << "attaching green billboard" << std::endl;
204        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
205        this->greenNode_->setScale(0.3, 0.3, 0.3);
206        // END CREATING BLINKING LIGHTS
207
208        // START of testing crosshair
209        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
210        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
211
212        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
213        this->chNearNode_->setInheritScale(false);
214        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
215        this->chFarNode_->setInheritScale(false);
216
217        COUT(4) << "attaching crosshair near billboard" << std::endl;
218        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
219        this->chNearNode_->setScale(0.2, 0.2, 0.2);
220
221        COUT(4) << "attaching crosshair far billboard" << std::endl;
222        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
223        this->chFarNode_->setScale(0.4, 0.4, 0.4);
224        COUT(4) << "attaching camera" << std::endl;
225       
226        createCamera();
227        // END of testing crosshair
228    }
229
230    void SpaceShip::setConfigValues()
231    {
232        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
233        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
234        SetConfigValue(testvector_, Vector3()).description("asdfblah");
235    }
236
237    void SpaceShip::loadParams(TiXmlElement* xmlElem)
238    {
239      COUT(4) << "using loadparams" << std::endl;
240        Model::loadParams(xmlElem);
241        this->create();
242        this->getFocus();
243/*
244        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
245        {
246            std::string forwardStr = xmlElem->Attribute("forward");
247            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
248            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
249            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
250
251            String2Number<float>(this->maxSpeedForward_, forwardStr);
252            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
253            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
254            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
255
256            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
257        }
258*/
259        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
260        {
261
262            std::string msStr = xmlElem->Attribute("maxSpeed");
263            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
264            std::string mrStr = xmlElem->Attribute("maxRotation");
265            std::string taStr = xmlElem->Attribute("transAcc");
266            std::string raStr = xmlElem->Attribute("rotAcc");
267            std::string tdStr = xmlElem->Attribute("transDamp");
268            std::string rdStr = xmlElem->Attribute("rotDamp");
269
270            convertValue<std::string, float>(&this->maxSpeed_, msStr);
271            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
272            convertValue<std::string, float>(&this->maxRotation_, mrStr);
273            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
274            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
275            convertValue<std::string, float>(&this->translationDamping_, tdStr);
276            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
277
278            this->maxRotationRadian_ = Radian(this->maxRotation_);
279            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
280            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
281
282            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
283        }
284
285        if (xmlElem->Attribute("camera"))
286        {
287            this->setCamera();
288        }
289    }
290
291    void SpaceShip::setCamera(const std::string& camera)
292    {
293      camName_=camera;
294      // change camera attributes here, if you want to ;)
295    }
296   
297    void SpaceShip::getFocus(){
298      COUT(4) << "requesting focus" << std::endl;
299      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
300        CameraHandler::getInstance()->requestFocus(cam_);
301     
302    }
303   
304    void SpaceShip::createCamera(){
305      COUT(4) << "begin camera creation" << std::endl;
306      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
307      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
308      this->camNode_->setPosition(/*this->getNode()->getPosition() +*/ Vector3(-50,0,10));
309      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
310/*
311//        node->setInheritOrientation(false);
312      cam->setPosition(Vector3(0,50,-150));
313      cam->lookAt(Vector3(0,20,0));
314      cam->roll(Degree(0));
315      */COUT(4) << "creating new camera" << std::endl;
316      cam_ = new Camera(this->camNode_);
317      COUT(4) << "setting target node" << std::endl;
318      cam_->setTargetNode(this->getNode());
319      // this only applies to clients
320      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID)
321        CameraHandler::getInstance()->requestFocus(cam_);
322//        cam->setPosition(Vector3(0,-350,0));
323      //cam->roll(Degree(-90));
324
325      //this->camNode_->attachObject(cam);
326      COUT(4) << "created camera" << std::endl;
327    }
328
329    void SpaceShip::setMaxSpeed(float value)
330    { this->maxSpeed_ = value; }
331    void SpaceShip::setMaxSideAndBackSpeed(float value)
332    { this->maxSideAndBackSpeed_ = value; }
333    void SpaceShip::setMaxRotation(float value)
334    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
335    void SpaceShip::setTransAcc(float value)
336    { this->translationAcceleration_ = value; }
337    void SpaceShip::setRotAcc(float value)
338    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
339    void SpaceShip::setTransDamp(float value)
340    { this->translationDamping_ = value; }
341    void SpaceShip::setRotDamp(float value)
342    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
343
344    /**
345        @brief XML loading and saving.
346        @param xmlelement The XML-element
347        @param loading Loading (true) or saving (false)
348        @return The XML-element
349    */
350    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
351    {
352      COUT(4) << "using xmlport" << std::endl;
353        Model::XMLPort(xmlelement, mode);
354
355        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
356        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
357        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
358        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
359        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
360        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
361        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
362        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
363       
364        SpaceShip::create();
365        getFocus();
366    }
367
368    int sgn(float x)
369    {
370        if (x >= 0)
371            return 1;
372        else
373            return -1;
374    }
375
376    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
377    {
378/*
379        this->mouseX += e.state.X.rel;
380        if (this->bInvertMouse_)
381            this->mouseY += e.state.Y.rel;
382        else
383            this->mouseY -= e.state.Y.rel;
384
385//        if(mouseX>maxMouseX) maxMouseX = mouseX;
386//        if(mouseX<minMouseX) minMouseX = mouseX;
387//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
388
389        this->moved = true;
390*/
391        if (this->bRMousePressed_)
392        {
393            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
394            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
395        }
396        else
397        {
398            float minDimension = e.state.height;
399            if (e.state.width < minDimension)
400                minDimension = e.state.width;
401
402            this->mouseX_ += e.state.X.rel;
403            if (this->mouseX_ < -minDimension)
404                this->mouseX_ = -minDimension;
405            if (this->mouseX_ > minDimension)
406                this->mouseX_ = minDimension;
407
408            this->mouseY_ += e.state.Y.rel;
409            if (this->mouseY_ < -minDimension)
410                this->mouseY_ = -minDimension;
411            if (this->mouseY_ > minDimension)
412                this->mouseY_ = minDimension;
413
414            float xRotation = this->mouseX_ / minDimension;
415            xRotation = xRotation*xRotation * sgn(xRotation);
416            xRotation *= -this->rotationAcceleration_;
417            if (xRotation > this->maxRotation_)
418                xRotation = this->maxRotation_;
419            if (xRotation < -this->maxRotation_)
420                xRotation = -this->maxRotation_;
421            this->mouseXRotation_ = Radian(xRotation);
422
423            float yRotation = this->mouseY_ / minDimension;
424            yRotation = yRotation*yRotation * sgn(yRotation);
425            yRotation *= this->rotationAcceleration_;
426            if (yRotation > this->maxRotation_)
427                yRotation = this->maxRotation_;
428            if (yRotation < -this->maxRotation_)
429                yRotation = -this->maxRotation_;
430            this->mouseYRotation_ = Radian(yRotation);
431        }
432
433        return true;
434    }
435
436    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
437    {
438        if (id == OIS::MB_Left)
439            this->bLMousePressed_ = true;
440        else if (id == OIS::MB_Right)
441            this->bRMousePressed_ = true;
442
443        return true;
444    }
445
446    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
447    {
448        if (id == OIS::MB_Left)
449            this->bLMousePressed_ = false;
450        else if (id == OIS::MB_Right)
451        {
452            this->bRMousePressed_ = false;
453            this->camNode_->resetOrientation();
454        }
455
456        return true;
457    }
458
459    void SpaceShip::tick(float dt)
460    {
461        // only do this if not client TODO: remove this hack
462      if (!network::Client::getSingleton() && InputManager::getSingleton().getMouse()->getEventCallback() != this)
463        {
464            if (InputManager::getSingleton().getMouse())
465            {
466                InputManager::getSingleton().getMouse()->setEventCallback(this);
467                this->setMouseEventCallback_ = true;
468            }
469        }
470
471        if (this->redNode_ && this->greenNode_)
472        {
473            this->blinkTime_ += dt;
474            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
475            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
476            this->redNode_->setScale(redScale, redScale, redScale);
477            this->greenNode_->setScale(greenScale, greenScale, greenScale);
478        }
479
480        if (this->timeToReload_ > 0)
481            this->timeToReload_ -= dt;
482        else
483            this->timeToReload_ = 0;
484
485        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
486        {
487            new Projectile(this);
488            this->timeToReload_ = this->reloadTime_;
489        }
490
491        OIS::Keyboard* mKeyboard = InputManager::getSingleton().getKeyboard();
492        //FIXME: variable never used
493        //OIS::Mouse* mMouse = InputManager::getSingleton().getMouse();
494
495
496        // #####################################
497        // ############# STEERING ##############
498        // #####################################
499
500        if (this->velocity_.x > this->maxSpeed_)
501            this->velocity_.x = this->maxSpeed_;
502        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
503            this->velocity_.x = -this->maxSideAndBackSpeed_;
504        if (this->velocity_.y > this->maxSideAndBackSpeed_)
505            this->velocity_.y = this->maxSideAndBackSpeed_;
506        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
507            this->velocity_.y = -this->maxSideAndBackSpeed_;
508        if (this->rotationRate_ > this->maxRotationRadian_)
509            this->rotationRate_ = this->maxRotationRadian_;
510        if (this->rotationRate_ < -this->maxRotationRadian_)
511            this->rotationRate_ = -this->maxRotationRadian_;
512
513        if (this->acceleration_.x == 0)
514        {
515            if (this->velocity_.x > 0)
516            {
517                this->velocity_.x -= (this->translationDamping_ * dt);
518                if (this->velocity_.x < 0)
519                    this->velocity_.x = 0;
520            }
521            else if (this->velocity_.x < 0)
522            {
523                this->velocity_.x += (this->translationDamping_ * dt);
524                if (this->velocity_.x > 0)
525                    this->velocity_.x = 0;
526            }
527        }
528
529        if (this->acceleration_.y == 0)
530        {
531            if (this->velocity_.y > 0)
532            {
533                this->velocity_.y -= (this->translationDamping_ * dt);
534                if (this->velocity_.y < 0)
535                    this->velocity_.y = 0;
536            }
537            else if (this->velocity_.y < 0)
538            {
539                this->velocity_.y += (this->translationDamping_ * dt);
540                if (this->velocity_.y > 0)
541                    this->velocity_.y = 0;
542            }
543        }
544
545        if (this->momentum_ == this->zeroRadian_)
546        {
547            if (this->rotationRate_ > this->zeroRadian_)
548            {
549                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
550                if (this->rotationRate_ < this->zeroRadian_)
551                    this->rotationRate_ = 0;
552            }
553            else if (this->rotationRate_ < this->zeroRadian_)
554            {
555                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
556                if (this->rotationRate_ > this->zeroRadian_)
557                    this->rotationRate_ = 0;
558            }
559        }
560
561        if(!network::Client::getSingleton() || network::Client::getSingleton()->getShipID() == objectID){
562          if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
563              this->acceleration_.x = this->translationAcceleration_;
564          else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
565              this->acceleration_.x = -this->translationAcceleration_;
566          else
567              this->acceleration_.x = 0;
568 
569          if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
570              this->acceleration_.y = -this->translationAcceleration_;
571          else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
572              this->acceleration_.y = this->translationAcceleration_;
573          else
574              this->acceleration_.y = 0;
575 
576          if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
577              this->momentum_ = Radian(-this->rotationAccelerationRadian_);
578          else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
579              this->momentum_ = Radian(this->rotationAccelerationRadian_);
580          else
581              this->momentum_ = 0;
582        }
583
584        WorldEntity::tick(dt);
585
586        this->roll(this->mouseXRotation_ * dt);
587        if (this->bInvertYAxis_)
588            this->yaw(Radian(-this->mouseYRotation_ * dt));
589        else
590            this->yaw(Radian(this->mouseYRotation_ * dt));
591
592        if (this->acceleration_.x > 0)
593            this->tt_->setRate(emitterRate_);
594        else
595            this->tt_->setRate(0);
596
597/*
598        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
599            this->moveForward(speed);
600        else
601            this->moveForward(0);
602
603        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
604            this->brakeForward(speed);
605        else
606            this->brakeForward(speed/10);
607
608        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
609            this->loopRight(loop);
610        else
611            this->loopRight(0);
612
613        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
614            this->loopLeft(loop);
615        else
616            this->loopLeft(0);
617
618        if(moved)
619        {
620            if (mouseY<=0)
621                this->rotateUp(-mouseY*rotate);
622            if (mouseY>0)
623                this->rotateDown(mouseY*rotate);
624            if (mouseX>0)
625                this->rotateRight(mouseX*rotate);
626            if (mouseX<=0)
627                this->rotateLeft(-mouseX*rotate);
628
629            mouseY = 0;
630            mouseX = 0;
631            moved = false;
632        }*/
633/*        else
634        {
635            this->rotateUp(0);
636            this->rotateDown(0);
637            this->rotateRight(0);
638            this->rotateLeft(0);
639        }*/
640/*
641        if(moveForward_ > 0)
642        {
643            accelerationForward_ = moveForward_;
644            if(speedForward_ < maxSpeedForward_)
645                speedForward_ += accelerationForward_*dt;
646            if(speedForward_ > maxSpeedForward_)
647                speedForward_ = maxSpeedForward_;
648        }
649
650        if(moveForward_ <= 0)
651        {
652            accelerationForward_ = -brakeForward_;
653            if(speedForward_ > 0)
654                speedForward_ += accelerationForward_*dt;
655            if(speedForward_ < 0)
656                speedForward_ = 0;
657        }
658
659        if(rotateUp_ > 0)
660        {
661            accelerationRotateUpDown_ = rotateUp_;
662            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
663                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
664            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
665            speedRotateUpDown_ = maxSpeedRotateUpDown_;
666        }
667
668        if(rotateDown_ > 0)
669        {
670            accelerationRotateUpDown_ = rotateDown_;
671            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
672                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
673            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
674                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
675        }
676
677        if(rotateUp_ == 0 && rotateDown_ == 0)
678        {
679            accelerationRotateUpDown_ = brakeRotate_;
680            if(speedRotateUpDown_ > 0)
681                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
682            if(speedRotateUpDown_ < 0)
683                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
684            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
685                speedRotateUpDown_ = 0;
686        }
687
688        if(rotateRight_ > 0)
689        {
690            accelerationRotateRightLeft_ = rotateRight_;
691            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
692                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
693            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
694                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
695        }
696
697        if(rotateLeft_ > 0)
698        {
699            accelerationRotateRightLeft_ = rotateLeft_;
700            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
701                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
702            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
703                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
704        }
705
706        if(rotateRight_ == 0 && rotateLeft_ == 0)
707        {
708            accelerationRotateRightLeft_ = brakeRotate_;
709            if(speedRotateRightLeft_ > 0)
710                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
711            if(speedRotateRightLeft_ < 0)
712                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
713            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
714                speedRotateRightLeft_ = 0;
715        }
716
717        if(loopRight_ > 0)
718        {
719            accelerationLoopRightLeft_ = loopRight_;
720            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
721                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
722            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
723                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
724        }
725
726        if(loopLeft_ > 0)
727        {
728            accelerationLoopRightLeft_ = loopLeft_;
729            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
730                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
731            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
732                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
733        }
734
735        if(loopLeft_ == 0 && loopRight_ == 0)
736        {
737            accelerationLoopRightLeft_ = brakeLoop_;
738            if(speedLoopRightLeft_ > 0)
739                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
740            if(speedLoopRightLeft_ < 0)
741                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
742            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
743                speedLoopRightLeft_ = 0;
744        }
745
746        Vector3 transVector = Vector3::ZERO;
747*/
748/*
749        transVector.z = 1;
750        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
751        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
752        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
753        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
754*/
755/*
756        transVector.x = 1;
757        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
758        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
759        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
760        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
761*/
762    }
763/*
764    void SpaceShip::moveForward(float moveForward) {
765        moveForward_ = moveForward;
766    }
767
768    void SpaceShip::rotateUp(float rotateUp) {
769        rotateUp_ = rotateUp;
770    }
771
772    void SpaceShip::rotateDown(float rotateDown) {
773        rotateDown_ = rotateDown;
774    }
775
776    void SpaceShip::rotateLeft(float rotateLeft) {
777        rotateLeft_ = rotateLeft;
778    }
779
780    void SpaceShip::rotateRight(float rotateRight) {
781        rotateRight_ = rotateRight;
782    }
783
784    void SpaceShip::loopLeft(float loopLeft) {
785        loopLeft_ = loopLeft;
786    }
787
788    void SpaceShip::loopRight(float loopRight) {
789        loopRight_ = loopRight;
790    }
791
792    void SpaceShip::brakeForward(float brakeForward) {
793        brakeForward_ = brakeForward;
794    }
795
796    void SpaceShip::brakeRotate(float brakeRotate) {
797        brakeRotate_ = brakeRotate;
798    }
799
800    void SpaceShip::brakeLoop(float brakeLoop) {
801        brakeLoop_ = brakeLoop;
802    }
803
804    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
805        maxSpeedForward_ = maxSpeedForward;
806    }
807
808    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
809        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
810    }
811
812    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
813        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
814    }
815
816    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
817        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
818    }
819*/
820}
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