| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | #include <OgreSceneManager.h> |
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| 29 | #include <OgreRenderWindow.h> |
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| 30 | |
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| 31 | #include "OrxonoxStableHeaders.h" |
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| 32 | #include "core/ObjectList.h" |
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| 33 | #include "CameraHandler.h" |
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| 34 | #include "Camera.h" |
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| 35 | #include "GraphicsEngine.h" |
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| 36 | |
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| 37 | #include <OgreCamera.h> |
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| 38 | |
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| 39 | namespace orxonox { |
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| 40 | |
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| 41 | CameraHandler* CameraHandler::singletonRef = NULL; |
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| 42 | |
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| 43 | CameraHandler::CameraHandler() |
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| 44 | { |
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| 45 | this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam"); |
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| 46 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_); |
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| 47 | /*this->activeCamera_ = *ObjectList<Camera>::begin(); |
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| 48 | this->activeCamera_->cam_ = this->cam_;*/ |
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| 49 | } |
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| 50 | |
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| 51 | void CameraHandler::requestFocus(Camera* requestCam) |
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| 52 | { |
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| 53 | // notify old camera (if it exists) |
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| 54 | if(focusList_.size() > 0) |
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| 55 | focusList_.back()->removeFocus(); |
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| 56 | // add to list |
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| 57 | focusList_.push_back(requestCam); |
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| 58 | // set focus to new camera and update (if necessary) |
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| 59 | if(!requestCam->hasFocus()) { |
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| 60 | requestCam->setFocus(this->cam_); |
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| 61 | requestCam->update(); |
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| 62 | } |
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| 63 | // delete dublicates |
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| 64 | focusList_.unique(); |
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| 65 | } |
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| 66 | |
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| 67 | void CameraHandler::releaseFocus(Camera* cam) |
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| 68 | { |
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| 69 | // notify the cam of releasing the focus |
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| 70 | if(cam->hasFocus()) |
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| 71 | cam->removeFocus(); |
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| 72 | // delete camera from list |
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| 73 | focusList_.remove(cam); |
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| 74 | // set new focus if necessary |
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| 75 | if(!(focusList_.back()->hasFocus())) |
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| 76 | focusList_.back()->setFocus(this->cam_); |
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| 77 | } |
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| 78 | /* |
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| 79 | void CameraHandler::changeActiveCamera(Camera* setCam) |
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| 80 | { |
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| 81 | cam_->getParentSceneNode()->detachObject(cam_); |
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| 82 | //setCam->attachCamera(cam_); |
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| 83 | activeCamera_ = setCam; |
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| 84 | } |
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| 85 | */ |
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| 86 | /* bool isInVector(Camera* cam) |
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| 87 | { |
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| 88 | for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++) |
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| 89 | { |
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| 90 | if (*it == cam) return true; |
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| 91 | } |
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| 92 | return false; |
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| 93 | }*/ |
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| 94 | } |
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