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source: code/branches/network3/src/orxonox/objects/CameraHandler.cc @ 1212

Last change on this file since 1212 was 1212, checked in by scheusso, 16 years ago

merged camera branch changes from 1101 to 1202 into network branch (we have now a camera manager)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28#include <OgreSceneManager.h>
29#include <OgreRenderWindow.h>
30
31#include "OrxonoxStableHeaders.h"
32#include "core/ObjectList.h"
33#include "CameraHandler.h"
34#include "Camera.h"
35#include "GraphicsEngine.h"
36
37#include <OgreCamera.h>
38
39namespace orxonox {
40
41  CameraHandler* CameraHandler::singletonRef = NULL;
42
43  CameraHandler::CameraHandler()
44  {
45    this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam");
46    GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_);
47    /*this->activeCamera_ = *ObjectList<Camera>::begin();
48    this->activeCamera_->cam_ = this->cam_;*/
49  }
50
51  void CameraHandler::requestFocus(Camera* requestCam)
52  {
53    // notify old camera (if it exists)
54    if(focusList_.size() > 0)
55      focusList_.back()->removeFocus();
56    // add to list
57    focusList_.push_back(requestCam);
58    // set focus to new camera and update (if necessary)
59    if(!requestCam->hasFocus()) {
60      requestCam->setFocus(this->cam_);
61      requestCam->update();
62    }
63    // delete dublicates
64    focusList_.unique();
65  }
66
67  void CameraHandler::releaseFocus(Camera* cam)
68  {
69    // notify the cam of releasing the focus
70    if(cam->hasFocus())
71      cam->removeFocus();
72    // delete camera from list
73    focusList_.remove(cam);
74    // set new focus if necessary
75    if(!(focusList_.back()->hasFocus()))
76      focusList_.back()->setFocus(this->cam_);
77  }
78/*
79  void CameraHandler::changeActiveCamera(Camera* setCam)
80  {
81    cam_->getParentSceneNode()->detachObject(cam_);
82    //setCam->attachCamera(cam_);
83    activeCamera_ = setCam;
84  }
85*/
86/*  bool isInVector(Camera* cam)
87  {
88    for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++)
89    {
90      if (*it == cam) return true;
91    }
92    return false;
93  }*/
94}
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