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source: code/branches/network3/src/network/ConnectionManager.h @ 1234

Last change on this file since 1234 was 1232, checked in by scheusso, 16 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ConnectionManager_H__
41#define _ConnectionManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <map>
47// enet library for networking support
48#include <enet/enet.h>
49
50#include "PacketBuffer.h"
51#include "PacketManager.h"
52
53namespace std
54{
55  bool operator<(ENetAddress a, ENetAddress b);
56}
57
58namespace network
59{
60#define NETWORK_PORT 55556
61#define NETWORK_MAX_CONNECTIONS 50
62#define NETWORK_WAIT_TIMEOUT 5000
63#define NETWORK_SEND_WAIT 5
64
65  struct ClientList{
66    ENetEvent *event;
67    int ID;
68    ClientList *next;
69  };
70
71  class ConnectionManager{
72  public:
73    ConnectionManager();
74    ConnectionManager(ClientInformation *head);
75    ConnectionManager(int port, const char *address, ClientInformation *head);
76    ConnectionManager(int port, std::string address, ClientInformation *head);
77    ENetPacket *getPacket(ENetAddress &address); // thread1
78    ENetPacket *getPacket(int &clientID);
79    bool queueEmpty();
80    void createListener();
81    bool quitListener();
82    bool addPacket(ENetPacket *packet, ENetPeer *peer);
83    bool addPacket(ENetPacket *packet, int ID);
84    bool addPacketAll(ENetPacket *packet);
85    bool sendPackets(ENetEvent *event);
86    bool sendPackets();
87    bool createClient(int clientID);
88
89  private:
90    bool clientDisconnect(ENetPeer *peer);
91    bool processData(ENetEvent *event);
92    bool addClient(ENetEvent *event);
93    void receiverThread();
94    void disconnectClients();
95    int getClientID(ENetPeer peer);
96    int getClientID(ENetAddress address);
97    void syncClassid(int clientID);
98    ENetPeer *getClientPeer(int clientID);
99    bool createShip(ClientInformation *client);
100    bool sendWelcome(int clientID, int shipID, bool allowed);
101    bool addFakeConnectRequest(ENetEvent *ev);
102    PacketBuffer buffer;
103    PacketGenerator packet_gen;
104
105    ENetHost *server;
106    ENetAddress bindAddress;
107
108    bool quit; // quit-variable (communication with threads)
109    ClientInformation *head_;
110
111   
112//     int getNumberOfClients();
113    //functions to map what object every clients uses
114    /*std::map<int, int> clientsShip;
115    void addClientsObjectID( int clientID, int objectID );
116    int getClientsShipID( int clientID );
117    int getObjectsClientID( int objectID );
118    void deleteClientIDReg( int clientID );
119    void deleteObjectIDReg( int objectID );*/
120  };
121
122}
123
124#endif /* _ConnectionManager_H__ */
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