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source: code/branches/network3/src/network/ConnectionManager.cc @ 1261

Last change on this file since 1261 was 1261, checked in by scheusso, 16 years ago

fixed a 'bug' in WE-Model-Spaceship

File size: 13.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include <iostream>
41// boost.thread library for multithreading support
42#include <boost/thread/thread.hpp>
43#include <boost/bind.hpp>
44
45#include "core/CoreIncludes.h"
46#include "core/BaseObject.h"
47#include "util/Math.h"
48#include "objects/SpaceShip.h"
49#include "ClientInformation.h"
50#include "ConnectionManager.h"
51#include "Synchronisable.h"
52
53namespace std
54{
55  bool operator< (ENetAddress a, ENetAddress b) {
56    if(a.host <= b.host)
57      return true;
58    else
59      return false;
60  }
61}
62
63namespace network
64{
65  boost::thread_group network_threads;
66 
67  ConnectionManager::ConnectionManager(){}
68 
69  ConnectionManager::ConnectionManager(ClientInformation *head) {
70    quit=false;
71    bindAddress.host = ENET_HOST_ANY;
72    bindAddress.port = NETWORK_PORT;
73    head_ = head;
74  }
75
76  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) {
77    quit=false;
78    enet_address_set_host (& bindAddress, address.c_str());
79    bindAddress.port = NETWORK_PORT;
80    head_ = head;
81  }
82
83  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) {
84    quit=false;
85    enet_address_set_host (& bindAddress, address);
86    bindAddress.port = NETWORK_PORT;
87    head_ = head;
88  }
89
90  ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
91    if(!buffer.isEmpty())
92      return buffer.pop(address);
93    else
94      return NULL;
95  }
96/**
97This function only pops the first element in PacketBuffer (first in first out)
98used by processQueue in Server.cc
99*/
100  ENetPacket *ConnectionManager::getPacket(int &clientID) {
101    ENetAddress address;
102    ENetPacket *packet=getPacket(address);
103    ClientInformation *temp =head_->findClient(&address);
104    clientID=temp->getID();
105    return packet;
106  }
107
108  bool ConnectionManager::queueEmpty() {
109    return buffer.isEmpty();
110  }
111
112  void ConnectionManager::createListener() {
113    network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
114    //     boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
115    return;
116  }
117
118  bool ConnectionManager::quitListener() {
119    quit=true;
120    network_threads.join_all();
121    return true;
122  }
123
124  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
125    if(enet_peer_send(peer, (enet_uint8)head_->findClient(&(peer->address))->getID() , packet)!=0)
126      return false;
127    return true;
128  }
129
130  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
131    if(enet_peer_send(head_->findClient(clientID)->getPeer(), (enet_uint8)clientID, packet)!=0)
132      return false;
133    return true;
134  }
135
136  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
137    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
138      if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0)
139        return false;
140    }
141    return true;
142  }
143
144  bool ConnectionManager::sendPackets(ENetEvent *event) {
145    if(server==NULL)
146      return false;
147    if(enet_host_service(server, event, NETWORK_SEND_WAIT)>=0)
148      return true;
149    else
150      return false;
151  }
152
153  bool ConnectionManager::sendPackets() {
154    ENetEvent event;
155    if(server==NULL)
156      return false;
157    if(enet_host_service(server, &event, NETWORK_SEND_WAIT)>=0)
158      return true;
159    else
160      return false;
161  }
162
163  void ConnectionManager::receiverThread() {
164    // what about some error-handling here ?
165    enet_initialize();
166    atexit(enet_deinitialize);
167    ENetEvent *event = new ENetEvent;
168    server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
169    if(server==NULL){
170      // add some error handling here ==========================
171      quit=true;
172      return;
173    }
174
175    while(!quit){
176      if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
177        // we should never reach this point
178        quit=true;
179        // add some error handling here ========================
180      }
181      switch(event->type){
182        // log handling ================
183        case ENET_EVENT_TYPE_CONNECT:
184          addClient(event);
185          //this is a workaround to ensure thread safety
186          /*if(!addFakeConnectRequest(&event))
187            COUT(3) << "Problem pushing fakeconnectRequest to queue" << std::endl;*/
188          COUT(5) << "Con.Man: connection event has occured" << std::endl;
189          break;
190        case ENET_EVENT_TYPE_RECEIVE:
191          //std::cout << "received data" << std::endl;
192          COUT(5) << "Con.Man: receive event has occured" << std::endl;
193          // only add, if client has connected yet and not been disconnected
194          if(head_->findClient(&event->peer->address))
195            processData(event);
196          break;
197        case ENET_EVENT_TYPE_DISCONNECT:
198          clientDisconnect(event->peer);
199          break;
200        case ENET_EVENT_TYPE_NONE:
201          break;
202      }
203//       usleep(100);
204      //yield(); //TODO: find apropriate
205    }
206    disconnectClients();
207    // if we're finishied, destroy server
208    enet_host_destroy(server);
209  }
210 
211  //### added some bugfixes here, but we cannot test them because
212  //### the server crashes everytime because of some gamestates
213  //### (trying to resolve that now)
214  void ConnectionManager::disconnectClients() {
215    ENetEvent event;
216    ClientInformation *temp = head_->next();
217    while(temp!=0){
218      enet_peer_disconnect(temp->getPeer(), 0);
219      temp = temp->next();
220    }
221    //bugfix: might be the reason why server crashes when clients disconnects
222    //temp = temp->next();
223    temp = head_->next();
224    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) > 0){
225      switch (event.type)
226      {
227      case ENET_EVENT_TYPE_NONE: break;
228      case ENET_EVENT_TYPE_CONNECT: break;
229      case ENET_EVENT_TYPE_RECEIVE:
230        enet_packet_destroy(event.packet);
231        break;
232      case ENET_EVENT_TYPE_DISCONNECT:
233        COUT(4) << "disconnecting all clients" << std::endl;
234        delete head_->findClient(&(event.peer->address));
235        //maybe needs bugfix: might also be a reason for the server to crash
236        temp = temp->next();
237        break;
238      }
239    }
240    return;
241  }
242
243  bool ConnectionManager::processData(ENetEvent *event) {
244    // just add packet to the buffer
245    // this can be extended with some preprocessing
246    return buffer.push(event);
247  }
248
249  bool ConnectionManager::clientDisconnect(ENetPeer *peer) {
250    COUT(4) << "removing client from list" << std::endl;
251    return removeClient(head_->findClient(&(peer->address))->getID());
252  }
253/**
254This function adds a client that connects to the clientlist of the server
255NOTE: if you change this, don't forget to change the test function
256addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid
257*/
258  bool ConnectionManager::addClient(ENetEvent *event) {
259    ClientInformation *temp = head_->insertBack(new ClientInformation);
260    if(temp->prev()->head) { //not good if you use anything else than insertBack
261      temp->prev()->setID(0); //bugfix: not necessary but usefull
262      temp->setID(1);
263    }
264    else
265      temp->setID(temp->prev()->getID()+1);
266    temp->setPeer(event->peer);
267    COUT(4) << "Con.Man: added client id: " << temp->getID() << std::endl;
268    return true;
269  }
270
271  int ConnectionManager::getClientID(ENetPeer peer) {
272    return getClientID(peer.address);
273  }
274
275  int ConnectionManager::getClientID(ENetAddress address) {
276    return head_->findClient(&address)->getID();
277  }
278
279  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
280    return head_->findClient(clientID)->getPeer();
281  }
282
283  void ConnectionManager::syncClassid(int clientID) {
284    unsigned int network_id=0;
285    std::string classname;
286    orxonox::Identifier *id;
287    std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin();
288    while(it != orxonox::Factory::getFactoryEnd()){
289      id = (*it).second;
290      if(id == NULL)
291        continue;
292      classname = id->getName();
293      network_id = id->getNetworkID();
294      COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl;
295
296      addPacket(packet_gen.clid( (int)network_id, classname ), clientID);
297
298      ++it;
299    }
300    sendPackets();
301    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
302  }
303
304  bool ConnectionManager::createClient(int clientID){
305    ClientInformation *temp = head_->findClient(clientID);
306    COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl;
307    syncClassid(temp->getID());
308    COUT(4) << "creating spaceship for clientid: " << temp->getID() << std::endl;
309    // TODO: this is only a hack, untill we have a possibility to define default player-join actions
310    createShip(temp);
311    COUT(4) << "created spaceship" << std::endl;
312    temp->setSynched(true);
313    COUT(4) << "sending welcome" << std::endl;
314    sendWelcome(temp->getID(), temp->getShipID(), true);
315    return true;
316  }
317 
318  bool ConnectionManager::removeClient(int clientID){
319    orxonox::Iterator<orxonox::SpaceShip> it = orxonox::ObjectList<orxonox::SpaceShip>::start();
320    while(it){
321      if(it->objectID!=head_->findClient(clientID)->getShipID()){
322        ++it;
323        continue;
324      }
325      orxonox::Iterator<orxonox::SpaceShip> temp=it;
326      ++it;
327      delete  *temp;
328      return head_->removeClient(clientID);
329    }
330    return false;
331  }
332 
333  bool ConnectionManager::createShip(ClientInformation *client){
334    orxonox::Identifier* id = ID("SpaceShip");
335    if(!id){
336      COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl;
337      return false;
338    }
339    orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate());
340    no->setPosition(orxonox::Vector3(0,80,0));
341    no->setScale(10);
342    no->setYawPitchRoll(orxonox::Degree(-90),orxonox::Degree(-90),orxonox::Degree(0));
343    no->setMesh("assf3.mesh");
344    no->setMaxSpeed(500);
345    no->setMaxSideAndBackSpeed(50);
346    no->setMaxRotation(1.0);
347    no->setTransAcc(200);
348    no->setRotAcc(3.0);
349    no->setTransDamp(75);
350    no->setRotDamp(1.0);
351    no->setCamera("cam_"+client->getID());
352    no->create();
353   
354    client->setShipID(no->objectID);
355    return true;
356  }
357 
358  bool ConnectionManager::removeShip(ClientInformation *client){
359    int id=client->getShipID();
360    orxonox::Iterator<orxonox::SpaceShip> it;
361    for(it = orxonox::ObjectList<orxonox::SpaceShip>::start(); it; ++it){
362      if(it->objectID!=id)
363        continue;
364      delete *it;
365    }
366    return true;
367  }
368 
369  bool ConnectionManager::sendWelcome(int clientID, int shipID, bool allowed){
370    addPacket(packet_gen.generateWelcome(clientID, shipID, allowed),clientID);
371    sendPackets();
372    return true;
373  }
374 
375  void ConnectionManager::disconnectClient(ClientInformation *client){
376    enet_peer_disconnect(client->getPeer(), 0);
377    removeShip(client);
378  }
379 
380  bool ConnectionManager::addFakeConnectRequest(ENetEvent *ev){
381    ENetEvent event;
382    event.peer=ev->peer;
383    event.packet = packet_gen.generateConnectRequest();
384    return buffer.push(&event);
385  }
386 
387 
388//   int ConnectionManager::getNumberOfClients() {
389//     
390//     return clientsShip.size();
391//   }
392 
393  /*void ConnectionManager::addClientsObjectID( int clientID, int objectID ) {
394  COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl;
395  clientsShip.insert( std::make_pair( clientID, objectID ) );
396}
397
398  int ConnectionManager::getClientsShipID( int clientID ) {
399  return clientsShip[clientID];
400}
401
402  int ConnectionManager::getObjectsClientID( int objectID ) {
403  std::map<int, int>::iterator iter;
404  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
405  if( iter->second == objectID ) return iter->first;
406}
407  return -99;
408}
409
410  void ConnectionManager::deleteClientIDReg( int clientID ) {
411  clientsShip.erase( clientID );
412}
413
414  void ConnectionManager::deleteObjectIDReg( int objectID ) {
415  std::map<int, int>::iterator iter = clientsShip.begin();
416  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
417  if( iter->second == objectID ) break;
418}
419  clientsShip.erase( iter->first );
420}*/
421}
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