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source: code/branches/network3/src/network/Client.h @ 1234

Last change on this file since 1234 was 1232, checked in by scheusso, 16 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "core/Tickable.h"
49#include "ClientConnection.h"
50#include "PacketManager.h"
51#include "GameStateClient.h"
52//#include "NetworkFrameListener.h"
53
54
55
56namespace network
57{
58  /**
59  network::Client *client;
60  * The network/Client class
61  * This class implements all necessary function for the network communication
62  * It is the root class of the network module
63  *
64  */
65  class _NetworkExport Client : PacketDecoder, public orxonox::Tickable{
66  public:
67   
68    static Client* createSingleton();
69    static Client* createSingleton(std::string address, int port);
70    static Client* createSingleton(const char *address, int port);
71    static void destroySingleton();
72    static Client *getSingleton();
73   
74    bool establishConnection();
75    bool closeConnection();
76
77    bool sendMouse(double x, double y);
78    bool sendKeyboard(char key_code);
79    bool sendChat( std::string message );
80
81    bool addMouse(double x, double y);
82    bool addKeyboard(char key_code);
83
84    bool sendPackets();
85   
86    int getShipID(){return shipID_;}
87    int getClientID(){return clientID_;}
88
89    void tick(float time);
90
91  private:
92    Client();
93    Client(std::string address, int port);
94    Client(const char *address, int port);
95    ~Client();
96   
97    static Client* _sClient;
98   
99    ClientConnection client_connection;
100    PacketGenerator pck_gen;
101    GameStateClient gamestate;
102    bool isConnected;
103
104    // implement data processing functions of PacketDecoder
105    void processGamestate( GameStateCompressed *data);
106    void processClassid(classid *clid);
107    void processChat( chat *data);
108    bool processWelcome( welcome *w );
109    int clientID_;     // this is the id the server gave to us
110    int shipID_;
111  };
112
113
114}
115
116#endif /* _Client_H__ */
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