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source: code/branches/network3/src/network/Client.cc @ 1184

Last change on this file since 1184 was 1184, checked in by scheusso, 16 years ago

first success: client clones the servers universe and displays it with quite good performance

File size: 6.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Client.h"
42#include "core/CoreIncludes.h"
43
44namespace network
45{
46  Client* Client::_sClient = 0;
47 
48  Client* Client::createSingleton(){
49    if(!_sClient)
50      _sClient = new Client();
51    return _sClient;
52  }
53 
54  Client* Client::createSingleton(std::string address, int port){
55    if(!_sClient)
56      _sClient = new Client(address, port);
57    return _sClient;
58  }
59 
60  Client* Client::createSingleton(const char *address, int port){
61    if(!_sClient)
62      _sClient = new Client(address, port);
63    return _sClient;
64  }
65 
66  void Client::destroySingleton(){
67    if(_sClient){
68      delete _sClient;
69      _sClient = 0;
70    }
71  }
72 
73  Client* Client::getSingleton(){
74    return _sClient; 
75  }
76 
77  /**
78  * Constructor for the Client class
79  * initializes the address and the port to default localhost:NETWORK_PORT
80  */
81  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
82    // set server address to localhost
83    isConnected=false;
84  }
85
86  /**
87  * Constructor for the Client class
88  * @param address the server address
89  * @param port port of the application on the server
90  */
91  Client::Client(std::string address, int port) : client_connection(port, address){
92    isConnected=false;
93  }
94
95  /**
96  * Constructor for the Client class
97  * @param address the server address
98  * @param port port of the application on the server
99  */
100  Client::Client(const char *address, int port) : client_connection(port, address){
101    isConnected=false;
102  }
103
104  Client::~Client(){
105    if(isConnected)
106      closeConnection();
107  }
108 
109  /**
110  * Establish the Connection to the Server
111  * @return true/false
112  */
113  bool Client::establishConnection(){
114    isConnected=client_connection.createConnection();
115    return isConnected;
116  }
117
118  /**
119  * closes the Connection to the Server
120  * @return true/false
121  */
122  bool Client::closeConnection(){
123    isConnected=false;
124    return client_connection.closeConnection();
125  }
126
127  /**
128  * submits a MouseAction to the server
129  * @param x x Coordinate
130  * @param y y Coordinate
131  * @return true/false
132  */
133  bool Client::sendMouse(double x, double y){
134    // generate packet and add it to the queue
135    if(!isConnected)
136      return false;
137    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
138      return false;
139    // send packets
140    return client_connection.sendPackets();
141  }
142
143  /**
144  * submits a Keystrike to the server
145  * @param key_code code to submit
146  * @return true/false
147  */
148  bool Client::sendKeyboard(char key_code){
149    // generate packet and add it to queue
150    if(!isConnected)
151      return false;
152    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
153      return false;
154    // send packets
155    return client_connection.sendPackets();
156  }
157
158  /**
159  * submits a chat message to the server
160  * @param message message to send
161  * @return true/false
162  */
163  bool Client::sendChat( std::string message ){
164    // generate packet and add it to queue
165    if(!isConnected)
166      return false;
167    if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() )))
168      return client_connection.sendPackets();
169    // send packets
170    return false;
171  }
172
173  /**
174  * Adds a MouseAction to the PacketQueue
175  * @param x x Coordinate
176  * @param y y Coordinate
177  * @return true/false
178  */
179  bool Client::addMouse(double x, double y){
180    // generate packet and add it to the queue
181    if(client_connection.addPacket(pck_gen.mousem(x, y)))
182      return true;
183    else
184      return false;
185  }
186
187  /**
188  * Adds a Keystrike to the PacketQueue
189  * @param key_code
190  * @return true/false
191  */
192  bool Client::addKeyboard(char key_code){
193    // generate packet and add it to queue
194    if(client_connection.addPacket(pck_gen.keystrike(key_code)))
195      return true;
196    else
197      return false;
198  }
199
200  /**
201  * Sends out all the packets queued by addXXX
202  */
203  bool Client::sendPackets(){
204    if(!isConnected)
205      return false;
206    ENetEvent event;
207    // send packets
208    client_connection.sendPackets(&event);
209    if(event.type==ENET_EVENT_TYPE_NONE)
210      return true;
211    else
212      return false;
213  }
214
215  /**
216  * Performs a GameState update
217  */
218  void Client::tick(float time){
219    ENetPacket *packet;
220    // stop if the packet queue is empty
221    while(!(client_connection.queueEmpty())){
222      packet = client_connection.getPacket();
223      COUT(5) << "tick packet size " << packet->dataLength << std::endl;
224      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
225    }
226    return;
227  }
228
229  void Client::processGamestate( GameStateCompressed *data){
230    int id = data->id;
231    COUT(5) << "received gamestate id: " << data->id << std::endl;
232    gamestate.pushGameState(data);
233    client_connection.addPacket(pck_gen.acknowledgement(id));
234    client_connection.sendPackets();
235    return;
236  }
237
238  void Client::processClassid(classid *clid){
239    orxonox::Identifier *id;
240    id=ID(std::string(clid->message));
241    if(id!=NULL)
242      id->setNetworkID(clid->clid);
243    COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
244    return;
245  }
246
247  void Client::processChat( chat *data){
248    COUT(0) << "Server: " << data->message << std::endl;
249  }
250
251}
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