[1168] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss, (C) 2007 |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[1184] | 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Implementation: Client |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | |
---|
| 41 | #include "Client.h" |
---|
[1232] | 42 | #include "Synchronisable.h" |
---|
[1184] | 43 | #include "core/CoreIncludes.h" |
---|
| 44 | |
---|
| 45 | namespace network |
---|
| 46 | { |
---|
| 47 | Client* Client::_sClient = 0; |
---|
| 48 | |
---|
| 49 | Client* Client::createSingleton(){ |
---|
[1232] | 50 | if(!_sClient){ |
---|
[1184] | 51 | _sClient = new Client(); |
---|
[1232] | 52 | } |
---|
[1184] | 53 | return _sClient; |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | Client* Client::createSingleton(std::string address, int port){ |
---|
| 57 | if(!_sClient) |
---|
| 58 | _sClient = new Client(address, port); |
---|
| 59 | return _sClient; |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | Client* Client::createSingleton(const char *address, int port){ |
---|
| 63 | if(!_sClient) |
---|
| 64 | _sClient = new Client(address, port); |
---|
| 65 | return _sClient; |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | void Client::destroySingleton(){ |
---|
| 69 | if(_sClient){ |
---|
| 70 | delete _sClient; |
---|
| 71 | _sClient = 0; |
---|
| 72 | } |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | Client* Client::getSingleton(){ |
---|
| 76 | return _sClient; |
---|
| 77 | } |
---|
| 78 | |
---|
| 79 | /** |
---|
| 80 | * Constructor for the Client class |
---|
| 81 | * initializes the address and the port to default localhost:NETWORK_PORT |
---|
| 82 | */ |
---|
| 83 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
---|
| 84 | // set server address to localhost |
---|
| 85 | isConnected=false; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | /** |
---|
| 89 | * Constructor for the Client class |
---|
| 90 | * @param address the server address |
---|
| 91 | * @param port port of the application on the server |
---|
| 92 | */ |
---|
| 93 | Client::Client(std::string address, int port) : client_connection(port, address){ |
---|
| 94 | isConnected=false; |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | /** |
---|
| 98 | * Constructor for the Client class |
---|
| 99 | * @param address the server address |
---|
| 100 | * @param port port of the application on the server |
---|
| 101 | */ |
---|
| 102 | Client::Client(const char *address, int port) : client_connection(port, address){ |
---|
| 103 | isConnected=false; |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | Client::~Client(){ |
---|
| 107 | if(isConnected) |
---|
| 108 | closeConnection(); |
---|
| 109 | } |
---|
| 110 | |
---|
| 111 | /** |
---|
| 112 | * Establish the Connection to the Server |
---|
| 113 | * @return true/false |
---|
| 114 | */ |
---|
| 115 | bool Client::establishConnection(){ |
---|
[1232] | 116 | Synchronisable::setClient(true); |
---|
[1184] | 117 | isConnected=client_connection.createConnection(); |
---|
[1233] | 118 | if(isConnected){ |
---|
| 119 | COUT(4) << "sending connectrequest" << std::endl; |
---|
[1232] | 120 | client_connection.addPacket(pck_gen.generateConnectRequest()); |
---|
| 121 | client_connection.sendPackets(); |
---|
| 122 | }else |
---|
[1233] | 123 | COUT(1) << "could not create connection" << std::endl; |
---|
[1184] | 124 | return isConnected; |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | /** |
---|
| 128 | * closes the Connection to the Server |
---|
| 129 | * @return true/false |
---|
| 130 | */ |
---|
| 131 | bool Client::closeConnection(){ |
---|
| 132 | isConnected=false; |
---|
| 133 | return client_connection.closeConnection(); |
---|
| 134 | } |
---|
| 135 | |
---|
| 136 | /** |
---|
| 137 | * submits a MouseAction to the server |
---|
| 138 | * @param x x Coordinate |
---|
| 139 | * @param y y Coordinate |
---|
| 140 | * @return true/false |
---|
| 141 | */ |
---|
| 142 | bool Client::sendMouse(double x, double y){ |
---|
| 143 | // generate packet and add it to the queue |
---|
| 144 | if(!isConnected) |
---|
| 145 | return false; |
---|
| 146 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
---|
| 147 | return false; |
---|
| 148 | // send packets |
---|
| 149 | return client_connection.sendPackets(); |
---|
| 150 | } |
---|
| 151 | |
---|
| 152 | /** |
---|
| 153 | * submits a Keystrike to the server |
---|
| 154 | * @param key_code code to submit |
---|
| 155 | * @return true/false |
---|
| 156 | */ |
---|
| 157 | bool Client::sendKeyboard(char key_code){ |
---|
| 158 | // generate packet and add it to queue |
---|
| 159 | if(!isConnected) |
---|
| 160 | return false; |
---|
| 161 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
---|
| 162 | return false; |
---|
| 163 | // send packets |
---|
| 164 | return client_connection.sendPackets(); |
---|
| 165 | } |
---|
| 166 | |
---|
| 167 | /** |
---|
| 168 | * submits a chat message to the server |
---|
| 169 | * @param message message to send |
---|
| 170 | * @return true/false |
---|
| 171 | */ |
---|
| 172 | bool Client::sendChat( std::string message ){ |
---|
| 173 | // generate packet and add it to queue |
---|
| 174 | if(!isConnected) |
---|
| 175 | return false; |
---|
| 176 | if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) |
---|
| 177 | return client_connection.sendPackets(); |
---|
| 178 | // send packets |
---|
| 179 | return false; |
---|
| 180 | } |
---|
| 181 | |
---|
| 182 | /** |
---|
| 183 | * Adds a MouseAction to the PacketQueue |
---|
| 184 | * @param x x Coordinate |
---|
| 185 | * @param y y Coordinate |
---|
| 186 | * @return true/false |
---|
| 187 | */ |
---|
| 188 | bool Client::addMouse(double x, double y){ |
---|
| 189 | // generate packet and add it to the queue |
---|
| 190 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
---|
| 191 | return true; |
---|
| 192 | else |
---|
| 193 | return false; |
---|
| 194 | } |
---|
| 195 | |
---|
| 196 | /** |
---|
| 197 | * Adds a Keystrike to the PacketQueue |
---|
| 198 | * @param key_code |
---|
| 199 | * @return true/false |
---|
| 200 | */ |
---|
| 201 | bool Client::addKeyboard(char key_code){ |
---|
| 202 | // generate packet and add it to queue |
---|
| 203 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
---|
| 204 | return true; |
---|
| 205 | else |
---|
| 206 | return false; |
---|
| 207 | } |
---|
| 208 | |
---|
| 209 | /** |
---|
| 210 | * Sends out all the packets queued by addXXX |
---|
| 211 | */ |
---|
| 212 | bool Client::sendPackets(){ |
---|
| 213 | if(!isConnected) |
---|
| 214 | return false; |
---|
| 215 | ENetEvent event; |
---|
| 216 | // send packets |
---|
| 217 | client_connection.sendPackets(&event); |
---|
| 218 | if(event.type==ENET_EVENT_TYPE_NONE) |
---|
| 219 | return true; |
---|
| 220 | else |
---|
| 221 | return false; |
---|
| 222 | } |
---|
| 223 | |
---|
| 224 | /** |
---|
| 225 | * Performs a GameState update |
---|
| 226 | */ |
---|
| 227 | void Client::tick(float time){ |
---|
| 228 | ENetPacket *packet; |
---|
| 229 | // stop if the packet queue is empty |
---|
| 230 | while(!(client_connection.queueEmpty())){ |
---|
| 231 | packet = client_connection.getPacket(); |
---|
| 232 | COUT(5) << "tick packet size " << packet->dataLength << std::endl; |
---|
| 233 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
---|
| 234 | } |
---|
| 235 | return; |
---|
| 236 | } |
---|
| 237 | |
---|
| 238 | void Client::processGamestate( GameStateCompressed *data){ |
---|
| 239 | int id = data->id; |
---|
| 240 | COUT(5) << "received gamestate id: " << data->id << std::endl; |
---|
[1199] | 241 | if(gamestate.pushGameState(data)){ |
---|
| 242 | client_connection.addPacket(pck_gen.acknowledgement(id)); |
---|
| 243 | if(!client_connection.sendPackets()) |
---|
| 244 | COUT(2) << "Could not send acknowledgment" << std::endl; |
---|
| 245 | } |
---|
[1184] | 246 | } |
---|
| 247 | |
---|
| 248 | void Client::processClassid(classid *clid){ |
---|
| 249 | orxonox::Identifier *id; |
---|
| 250 | id=ID(std::string(clid->message)); |
---|
| 251 | if(id!=NULL) |
---|
| 252 | id->setNetworkID(clid->clid); |
---|
| 253 | COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; |
---|
| 254 | return; |
---|
| 255 | } |
---|
| 256 | |
---|
| 257 | void Client::processChat( chat *data){ |
---|
| 258 | COUT(0) << "Server: " << data->message << std::endl; |
---|
| 259 | } |
---|
[1232] | 260 | |
---|
| 261 | bool Client::processWelcome( welcome *w ){ |
---|
| 262 | COUT(4) << "processing welcome message" << std::endl; |
---|
| 263 | clientID_ = w->clientID; |
---|
| 264 | shipID_ = w->shipID; |
---|
| 265 | |
---|
| 266 | } |
---|
[1184] | 267 | |
---|
| 268 | } |
---|