| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Daniel 'Huty' Haggenmueller | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of PickupSpawner. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PickupSpawner.h" | 
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| 35 |  | 
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| 36 | #include "BaseItem.h" | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/GUIManager.h"     // HACK; see below | 
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| 40 | #include "core/Template.h" | 
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| 41 | #include "core/XMLPort.h" | 
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| 42 | #include "worldentities/pawns/Pawn.h" | 
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| 43 | #include "PickupInventory.h"    // HACK; Only for hack, remove later | 
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| 44 |  | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | const float PickupSpawner::bounceSpeed_s = 6.0f; | 
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| 49 | const float PickupSpawner::rotationSpeed_s = 1.0f; | 
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| 50 | const float PickupSpawner::bounceDistance_s = 4.0f; | 
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| 51 |  | 
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| 52 | CreateFactory(PickupSpawner); | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | @brief Constructor. Registers the PickupSpawner. | 
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| 56 | @param creator Pointer to the object which created this item. | 
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| 57 | */ | 
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| 58 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) | 
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| 59 | { | 
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| 60 | RegisterObject(PickupSpawner); | 
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| 61 |  | 
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| 62 | this->itemTemplate_ = 0; | 
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| 63 | this->triggerDistance_ = 20; | 
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| 64 | this->respawnTime_ = 0.0f; | 
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| 65 | this->tickSum_ = 0.0f; | 
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| 66 | } | 
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| 67 | //! Deconstructor. | 
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| 68 | PickupSpawner::~PickupSpawner() | 
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| 69 | { | 
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| 70 | } | 
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| 71 | /** | 
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| 72 | @brief Method for creating a PickupSpawner through XML. | 
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| 73 | @param xmlelement XML element which contains the PickupSpawner. | 
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| 74 | @param mode XMLPort mode. | 
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| 75 | */ | 
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| 76 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 77 | { | 
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| 78 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); | 
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| 79 |  | 
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| 80 | XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); | 
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| 81 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); | 
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| 82 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); | 
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| 83 |  | 
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| 84 | // HACKs | 
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| 85 | // Load the GUI image as soon as the PickupSpawner gets loaded | 
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| 86 | //  = less delays while running | 
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| 87 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); | 
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| 88 | BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); | 
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| 89 | if (asItem) | 
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| 90 | { | 
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| 91 | asItem->addTemplate(this->itemTemplate_); | 
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| 92 | PickupInventory::getImageForItem(asItem); | 
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| 93 | newObject->destroy(); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | //  & load the GUI itself too, along with some empty windows | 
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| 97 | //   = even less delays | 
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| 98 | GUIManager::showGUI("PickupInventory"); | 
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| 99 | GUIManager::hideGUI("PickupInventory"); | 
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| 100 | PickupInventory::getSingleton(); | 
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| 101 | } | 
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| 102 | /** | 
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| 103 | @brief Invoked when the activity has changed. Sets visibility of attached objects. | 
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| 104 | */ | 
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| 105 | void PickupSpawner::changedActivity() | 
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| 106 | { | 
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| 107 | SUPER(PickupSpawner, changedActivity); | 
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| 108 |  | 
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| 109 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) | 
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| 110 | (*it)->setVisible(this->isActive()); | 
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| 111 | } | 
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| 112 | /** | 
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| 113 | @brief Set the template name of the item to spawn, also loads the template. | 
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| 114 | @param name Name of the new template. | 
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| 115 | */ | 
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| 116 | void PickupSpawner::setItemTemplateName(const std::string& name) | 
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| 117 | { | 
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| 118 | this->itemTemplateName_ = name; | 
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| 119 | this->itemTemplate_ = Template::getTemplate(name); | 
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| 120 | } | 
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| 121 | /** | 
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| 122 | @brief Tick, checks if any Pawn is close enough to trigger. | 
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| 123 | @param dt Time since last tick. | 
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| 124 | */ | 
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| 125 | void PickupSpawner::tick(float dt) | 
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| 126 | { | 
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| 127 | if (this->isActive()) | 
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| 128 | { | 
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| 129 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
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| 130 | { | 
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| 131 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); | 
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| 132 | if (distance.length() < this->triggerDistance_) | 
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| 133 | this->trigger(*it); | 
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| 134 | } | 
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| 135 | this->yaw(Radian(rotationSpeed_s*dt)); | 
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| 136 | this->tickSum_ += bounceSpeed_s*dt; | 
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| 137 | this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); | 
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| 138 | if (this->tickSum_ > 2*Ogre::Math::PI) | 
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| 139 | this->tickSum_ -= 2*Ogre::Math::PI; | 
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| 140 | } | 
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| 141 | } | 
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| 142 | /** | 
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| 143 | @brief | 
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| 144 | Trigger the PickupSpawner. | 
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| 145 |  | 
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| 146 | Adds the pickup to the Pawn that triggered, | 
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| 147 | sets the timer to re-activate and deactives the PickupSpawner. | 
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| 148 |  | 
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| 149 | @param pawn Pawn which triggered the PickupSpawner. | 
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| 150 | */ | 
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| 151 | void PickupSpawner::trigger(Pawn* pawn) | 
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| 152 | { | 
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| 153 | if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) | 
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| 154 | { | 
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| 155 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); | 
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| 156 | BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); | 
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| 157 | if (asItem) | 
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| 158 | { | 
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| 159 | asItem->setPickupIdentifier(this->itemTemplateName_); | 
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| 160 | asItem->addTemplate(this->itemTemplate_); | 
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| 161 |  | 
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| 162 | if (asItem->pickedUp(pawn)) | 
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| 163 | { | 
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| 164 | COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; | 
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| 165 |  | 
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| 166 | if (this->respawnTime_ > 0.0f) | 
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| 167 | { | 
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| 168 | this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); | 
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| 169 |  | 
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| 170 | this->setActive(false); | 
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| 171 | this->fireEvent(); | 
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| 172 | } | 
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| 173 | } | 
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| 174 | else | 
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| 175 | newObject->destroy(); | 
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| 176 | } | 
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| 177 | } | 
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| 178 | } | 
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| 179 | /** | 
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| 180 | @brief Invoked by the timer, re-activates the PickupSpawner. | 
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| 181 | */ | 
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| 182 | void PickupSpawner::respawnTimerCallback() | 
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| 183 | { | 
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| 184 | COUT(3) << "PickupSpawner reactivated." << std::endl; | 
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| 185 |  | 
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| 186 | this->setActive(true); | 
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| 187 | } | 
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| 188 | } | 
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