| [1167] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss, (C) 2007 | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Server.h" | 
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 | 30 |  | 
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 | 31 | #include <iostream> | 
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 | 32 |  | 
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 | 33 | #include "util/Sleep.h" | 
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 | 34 | #include "PacketManager.h" | 
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 | 35 | #include "PacketTypes.h" | 
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 | 36 |  | 
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 | 37 | namespace network | 
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 | 38 | { | 
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 | 39 |  | 
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 | 40 |   class dummyserver3 : public Server | 
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 | 41 |   { | 
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 | 42 |   public: | 
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 | 43 |     dummyserver3(); | 
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 | 44 |     ~dummyserver3(); | 
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 | 45 |     void loop(); | 
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 | 46 |   private: | 
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 | 47 |     void tick(); | 
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 | 48 |     void processChat( chat *data, int clientId); | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 |   }; | 
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 | 52 |  | 
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 | 53 |   dummyserver3::dummyserver3(){ | 
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 | 54 |   } | 
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 | 55 |   dummyserver3::~dummyserver3(){ | 
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 | 56 |   } | 
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 | 57 |  | 
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 | 58 |   void dummyserver3::loop(){ | 
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 | 59 |     open(); | 
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 | 60 |     while(true){ | 
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 | 61 |       tick(); | 
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 | 62 |       usleep(100); | 
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 | 63 |     } | 
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 | 64 |   } | 
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 | 65 |  | 
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 | 66 |   void dummyserver3::processChat( chat *data, int clientId){ | 
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 | 67 |     std::cout << "Client " << clientId << " sent: " << data->message << std::endl; | 
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 | 68 |     sendMSG(data->message); | 
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 | 69 |   } | 
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 | 70 |  | 
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 | 71 |   void dummyserver3::tick(){ | 
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 | 72 |     processQueue(); | 
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 | 73 |   } | 
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 | 74 |  | 
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 | 75 | } | 
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 | 76 |  | 
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 | 77 | int main(int argc, char **argv[]){ | 
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 | 78 |   network::dummyserver3 server; | 
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 | 79 |   server.loop(); | 
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 | 80 |   return 0; | 
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 | 81 | } | 
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