1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Sleep.h |
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31 | @brief Macros for using sleep() and usleep() under windows |
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32 | */ |
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33 | |
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34 | #include "UtilPrereqs.h" |
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35 | |
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36 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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37 | # ifndef WIN32_LEAN_AND_MEAN |
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38 | # define WIN32_LEAN_AND_MEAN |
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39 | # endif |
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40 | # include <windows.h> |
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41 | inline void usleep(DWORD dwMicroseconds) |
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42 | { |
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43 | Sleep(dwMicroseconds / 1000); |
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44 | } |
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45 | inline void msleep(DWORD dwMilliseconds) |
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46 | { |
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47 | Sleep(dwMilliseconds); |
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48 | } |
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49 | inline void sleep(DWORD dwSeconds) |
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50 | { |
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51 | Sleep(dwSeconds * 1000); |
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52 | } |
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53 | #else |
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54 | # include <unistd.h> |
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55 | inline void msleep(unsigned long msec) |
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56 | { |
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57 | usleep(msec * 1000); |
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58 | } |
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59 | #endif |
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