| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <set> |
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| 30 | |
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| 31 | #include "OrxonoxStableHeaders.h" |
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| 32 | #include "Timer.h" |
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| 33 | |
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| 34 | #include "core/Executor.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/ConsoleCommand.h" |
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| 37 | #include "core/CommandExecutor.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | SetConsoleCommandShortcutExtern(delay); |
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| 42 | SetConsoleCommandShortcutExtern(killdelays); |
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| 43 | |
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| 44 | static std::set<StaticTimer*> delaytimerset; |
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| 45 | |
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| 46 | /** |
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| 47 | @brief Calls a console command after 'delay' seconds. |
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| 48 | @param delay The delay in seconds |
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| 49 | @param command The console command |
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| 50 | */ |
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| 51 | void delay(float delay, const std::string& command) |
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| 52 | { |
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| 53 | StaticTimer *delaytimer = new StaticTimer(); |
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| 54 | delaytimerset.insert(delaytimer); |
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| 55 | |
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| 56 | ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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| 57 | delayexecutor->setDefaultValues(delaytimer, command); |
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| 58 | delaytimer->setTimer(delay, false, delayexecutor); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief Executes the command. |
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| 63 | @param timer The timer to destroy after the command-execution |
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| 64 | @param command The command to execute |
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| 65 | */ |
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| 66 | void executeDelayedCommand(StaticTimer* timer, const std::string& command) |
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| 67 | { |
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| 68 | CommandExecutor::execute(command); |
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| 69 | delete timer; |
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| 70 | delaytimerset.erase(timer); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | @brief Kills all delayed commands. |
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| 75 | */ |
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| 76 | void killdelays() |
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| 77 | { |
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| 78 | for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) |
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| 79 | delete (*it); |
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| 80 | |
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| 81 | delaytimerset.clear(); |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | @brief Constructor: Sets the default-values. |
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| 86 | */ |
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| 87 | TimerBase::TimerBase() |
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| 88 | { |
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| 89 | this->executor_ = 0; |
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| 90 | this->interval_ = 0; |
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| 91 | this->bLoop_ = false; |
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| 92 | this->bActive_ = false; |
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| 93 | |
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| 94 | this->time_ = 0; |
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| 95 | |
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| 96 | RegisterRootObject(TimerBase); |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | @brief Deletes the executor. |
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| 101 | */ |
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| 102 | TimerBase::~TimerBase() |
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| 103 | { |
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| 104 | if (this->executor_) |
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| 105 | delete this->executor_; |
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| 106 | } |
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| 107 | |
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| 108 | /** |
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| 109 | @brief Executes the executor. |
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| 110 | */ |
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| 111 | void TimerBase::run() const |
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| 112 | { |
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| 113 | (*this->executor_)(); |
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| 114 | } |
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| 115 | |
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| 116 | /** |
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| 117 | @brief Updates the timer before the frames are rendered. |
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| 118 | */ |
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| 119 | void TimerBase::tick(float dt) |
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| 120 | { |
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| 121 | if (this->bActive_) |
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| 122 | { |
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| 123 | // If active: Decrease the timer by the duration of the last frame |
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| 124 | this->time_ -= dt; |
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| 125 | |
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| 126 | if (this->time_ <= 0) |
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| 127 | { |
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| 128 | // It's time to call the function |
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| 129 | if (this->bLoop_) |
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| 130 | { |
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| 131 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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| 132 | while (this->time_ <= 0) |
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| 133 | { |
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| 134 | // The interval was shorter than one tick, so execute the function more than once |
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| 135 | this->run(); |
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| 136 | this->time_ += this->interval_; |
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| 137 | } |
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| 138 | } |
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| 139 | else |
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| 140 | this->stopTimer(); // Stop the timer if we don't want to loop |
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| 141 | |
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| 142 | this->run(); |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 | } |
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