| [890] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 |  *                    > www.orxonox.net < | 
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| [890] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1446] | 29 | #include <set> | 
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 | 30 |  | 
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| [890] | 31 | #include "OrxonoxStableHeaders.h" | 
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| [1062] | 32 | #include "Timer.h" | 
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 | 33 |  | 
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| [1052] | 34 | #include "core/Executor.h" | 
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 | 35 | #include "core/CoreIncludes.h" | 
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 | 36 | #include "core/ConsoleCommand.h" | 
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 | 37 | #include "core/CommandExecutor.h" | 
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| [890] | 38 |  | 
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| [852] | 39 | namespace orxonox | 
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 | 40 | { | 
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| [1446] | 41 |     SetConsoleCommandShortcutExtern(delay); | 
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 | 42 |     SetConsoleCommandShortcutExtern(killdelays); | 
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| [1052] | 43 |  | 
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| [1446] | 44 |     static std::set<StaticTimer*> delaytimerset; | 
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 | 45 |  | 
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| [852] | 46 |     /** | 
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| [1052] | 47 |         @brief Calls a console command after 'delay' seconds. | 
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 | 48 |         @param delay The delay in seconds | 
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 | 49 |         @param command The console command | 
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 | 50 |     */ | 
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 | 51 |     void delay(float delay, const std::string& command) | 
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 | 52 |     { | 
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 | 53 |         StaticTimer *delaytimer = new StaticTimer(); | 
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| [1446] | 54 |         delaytimerset.insert(delaytimer); | 
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 | 55 |  | 
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| [1052] | 56 |         ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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 | 57 |         delayexecutor->setDefaultValues(delaytimer, command); | 
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 | 58 |         delaytimer->setTimer(delay, false, delayexecutor); | 
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 | 59 |     } | 
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 | 60 |  | 
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 | 61 |     /** | 
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 | 62 |         @brief Executes the command. | 
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 | 63 |         @param timer The timer to destroy after the command-execution | 
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 | 64 |         @param command The command to execute | 
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 | 65 |     */ | 
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 | 66 |     void executeDelayedCommand(StaticTimer* timer, const std::string& command) | 
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 | 67 |     { | 
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 | 68 |         CommandExecutor::execute(command); | 
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 | 69 |         delete timer; | 
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| [1446] | 70 |         delaytimerset.erase(timer); | 
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| [1052] | 71 |     } | 
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 | 72 |  | 
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 | 73 |     /** | 
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| [1446] | 74 |         @brief Kills all delayed commands. | 
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 | 75 |     */ | 
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 | 76 |     void killdelays() | 
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 | 77 |     { | 
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 | 78 |         for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) | 
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 | 79 |             delete (*it); | 
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 | 80 |  | 
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 | 81 |         delaytimerset.clear(); | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     /** | 
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| [852] | 85 |         @brief Constructor: Sets the default-values. | 
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 | 86 |     */ | 
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 | 87 |     TimerBase::TimerBase() | 
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 | 88 |     { | 
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| [1052] | 89 |         this->executor_ = 0; | 
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| [852] | 90 |         this->interval_ = 0; | 
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 | 91 |         this->bLoop_ = false; | 
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 | 92 |         this->bActive_ = false; | 
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 | 93 |  | 
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 | 94 |         this->time_ = 0; | 
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| [1293] | 95 |  | 
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 | 96 |         RegisterRootObject(TimerBase); | 
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| [852] | 97 |     } | 
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| [1021] | 98 |  | 
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 | 99 |     /** | 
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| [1052] | 100 |         @brief Deletes the executor. | 
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 | 101 |     */ | 
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 | 102 |     TimerBase::~TimerBase() | 
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 | 103 |     { | 
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| [1293] | 104 |       if (this->executor_) | 
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 | 105 |           delete this->executor_; | 
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| [1052] | 106 |     } | 
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 | 107 |  | 
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 | 108 |     /** | 
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 | 109 |         @brief Executes the executor. | 
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 | 110 |     */ | 
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 | 111 |     void TimerBase::run() const | 
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 | 112 |     { | 
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 | 113 |         (*this->executor_)(); | 
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 | 114 |     } | 
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 | 115 |  | 
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 | 116 |     /** | 
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| [1021] | 117 |         @brief Updates the timer before the frames are rendered. | 
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 | 118 |     */ | 
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 | 119 |     void TimerBase::tick(float dt) | 
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 | 120 |     { | 
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 | 121 |         if (this->bActive_) | 
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 | 122 |         { | 
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 | 123 |             // If active: Decrease the timer by the duration of the last frame | 
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 | 124 |             this->time_ -= dt; | 
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 | 125 |  | 
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 | 126 |             if (this->time_ <= 0) | 
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 | 127 |             { | 
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 | 128 |                 // It's time to call the function | 
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 | 129 |                 if (this->bLoop_) | 
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| [1063] | 130 |                 { | 
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 | 131 |                     this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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 | 132 |                     while (this->time_ <= 0) | 
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 | 133 |                     { | 
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 | 134 |                         // The interval was shorter than one tick, so execute the function more than once | 
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 | 135 |                         this->run(); | 
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 | 136 |                         this->time_ += this->interval_; | 
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 | 137 |                     } | 
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 | 138 |                 } | 
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| [1021] | 139 |                 else | 
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 | 140 |                     this->stopTimer(); // Stop the timer if we don't want to loop | 
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 | 141 |  | 
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 | 142 |                 this->run(); | 
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 | 143 |             } | 
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 | 144 |         } | 
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 | 145 |     } | 
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| [852] | 146 | } | 
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