1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include "core/CoreIncludes.h" |
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31 | #include "objects/NPC.h" |
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32 | #include "audio/AudioManager.h" |
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33 | #include "Orxonox.h" |
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34 | #include "OrxListener.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | OrxListener::OrxListener(OIS::Keyboard *keyboard, audio::AudioManager* auMan, gameMode mode) |
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39 | { |
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40 | keyboard_ = keyboard; |
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41 | mode_=mode; |
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42 | auMan_ = auMan; |
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43 | } |
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44 | |
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45 | void OrxListener::tick(float dt) |
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46 | { |
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47 | auMan_->update(); |
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48 | updateAI(); |
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49 | |
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50 | keyboard_->capture(); |
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51 | if (keyboard_->isKeyDown(OIS::KC_ESCAPE)) |
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52 | Orxonox::getSingleton()->abortRequest(); |
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53 | } |
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54 | |
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55 | void OrxListener::updateAI() |
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56 | { |
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57 | for(Iterator<NPC> it = ObjectList<NPC>::start(); it; ++it) |
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58 | { |
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59 | it->update(); |
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60 | } |
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61 | } |
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62 | } |
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