| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | * @file ParticleInterface.cc |
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| 30 | * @brief class to control praticle effects |
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| 31 | */ |
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| 32 | |
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| 33 | #include "OrxonoxStableHeaders.h" |
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| 34 | #include "ParticleInterface.h" |
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| 35 | |
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| 36 | // #include <OgreParticleSystem.h> |
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| 37 | // #include <Ogre.h> |
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| 38 | // #include <OIS/OIS.h> |
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| 39 | // #include <CEGUI/CEGUI.h> |
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| 40 | // #include <CEGUIRenderer.h> |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | namespace orxonox { |
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| 45 | using namespace Ogre; |
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| 46 | |
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| 47 | ParticleInterface::ParticleInterface( SceneManager *sceneManager, std::string name, std::string templateName ) |
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| 48 | { |
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| 49 | sceneManager_ = sceneManager; |
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| 50 | particleSystem_ = sceneManager->createParticleSystem(name, templateName); |
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| 51 | |
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| 52 | //Variabeln einlesen, Emitter1_ ist Referenz-Emitter |
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| 53 | velocity_ = particleSystem_->getSpeedFactor(); |
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| 54 | colour_ = particleSystem_->getEmitter(0)->getColour(); |
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| 55 | rate_ = particleSystem_->getEmitter(0)->getEmissionRate(); |
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| 56 | distance_ = particleSystem_->getEmitter(0)->getTimeToLive(); |
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| 57 | |
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| 58 | //Anzahl der Emitter |
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| 59 | numberOfEmitters_ = particleSystem_->getNumEmitters(); |
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| 60 | standardizeEmitters(); |
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| 61 | } |
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| 62 | |
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| 63 | ParticleInterface::~ParticleInterface(void) |
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| 64 | { |
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| 65 | while(particleSystem_->getNumEmitters()>0) |
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| 66 | particleSystem_->removeEmitter(particleSystem_->getNumEmitters()-1); |
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| 67 | sceneManager_->destroyParticleSystem(particleSystem_); |
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| 68 | } |
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| 69 | |
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| 70 | void ParticleInterface::standardizeEmitters(void) |
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| 71 | { |
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| 72 | //Abgleichen der anderen Emitter an die Variabeln |
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| 73 | for (int i=0; i < numberOfEmitters_; i++) { |
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| 74 | particleSystem_->getEmitter(i)->setColour( colour_ ); |
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| 75 | particleSystem_->getEmitter(i)->setTimeToLive( distance_ ); |
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| 76 | particleSystem_->getEmitter(i)->setEmissionRate( rate_ ); |
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| 77 | } |
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| 78 | |
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| 79 | } |
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| 80 | |
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| 81 | void ParticleInterface::setVelocity(Real v) |
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| 82 | { |
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| 83 | velocity_ = v; |
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| 84 | //partikel anpassen |
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| 85 | particleSystem_->setSpeedFactor(v); |
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| 86 | } |
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| 87 | |
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| 88 | void ParticleInterface::setRate(float r) |
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| 89 | { |
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| 90 | rate_ = r; |
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| 91 | //partikel anpassen |
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| 92 | for (int i=0; i<numberOfEmitters_; i++) { |
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| 93 | particleSystem_->getEmitter(i)->setEmissionRate(rate_); |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | void ParticleInterface::setDistance(Real d) |
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| 98 | { |
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| 99 | distance_ = d; |
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| 100 | //partikel anpassen |
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| 101 | for (int i=0; i < numberOfEmitters_; i++) { |
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| 102 | particleSystem_->getEmitter(i)->setTimeToLive(distance_); |
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| 103 | } |
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| 104 | } |
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| 105 | |
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| 106 | void ParticleInterface::setColour(ColourValue colour) |
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| 107 | { |
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| 108 | colour_ = colour; |
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| 109 | //partikel anpassen |
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| 110 | for (int i=0; i < numberOfEmitters_; i++) { |
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| 111 | particleSystem_->getEmitter(i)->setColour(colour_); |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | ParticleEmitter* ParticleInterface::getEmitter( int emitterNr ) |
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| 116 | { |
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| 117 | if ( (emitterNr >= numberOfEmitters_) || (emitterNr < 0) ) return NULL; |
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| 118 | return particleSystem_->getEmitter(emitterNr); |
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| 119 | } |
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| 120 | |
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| 121 | void ParticleInterface::newEmitter () |
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| 122 | { |
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| 123 | particleSystem_->addEmitter(particleSystem_->getEmitter(0)->getType()); |
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| 124 | particleSystem_->getEmitter(0)->copyParametersTo( particleSystem_->getEmitter(numberOfEmitters_) ); |
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| 125 | numberOfEmitters_++; |
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| 126 | } |
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| 127 | |
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| 128 | // TODO check if this really works |
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| 129 | Vector3 ParticleInterface::getPositionOfEmitter ( int emitterNr ) |
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| 130 | { |
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| 131 | return particleSystem_->getEmitter(emitterNr)->getPosition(); |
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| 132 | } |
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| 133 | |
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| 134 | void ParticleInterface::setDirection ( Vector3 direction ) |
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| 135 | { |
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| 136 | for(int i=0; i < numberOfEmitters_; i++) { |
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| 137 | particleSystem_->getEmitter(i)->setDirection(direction); |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | void ParticleInterface::switchEnable(){ |
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| 142 | bool enable=(!(particleSystem_->getEmitter(0)->getEnabled())); |
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| 143 | for(int i=0; i < numberOfEmitters_; i++) { |
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| 144 | particleSystem_->getEmitter(i)->setEnabled(enable); |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | } |
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