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source: code/branches/network/src/orxonox/objects/weapon/WeaponStation.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software: you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation, either version 3 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
20 *
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponStation_H__
31#define _WeaponStation_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
36
37
38namespace orxonox {
39  class _OrxonoxExport WeaponStation
40  {
41  public:
42    WeaponStation(int slotSize);
43          ~WeaponStation();
44
45    bool addWeapon(BaseWeapon*);
46
47    //bool removeCurrentWeapon();
48
49    // TODO: access every weapon by name
50    BaseWeapon* selectWeapon(int slotNumber);
51
52  protected:
53
54  public:
55
56  protected:
57    // slot management
58    BaseWeapon **slots_;
59    BaseWeapon **selectedSlot_;
60    int lastActiveSlotIndex_;
61    int stationSize_;
62
63  };
64}
65
66#endif /* _WeaponStation_H__ */
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