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source: code/branches/network/src/orxonox/objects/weapon/BulletManager.cc @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BulletManager.h"
31
32#include "Bullet.h"
33#include "core/CoreIncludes.h"
34
35
36namespace orxonox {
37  CreateFactory(BulletManager);
38
39  BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0)
40  {
41    RegisterObject(BulletManager);
42    registerAllVariables();
43    bullets_ = new Bullet*[bulletsSize_];
44  }
45
46
47  BulletManager::~BulletManager()
48  {
49    // clean up the bullet list
50    if (bullets_)
51    {
52      for (int i = 0; i < bulletsIndex_; i++)
53        delete bullets_[i];
54      delete bullets_;
55    }
56  }
57
58
59  void BulletManager::addBullet(Bullet *bullet)
60  {
61    // resize array if neccessary (double the size then)
62    if (bulletsIndex_ >= bulletsSize_)
63    {
64      // redimension the array
65      Bullet **tempArray = new Bullet*[2*bulletsSize_];
66      for (int i = 0; i < bulletsSize_; i++)
67        tempArray[i] = bullets_[i];
68      bulletsSize_ *= 2;
69      delete bullets_;
70      bullets_ = tempArray;
71    }
72
73    // add the bullet to the list
74    bullets_[bulletsIndex_++] = bullet;
75  }
76
77
78  void BulletManager::tick(float dt)
79  {
80    // update the bullet positions
81    for (int i = 0; i < bulletsIndex_; i++)
82    {
83      bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt);
84      //bullets_[i]->getNode()->yaw(Degree(dt*100));
85      //bullets_[i]->getNode()->roll(Degree(dt*300));
86    }
87  }
88
89  int BulletManager::getAmmunitionID(const std::string &ammoName)
90  {
91    std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" };
92    int ammoTypesLength = 3;
93
94    for (int i = 0; i < ammoTypesLength; i++)
95    {
96      if (ammoTypes[i] == ammoName)
97        return i;
98    }
99    return -1;
100  }
101
102  int BulletManager::getNumberOfAmmos()
103  {
104    return 3;
105  }
106
107  void BulletManager::registerAllVariables(){
108    registerVar(&bulletsSize_, sizeof(int), network::DATA);
109    registerVar(&bulletsIndex_, sizeof(int), network::DATA);
110    // TODO we got a problem here:
111    // there is no possibility (so far) to synchronise pointers to objects
112  }
113
114}
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