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source: code/branches/network/src/orxonox/objects/SpaceShip.cc @ 919

Last change on this file since 919 was 919, checked in by rgrieder, 16 years ago
  • AudioManager is now Tickable
  • NPC update moved to its tick-function
  • corrected CMakeLists
  • added a few window properties to GraphicsEngine
  • OrxListener has been completely replaced
File size: 27.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <string>
31
32#include <OIS/OIS.h>
33#include <OgreCamera.h>
34#include <OgreRenderWindow.h>
35#include <OgreParticleSystem.h>
36#include <OgreSceneNode.h>
37
38#include "util/tinyxml/tinyxml.h"
39#include "util/String2Number.h"
40#include "util/Math.h"
41#include "core/CoreIncludes.h"
42#include "core/Debug.h"
43#include "Orxonox.h"
44#include "InputHandler.h"
45#include "particle/ParticleInterface.h"
46#include "Projectile.h"
47#include "core/XMLPort.h"
48
49#include "SpaceShip.h"
50
51namespace orxonox
52{
53    CreateFactory(SpaceShip);
54
55    SpaceShip::SpaceShip()
56    {
57        RegisterObject(SpaceShip);
58
59        this->setConfigValues();
60
61        this->setMouseEventCallback_ = false;
62        this->bLMousePressed_ = false;
63        this->bRMousePressed_ = false;
64        this->mouseX_ = 0;
65        this->mouseY_ = 0;
66
67        this->camNode_ = 0;
68
69        this->tt_ = 0;
70        this->redNode_ = 0;
71        this->greenNode_ = 0;
72        this->blinkTime_ = 0;
73
74        this->timeToReload_ = 0;
75
76        this->maxSpeed_ = 0;
77        this->maxSideAndBackSpeed_ = 0;
78        this->maxRotation_ = 0;
79        this->translationAcceleration_ = 0;
80        this->rotationAcceleration_ = 0;
81        this->translationDamping_ = 0;
82        this->rotationDamping_ = 0;
83
84        this->maxRotationRadian_ = 0;
85        this->rotationAccelerationRadian_ = 0;
86        this->rotationDampingRadian_ = 0;
87        this->zeroRadian_ = Radian(0);
88
89        this->setRotationAxis(1, 0, 0);
90        this->setStatic(false);
91/*
92        this->moveForward_ = 0;
93        this->rotateUp_ = 0;
94        this->rotateDown_ = 0;
95        this->rotateRight_ = 0;
96        this->rotateLeft_ = 0;
97        this->loopRight_ = 0;
98        this->loopLeft_ = 0;
99        this->brakeForward_ = 0;
100        this->brakeRotate_ = 0;
101        this->brakeLoop_ = 0;
102        this->speedForward_ = 0;
103        this->speedRotateUpDown_ = 0;
104        this->speedRotateRightLeft_ = 0;
105        this->speedLoopRightLeft_ = 0;
106        this->maxSpeedForward_ = 0;
107        this->maxSpeedRotateUpDown_ = 0;
108        this->maxSpeedRotateRightLeft_ = 0;
109        this->maxSpeedLoopRightLeft_ = 0;
110        this->accelerationForward_ = 0;
111        this->accelerationRotateUpDown_ = 0;
112        this->accelerationRotateRightLeft_ = 0;
113        this->accelerationLoopRightLeft_ = 0;
114
115        this->speed = 250;
116        this->loop = 100;
117        this->rotate = 10;
118        this->mouseX = 0;
119        this->mouseY = 0;
120        this->maxMouseX = 0;
121        this->minMouseX = 0;
122        this->moved = false;
123
124        this->brakeRotate(rotate*10);
125        this->brakeLoop(loop);
126*/
127        this->init();
128
129        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
130    }
131
132    SpaceShip::~SpaceShip()
133    {
134        if (this->tt_)
135            delete this->tt_;
136    }
137
138    void SpaceShip::init()
139    {
140        // START CREATING THRUSTER
141        this->tt_ = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
142        this->tt_->getParticleSystem()->setParameter("local_space","true");
143        this->tt_->newEmitter();
144/*
145        this->tt_->setDirection(Vector3(0,0,1));
146        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
147        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
148*/
149        this->tt_->setDirection(Vector3(-1,0,0));
150        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
151        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
152        this->tt_->setVelocity(50);
153
154        emitterRate_ = tt_->getRate();
155
156        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
157        node2->setInheritScale(false);
158        tt_->addToSceneNode(node2);
159        // END CREATING THRUSTER
160
161        // START CREATING BLINKING LIGHTS
162        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
163        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
164
165        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
166        this->redNode_->setInheritScale(false);
167        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
168        this->greenNode_->setInheritScale(false);
169
170        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
171        this->redNode_->setScale(0.3, 0.3, 0.3);
172
173        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
174        this->greenNode_->setScale(0.3, 0.3, 0.3);
175        // END CREATING BLINKING LIGHTS
176
177        // START of testing crosshair
178        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
179        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
180
181        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
182        this->chNearNode_->setInheritScale(false);
183        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
184        this->chFarNode_->setInheritScale(false);
185
186        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
187        this->chNearNode_->setScale(0.2, 0.2, 0.2);
188
189        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
190        this->chFarNode_->setScale(0.4, 0.4, 0.4);
191
192        // END of testing crosshair
193    }
194
195    void SpaceShip::setConfigValues()
196    {
197        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
198        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
199        SetConfigValue(testvector_, Vector3()).description("asdfblah");
200    }
201
202    void SpaceShip::loadParams(TiXmlElement* xmlElem)
203    {
204        Model::loadParams(xmlElem);
205/*
206        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
207        {
208            std::string forwardStr = xmlElem->Attribute("forward");
209            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
210            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
211            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
212
213            String2Number<float>(this->maxSpeedForward_, forwardStr);
214            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
215            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
216            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
217
218            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
219        }
220*/
221        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
222        {
223
224            std::string msStr = xmlElem->Attribute("maxSpeed");
225            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
226            std::string mrStr = xmlElem->Attribute("maxRotation");
227            std::string taStr = xmlElem->Attribute("transAcc");
228            std::string raStr = xmlElem->Attribute("rotAcc");
229            std::string tdStr = xmlElem->Attribute("transDamp");
230            std::string rdStr = xmlElem->Attribute("rotDamp");
231
232            String2Number<float>(this->maxSpeed_, msStr);
233            String2Number<float>(this->maxSideAndBackSpeed_, msabsStr);
234            String2Number<float>(this->maxRotation_, mrStr);
235            String2Number<float>(this->translationAcceleration_, taStr);
236            String2Number<float>(this->rotationAcceleration_, raStr);
237            String2Number<float>(this->translationDamping_, tdStr);
238            String2Number<float>(this->rotationDamping_, rdStr);
239
240            this->maxRotationRadian_ = Radian(this->maxRotation_);
241            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
242            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
243
244            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
245        }
246
247        if (xmlElem->Attribute("camera"))
248        {
249            this->setCamera();
250        }
251    }
252
253    void SpaceShip::setCamera(const std::string& camera)
254    {
255        Ogre::Camera *cam = Orxonox::getSingleton()->getSceneManager()->createCamera("ShipCam");
256        this->camNode_ = this->getNode()->createChildSceneNode("CamNode");
257/*
258//        node->setInheritOrientation(false);
259        cam->setPosition(Vector3(0,50,-150));
260        cam->lookAt(Vector3(0,20,0));
261        cam->roll(Degree(0));
262*/
263
264        cam->setPosition(Vector3(-200,0,35));
265//        cam->setPosition(Vector3(0,-350,0));
266        cam->lookAt(Vector3(0,0,35));
267        cam->roll(Degree(-90));
268
269        this->camNode_->attachObject(cam);
270        Orxonox::getSingleton()->getOgrePointer()->getRoot()->getAutoCreatedWindow()->addViewport(cam);
271    }
272
273    void SpaceShip::setMaxSpeed(float value)
274    { this->maxSpeed_ = value; }
275    void SpaceShip::setMaxSideAndBackSpeed(float value)
276    { this->maxSideAndBackSpeed_ = value; }
277    void SpaceShip::setMaxRotation(float value)
278    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
279    void SpaceShip::setTransAcc(float value)
280    { this->translationAcceleration_ = value; }
281    void SpaceShip::setRotAcc(float value)
282    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
283    void SpaceShip::setTransDamp(float value)
284    { this->translationDamping_ = value; }
285    void SpaceShip::setRotDamp(float value)
286    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
287
288    /**
289        @brief XML loading and saving.
290        @param xmlelement The XML-element
291        @param loading Loading (true) or saving (false)
292        @return The XML-element
293    */
294    void SpaceShip::XMLPort(Element& xmlelement, bool loading)
295    {
296        Model::XMLPort(xmlelement, loading);
297
298        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, loading);
299        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, loading);
300        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, loading);
301        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, loading);
302        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, loading);
303        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, loading);
304        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, loading);
305        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, loading);
306    }
307
308    int sgn(float x)
309    {
310        if (x >= 0)
311            return 1;
312        else
313            return -1;
314    }
315
316    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
317    {
318/*
319        this->mouseX += e.state.X.rel;
320        if (this->bInvertMouse_)
321            this->mouseY += e.state.Y.rel;
322        else
323            this->mouseY -= e.state.Y.rel;
324
325//        if(mouseX>maxMouseX) maxMouseX = mouseX;
326//        if(mouseX<minMouseX) minMouseX = mouseX;
327//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
328
329        this->moved = true;
330*/
331        if (this->bRMousePressed_)
332        {
333            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
334            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
335        }
336        else
337        {
338            float minDimension = e.state.height;
339            if (e.state.width < minDimension)
340                minDimension = e.state.width;
341
342            this->mouseX_ += e.state.X.rel;
343            if (this->mouseX_ < -minDimension)
344                this->mouseX_ = -minDimension;
345            if (this->mouseX_ > minDimension)
346                this->mouseX_ = minDimension;
347
348            this->mouseY_ += e.state.Y.rel;
349            if (this->mouseY_ < -minDimension)
350                this->mouseY_ = -minDimension;
351            if (this->mouseY_ > minDimension)
352                this->mouseY_ = minDimension;
353
354            float xRotation = this->mouseX_ / minDimension;
355            xRotation = xRotation*xRotation * sgn(xRotation);
356            xRotation *= -this->rotationAcceleration_;
357            if (xRotation > this->maxRotation_)
358                xRotation = this->maxRotation_;
359            if (xRotation < -this->maxRotation_)
360                xRotation = -this->maxRotation_;
361            this->mouseXRotation_ = Radian(xRotation);
362
363            float yRotation = this->mouseY_ / minDimension;
364            yRotation = yRotation*yRotation * sgn(yRotation);
365            yRotation *= this->rotationAcceleration_;
366            if (yRotation > this->maxRotation_)
367                yRotation = this->maxRotation_;
368            if (yRotation < -this->maxRotation_)
369                yRotation = -this->maxRotation_;
370            this->mouseYRotation_ = Radian(yRotation);
371        }
372
373        return true;
374    }
375
376    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
377    {
378        if (id == OIS::MB_Left)
379            this->bLMousePressed_ = true;
380        else if (id == OIS::MB_Right)
381            this->bRMousePressed_ = true;
382
383        return true;
384    }
385
386    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
387    {
388        if (id == OIS::MB_Left)
389            this->bLMousePressed_ = false;
390        else if (id == OIS::MB_Right)
391        {
392            this->bRMousePressed_ = false;
393            this->camNode_->resetOrientation();
394        }
395
396        return true;
397    }
398
399    void SpaceShip::tick(float dt)
400    {
401        if (!this->setMouseEventCallback_)
402        {
403            if (InputHandler::getSingleton()->getMouse())
404            {
405                InputHandler::getSingleton()->getMouse()->setEventCallback(this);
406                this->setMouseEventCallback_ = true;
407            }
408        }
409
410        if (this->redNode_ && this->greenNode_)
411        {
412            this->blinkTime_ += dt;
413            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
414            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
415            this->redNode_->setScale(redScale, redScale, redScale);
416            this->greenNode_->setScale(greenScale, greenScale, greenScale);
417        }
418
419        if (this->timeToReload_ > 0)
420            this->timeToReload_ -= dt;
421        else
422            this->timeToReload_ = 0;
423
424        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
425        {
426            new Projectile(this);
427            this->timeToReload_ = this->reloadTime_;
428        }
429
430        OIS::Keyboard* mKeyboard = InputHandler::getSingleton()->getKeyboard();
431        OIS::Mouse* mMouse = InputHandler::getSingleton()->getMouse();
432
433        mKeyboard->capture();
434        mMouse->capture();
435
436
437        // #####################################
438        // ############# STEERING ##############
439        // #####################################
440
441        if (this->velocity_.x > this->maxSpeed_)
442            this->velocity_.x = this->maxSpeed_;
443        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
444            this->velocity_.x = -this->maxSideAndBackSpeed_;
445        if (this->velocity_.y > this->maxSideAndBackSpeed_)
446            this->velocity_.y = this->maxSideAndBackSpeed_;
447        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
448            this->velocity_.y = -this->maxSideAndBackSpeed_;
449        if (this->rotationRate_ > this->maxRotationRadian_)
450            this->rotationRate_ = this->maxRotationRadian_;
451        if (this->rotationRate_ < -this->maxRotationRadian_)
452            this->rotationRate_ = -this->maxRotationRadian_;
453
454        if (this->acceleration_.x == 0)
455        {
456            if (this->velocity_.x > 0)
457            {
458                this->velocity_.x -= (this->translationDamping_ * dt);
459                if (this->velocity_.x < 0)
460                    this->velocity_.x = 0;
461            }
462            else if (this->velocity_.x < 0)
463            {
464                this->velocity_.x += (this->translationDamping_ * dt);
465                if (this->velocity_.x > 0)
466                    this->velocity_.x = 0;
467            }
468        }
469
470        if (this->acceleration_.y == 0)
471        {
472            if (this->velocity_.y > 0)
473            {
474                this->velocity_.y -= (this->translationDamping_ * dt);
475                if (this->velocity_.y < 0)
476                    this->velocity_.y = 0;
477            }
478            else if (this->velocity_.y < 0)
479            {
480                this->velocity_.y += (this->translationDamping_ * dt);
481                if (this->velocity_.y > 0)
482                    this->velocity_.y = 0;
483            }
484        }
485
486        if (this->momentum_ == this->zeroRadian_)
487        {
488            if (this->rotationRate_ > this->zeroRadian_)
489            {
490                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
491                if (this->rotationRate_ < this->zeroRadian_)
492                    this->rotationRate_ = 0;
493            }
494            else if (this->rotationRate_ < this->zeroRadian_)
495            {
496                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
497                if (this->rotationRate_ > this->zeroRadian_)
498                    this->rotationRate_ = 0;
499            }
500        }
501
502        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
503            this->acceleration_.x = this->translationAcceleration_;
504        else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
505            this->acceleration_.x = -this->translationAcceleration_;
506        else
507            this->acceleration_.x = 0;
508
509        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
510            this->acceleration_.y = -this->translationAcceleration_;
511        else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
512            this->acceleration_.y = this->translationAcceleration_;
513        else
514            this->acceleration_.y = 0;
515
516        if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
517            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
518        else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
519            this->momentum_ = Radian(this->rotationAccelerationRadian_);
520        else
521            this->momentum_ = 0;
522
523        WorldEntity::tick(dt);
524
525        this->roll(this->mouseXRotation_ * dt);
526        if (this->bInvertYAxis_)
527            this->yaw(Radian(-this->mouseYRotation_ * dt));
528        else
529            this->yaw(Radian(this->mouseYRotation_ * dt));
530
531        if (this->acceleration_.x > 0)
532            this->tt_->setRate(emitterRate_);
533        else
534            this->tt_->setRate(0);
535
536/*
537        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
538            this->moveForward(speed);
539        else
540            this->moveForward(0);
541
542        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
543            this->brakeForward(speed);
544        else
545            this->brakeForward(speed/10);
546
547        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
548            this->loopRight(loop);
549        else
550            this->loopRight(0);
551
552        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
553            this->loopLeft(loop);
554        else
555            this->loopLeft(0);
556
557        if(moved)
558        {
559            if (mouseY<=0)
560                this->rotateUp(-mouseY*rotate);
561            if (mouseY>0)
562                this->rotateDown(mouseY*rotate);
563            if (mouseX>0)
564                this->rotateRight(mouseX*rotate);
565            if (mouseX<=0)
566                this->rotateLeft(-mouseX*rotate);
567
568            mouseY = 0;
569            mouseX = 0;
570            moved = false;
571        }*/
572/*        else
573        {
574            this->rotateUp(0);
575            this->rotateDown(0);
576            this->rotateRight(0);
577            this->rotateLeft(0);
578        }*/
579/*
580        if(moveForward_ > 0)
581        {
582            accelerationForward_ = moveForward_;
583            if(speedForward_ < maxSpeedForward_)
584                speedForward_ += accelerationForward_*dt;
585            if(speedForward_ > maxSpeedForward_)
586                speedForward_ = maxSpeedForward_;
587        }
588
589        if(moveForward_ <= 0)
590        {
591            accelerationForward_ = -brakeForward_;
592            if(speedForward_ > 0)
593                speedForward_ += accelerationForward_*dt;
594            if(speedForward_ < 0)
595                speedForward_ = 0;
596        }
597
598        if(rotateUp_ > 0)
599        {
600            accelerationRotateUpDown_ = rotateUp_;
601            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
602                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
603            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
604            speedRotateUpDown_ = maxSpeedRotateUpDown_;
605        }
606
607        if(rotateDown_ > 0)
608        {
609            accelerationRotateUpDown_ = rotateDown_;
610            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
611                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
612            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
613                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
614        }
615
616        if(rotateUp_ == 0 && rotateDown_ == 0)
617        {
618            accelerationRotateUpDown_ = brakeRotate_;
619            if(speedRotateUpDown_ > 0)
620                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
621            if(speedRotateUpDown_ < 0)
622                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
623            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
624                speedRotateUpDown_ = 0;
625        }
626
627        if(rotateRight_ > 0)
628        {
629            accelerationRotateRightLeft_ = rotateRight_;
630            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
631                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
632            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
633                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
634        }
635
636        if(rotateLeft_ > 0)
637        {
638            accelerationRotateRightLeft_ = rotateLeft_;
639            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
640                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
641            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
642                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
643        }
644
645        if(rotateRight_ == 0 && rotateLeft_ == 0)
646        {
647            accelerationRotateRightLeft_ = brakeRotate_;
648            if(speedRotateRightLeft_ > 0)
649                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
650            if(speedRotateRightLeft_ < 0)
651                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
652            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
653                speedRotateRightLeft_ = 0;
654        }
655
656        if(loopRight_ > 0)
657        {
658            accelerationLoopRightLeft_ = loopRight_;
659            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
660                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
661            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
662                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
663        }
664
665        if(loopLeft_ > 0)
666        {
667            accelerationLoopRightLeft_ = loopLeft_;
668            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
669                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
670            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
671                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
672        }
673
674        if(loopLeft_ == 0 && loopRight_ == 0)
675        {
676            accelerationLoopRightLeft_ = brakeLoop_;
677            if(speedLoopRightLeft_ > 0)
678                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
679            if(speedLoopRightLeft_ < 0)
680                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
681            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
682                speedLoopRightLeft_ = 0;
683        }
684
685        Vector3 transVector = Vector3::ZERO;
686*/
687/*
688        transVector.z = 1;
689        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
690        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
691        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
692        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
693*/
694/*
695        transVector.x = 1;
696        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
697        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
698        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
699        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
700*/
701    }
702/*
703    void SpaceShip::moveForward(float moveForward) {
704        moveForward_ = moveForward;
705    }
706
707    void SpaceShip::rotateUp(float rotateUp) {
708        rotateUp_ = rotateUp;
709    }
710
711    void SpaceShip::rotateDown(float rotateDown) {
712        rotateDown_ = rotateDown;
713    }
714
715    void SpaceShip::rotateLeft(float rotateLeft) {
716        rotateLeft_ = rotateLeft;
717    }
718
719    void SpaceShip::rotateRight(float rotateRight) {
720        rotateRight_ = rotateRight;
721    }
722
723    void SpaceShip::loopLeft(float loopLeft) {
724        loopLeft_ = loopLeft;
725    }
726
727    void SpaceShip::loopRight(float loopRight) {
728        loopRight_ = loopRight;
729    }
730
731    void SpaceShip::brakeForward(float brakeForward) {
732        brakeForward_ = brakeForward;
733    }
734
735    void SpaceShip::brakeRotate(float brakeRotate) {
736        brakeRotate_ = brakeRotate;
737    }
738
739    void SpaceShip::brakeLoop(float brakeLoop) {
740        brakeLoop_ = brakeLoop;
741    }
742
743    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
744        maxSpeedForward_ = maxSpeedForward;
745    }
746
747    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
748        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
749    }
750
751    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
752        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
753    }
754
755    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
756        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
757    }
758*/
759}
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