| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Benjamin Knecht | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "SpaceShip.h" | 
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| 31 |  | 
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| 32 | #include <OgreCamera.h> | 
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| 33 | #include <OgreRenderWindow.h> | 
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| 34 | #include <OgreParticleSystem.h> | 
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| 35 | #include <OgreSceneNode.h> | 
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| 36 |  | 
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| 37 | #include "CameraHandler.h" | 
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| 38 | #include "util/Convert.h" | 
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| 39 | #include "util/Math.h" | 
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| 40 | #include "core/CoreIncludes.h" | 
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| 41 | #include "core/ConfigValueIncludes.h" | 
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| 42 | #include "core/Debug.h" | 
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| 43 | #include "GraphicsEngine.h" | 
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| 44 | #include "core/input/InputManager.h" | 
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| 45 | #include "tools/ParticleInterface.h" | 
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| 46 | #include "RotatingProjectile.h" | 
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| 47 | #include "ParticleProjectile.h" | 
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| 48 | #include "core/XMLPort.h" | 
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| 49 | #include "core/ConsoleCommand.h" | 
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| 50 | #include "network/Host.h" | 
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| 51 | #include "hud/HUD.h" | 
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| 52 |  | 
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| 53 | namespace orxonox | 
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| 54 | { | 
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| 55 |     SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug); | 
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| 56 |     SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User); | 
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| 57 |     SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); | 
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| 58 |     SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); | 
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| 59 |     SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); | 
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| 60 |     SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); | 
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| 61 |     SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); | 
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| 62 |     SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold); | 
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| 63 |     SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug); | 
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| 64 |     SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug); | 
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| 65 |     SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug); | 
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| 66 |  | 
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| 67 |     CreateFactory(SpaceShip); | 
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| 68 |  | 
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| 69 |     SpaceShip* SpaceShip::instance_s; | 
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| 70 |  | 
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| 71 |  | 
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| 72 |     SpaceShip *SpaceShip::getLocalShip(){ | 
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| 73 |       Iterator<SpaceShip> it; | 
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| 74 |       for(it = ObjectList<SpaceShip>::start(); it; ++it){ | 
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| 75 |         if( (it)->myShip_ ) | 
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| 76 |           return *it; | 
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| 77 |       } | 
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| 78 |       return NULL; | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     SpaceShip::SpaceShip() | 
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| 82 |     { | 
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| 83 |         RegisterObject(SpaceShip); | 
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| 84 |  | 
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| 85 |         this->setRotationAxis(1, 0, 0); | 
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| 86 |         this->setStatic(false); | 
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| 87 |  | 
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| 88 |         this->zeroRadian_ = 0; | 
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| 89 |         this->maxSideAndBackSpeed_ = 0; | 
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| 90 |         this->maxSpeed_ = 0; | 
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| 91 |         this->maxRotation_ = 0; | 
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| 92 |         this->translationAcceleration_ = 0; | 
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| 93 |         this->rotationAcceleration_ = 0; | 
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| 94 |         this->translationDamping_ = 0; | 
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| 95 |         this->rotationDamping_ = 0; | 
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| 96 |         this->maxRotationRadian_ = 0; | 
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| 97 |         this->rotationAccelerationRadian_ = 0; | 
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| 98 |         this->rotationDampingRadian_ = 0; | 
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| 99 |  | 
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| 100 |         this->cam_ = 0; | 
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| 101 |         this->tt1_ = 0; | 
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| 102 |         this->tt2_ = 0; | 
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| 103 |  | 
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| 104 |         this->redNode_ = 0; | 
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| 105 |         this->greenNode_ = 0; | 
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| 106 |         this->blinkTime_ = 0; | 
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| 107 |  | 
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| 108 |         this->timeToReload_ = 0; | 
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| 109 |  | 
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| 110 |         this->setMouseEventCallback_ = false; | 
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| 111 |         this->bLMousePressed_ = false; | 
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| 112 |         this->bRMousePressed_ = false; | 
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| 113 |         this->mouseXRotation_ = 0; | 
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| 114 |         this->mouseYRotation_ = 0; | 
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| 115 |         this->mouseX_ = 0; | 
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| 116 |         this->mouseY_ = 0; | 
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| 117 |         this->myShip_ = false; | 
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| 118 |  | 
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| 119 |         this->registerAllVariables(); | 
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| 120 |  | 
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| 121 |         SpaceShip::instance_s = this; | 
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| 122 |  | 
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| 123 |         this->setConfigValues(); | 
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| 124 |  | 
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| 125 |         this->initialDir_ = Vector3(1.0, 0.0, 0.0); | 
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| 126 |         this->currentDir_ = initialDir_; | 
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| 127 |         this->initialOrth_ = Vector3(0.0, 0.0, 1.0); | 
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| 128 |         this->currentOrth_ = initialOrth_; | 
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| 129 |  | 
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| 130 |         this->camName_ = this->getName() + "CamNode"; | 
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| 131 |  | 
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| 132 |         this->teamNr_ = 0; | 
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| 133 |         this->health_ = 100; | 
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| 134 |  | 
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| 135 |         COUT(3) << "Info: SpaceShip was loaded" << std::endl; | 
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| 136 |     } | 
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| 137 |  | 
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| 138 |     SpaceShip::~SpaceShip() | 
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| 139 |     { | 
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| 140 |         if (this->isInitialized()) | 
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| 141 |         { | 
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| 142 |             if (this->tt1_) | 
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| 143 |                 delete this->tt1_; | 
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| 144 |             if (this->tt2_) | 
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| 145 |                 delete this->tt2_; | 
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| 146 |  | 
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| 147 |             if (setMouseEventCallback_) | 
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| 148 |                 InputManager::removeMouseHandler("SpaceShip"); | 
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| 149 |  | 
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| 150 |             if (this->cam_) | 
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| 151 |                 delete this->cam_; | 
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| 152 |  | 
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| 153 |             if (!this->myShip_) | 
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| 154 |                 HUD::getSingleton().removeRadarObject(this); | 
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| 155 |         } | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     bool SpaceShip::create(){ | 
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| 159 |       if(!myShip_){ | 
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| 160 |         if(network::Host::running() && objectID == network::Host::getShipID()) | 
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| 161 |           myShip_=true; | 
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| 162 |         else | 
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| 163 |           HUD::getSingleton().addRadarObject(this, this->getProjectileColour()); | 
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| 164 |       } | 
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| 165 |       if(Model::create()) | 
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| 166 |         this->init(); | 
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| 167 |       else | 
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| 168 |         return false; | 
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| 169 |       return true; | 
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| 170 |     } | 
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| 171 |  | 
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| 172 |     void SpaceShip::registerAllVariables(){ | 
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| 173 |       registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 ); | 
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| 174 |       registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1); | 
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| 175 |       registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1); | 
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| 176 |       registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1); | 
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| 177 |       registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1); | 
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| 178 |       registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1); | 
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| 179 |       registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1); | 
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| 180 |       registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1); | 
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| 181 |       registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1); | 
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| 182 |       registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1); | 
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| 183 |  | 
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| 184 |     } | 
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| 185 |  | 
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| 186 |     void SpaceShip::init() | 
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| 187 |     { | 
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| 188 |         // START CREATING THRUSTER | 
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| 189 |         this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low); | 
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| 190 |         this->tt1_->createNewEmitter(); | 
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| 191 |         this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir()); | 
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| 192 |         this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1)); | 
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| 193 |         this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1)); | 
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| 194 |         this->tt1_->setSpeedFactor(3.0); | 
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| 195 |  | 
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| 196 |         Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a"); | 
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| 197 |         node2a->setInheritScale(false); | 
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| 198 |         node2a->setScale(1, 1, 1); | 
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| 199 |         tt1_->addToSceneNode(node2a); | 
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| 200 |  | 
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| 201 |         this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal); | 
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| 202 |         this->tt2_->createNewEmitter(); | 
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| 203 |         this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0)); | 
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| 204 |         this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2)); | 
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| 205 |         this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2)); | 
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| 206 |  | 
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| 207 |         Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b"); | 
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| 208 |         node2b->setInheritScale(false); | 
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| 209 |         node2b->setScale(0.5, 0.5, 0.5); | 
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| 210 |         tt2_->addToSceneNode(node2b); | 
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| 211 |         // END CREATING THRUSTER | 
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| 212 |  | 
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| 213 |         // START CREATING BLINKING LIGHTS | 
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| 214 |         this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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| 215 |         this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1); | 
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| 216 |  | 
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| 217 |         this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3)); | 
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| 218 |         this->redNode_->setInheritScale(false); | 
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| 219 |         this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3)); | 
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| 220 |         this->greenNode_->setInheritScale(false); | 
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| 221 |  | 
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| 222 |         this->redNode_->attachObject(this->redBillboard_.getBillboardSet()); | 
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| 223 |         this->redNode_->setScale(0.3, 0.3, 0.3); | 
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| 224 |  | 
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| 225 |         this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet()); | 
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| 226 |         this->greenNode_->setScale(0.3, 0.3, 0.3); | 
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| 227 |         // END CREATING BLINKING LIGHTS | 
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| 228 |  | 
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| 229 |         if (this->isExactlyA(Class(SpaceShip))) | 
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| 230 |         { | 
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| 231 |             // START of testing crosshair | 
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| 232 |             this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); | 
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| 233 |             this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); | 
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| 234 |  | 
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| 235 |             this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0)); | 
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| 236 |             this->chNearNode_->setInheritScale(false); | 
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| 237 |             this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0)); | 
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| 238 |             this->chFarNode_->setInheritScale(false); | 
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| 239 |  | 
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| 240 |             this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet()); | 
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| 241 |             this->chNearNode_->setScale(0.2, 0.2, 0.2); | 
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| 242 |  | 
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| 243 |             this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet()); | 
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| 244 |             this->chFarNode_->setScale(0.4, 0.4, 0.4); | 
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| 245 |         } | 
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| 246 |  | 
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| 247 |         createCamera(); | 
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| 248 |         // END of testing crosshair | 
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| 249 |     } | 
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| 250 |  | 
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| 251 |     void SpaceShip::setConfigValues() | 
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| 252 |     { | 
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| 253 |         SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); | 
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| 254 |         SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds"); | 
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| 255 |         SetConfigValue(testvector_, Vector3()).description("asdfblah"); | 
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| 256 |     } | 
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| 257 |  | 
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| 258 |     void SpaceShip::changedVisibility() | 
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| 259 |     { | 
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| 260 |         Model::changedVisibility(); | 
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| 261 |  | 
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| 262 |         this->tt1_->setEnabled(this->isVisible()); | 
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| 263 |         this->tt2_->setEnabled(this->isVisible()); | 
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| 264 |         this->redBillboard_.setVisible(this->isVisible()); | 
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| 265 |         this->greenBillboard_.setVisible(this->isVisible()); | 
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| 266 |         this->crosshairNear_.setVisible(this->isVisible()); | 
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| 267 |         this->crosshairFar_.setVisible(this->isVisible()); | 
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| 268 |     } | 
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| 269 |  | 
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| 270 |     void SpaceShip::changedActivity() | 
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| 271 |     { | 
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| 272 |         Model::changedActivity(); | 
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| 273 |  | 
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| 274 |         this->tt1_->setEnabled(this->isVisible()); | 
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| 275 |         this->tt2_->setEnabled(this->isVisible()); | 
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| 276 |         this->redBillboard_.setVisible(this->isVisible()); | 
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| 277 |         this->greenBillboard_.setVisible(this->isVisible()); | 
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| 278 |         this->crosshairNear_.setVisible(this->isVisible()); | 
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| 279 |         this->crosshairFar_.setVisible(this->isVisible()); | 
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| 280 |     } | 
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| 281 |  | 
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| 282 |     void SpaceShip::setCamera(const std::string& camera) | 
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| 283 |     { | 
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| 284 |       camName_=camera; | 
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| 285 |       // change camera attributes here, if you want to ;) | 
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| 286 |     } | 
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| 287 |  | 
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| 288 |     void SpaceShip::getFocus(){ | 
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| 289 |       COUT(4) << "requesting focus" << std::endl; | 
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| 290 |       //if(!network::Host::running() || network::Host::getShipID()==objectID) | 
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| 291 |       if(myShip_) | 
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| 292 |         CameraHandler::getInstance()->requestFocus(cam_); | 
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| 293 |  | 
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| 294 |     } | 
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| 295 |  | 
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| 296 |     Camera* SpaceShip::getCamera(){ | 
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| 297 |         return cam_; | 
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| 298 |     } | 
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| 299 |  | 
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| 300 |     void SpaceShip::createCamera(){ | 
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| 301 | //       COUT(4) << "begin camera creation" << std::endl; | 
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| 302 |       this->camNode_ = this->getNode()->createChildSceneNode(camName_); | 
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| 303 |       COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl; | 
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| 304 |       this->camNode_->setPosition(Vector3(-25,0,5)); | 
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| 305 | //      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); | 
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| 306 | //      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1)); | 
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| 307 | //      camNode_->setOrientation(q1*q2); | 
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| 308 |       COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl; | 
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| 309 |       cam_ = new Camera(this->camNode_); | 
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| 310 |  | 
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| 311 |       cam_->setTargetNode(this->getNode()); | 
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| 312 | //        cam->setPosition(Vector3(0,-350,0)); | 
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| 313 | //      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1)); | 
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| 314 | //      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0)); | 
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| 315 |       Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); | 
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| 316 |       Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0)); | 
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| 317 |  | 
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| 318 |        this->camNode_->setOrientation(q2*q1); | 
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| 319 |       //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this | 
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| 320 |       if(myShip_){ | 
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| 321 |         COUT(3) << "requesting focus for camera" << std::endl; | 
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| 322 |         this->setBacksync(true); | 
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| 323 |         //CameraHandler::getInstance()->requestFocus(cam_); | 
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| 324 |         if(this->isExactlyA(Class(SpaceShip))) | 
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| 325 |           getFocus(); | 
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| 326 |       } | 
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| 327 |  | 
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| 328 |     } | 
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| 329 |  | 
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| 330 |     void SpaceShip::setMaxSpeed(float value) | 
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| 331 |     { this->maxSpeed_ = value; } | 
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| 332 |     void SpaceShip::setMaxSideAndBackSpeed(float value) | 
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| 333 |     { this->maxSideAndBackSpeed_ = value; } | 
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| 334 |     void SpaceShip::setMaxRotation(float value) | 
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| 335 |     { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); } | 
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| 336 |     void SpaceShip::setTransAcc(float value) | 
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| 337 |     { this->translationAcceleration_ = value; } | 
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| 338 |     void SpaceShip::setRotAcc(float value) | 
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| 339 |     { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); } | 
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| 340 |     void SpaceShip::setTransDamp(float value) | 
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| 341 |     { this->translationDamping_ = value; } | 
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| 342 |     void SpaceShip::setRotDamp(float value) | 
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| 343 |     { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); } | 
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| 344 |  | 
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| 345 |     /** | 
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| 346 |         @brief XML loading and saving. | 
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| 347 |         @param xmlelement The XML-element | 
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| 348 |         @param loading Loading (true) or saving (false) | 
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| 349 |         @return The XML-element | 
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| 350 |     */ | 
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| 351 |     void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 352 |     { | 
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| 353 |         Model::XMLPort(xmlelement, mode); | 
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| 354 |  | 
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| 355 |         XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode); | 
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| 356 |         XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode); | 
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| 357 |         XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode); | 
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| 358 |         XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode); | 
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| 359 |         XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode); | 
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| 360 |         XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode); | 
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| 361 |         XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode); | 
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| 362 |         XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode); | 
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| 363 |  | 
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| 364 |         myShip_=true; //TODO: this is a hack | 
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| 365 |         SpaceShip::create(); | 
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| 366 |         /*if (this->isExactlyA(Class(SpaceShip))) | 
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| 367 |             getFocus();*/ | 
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| 368 |     } | 
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| 369 |  | 
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| 370 |     int sgn(float x) | 
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| 371 |     { | 
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| 372 |         if (x >= 0) | 
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| 373 |             return 1; | 
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| 374 |         else | 
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| 375 |             return -1; | 
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| 376 |     } | 
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| 377 |  | 
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| 378 |     std::string SpaceShip::whereAmI() { | 
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| 379 |         return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x) | 
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| 380 |         + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y) | 
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| 381 |         + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z); | 
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| 382 |     } | 
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| 383 |  | 
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| 384 |     void SpaceShip::tick(float dt) | 
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| 385 |     { | 
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| 386 |         if (!this->isActive()) | 
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| 387 |             return; | 
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| 388 |  | 
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| 389 |         currentDir_ = getOrientation()*initialDir_; | 
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| 390 |                 currentOrth_ = getOrientation()*initialOrth_; | 
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| 391 |  | 
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| 392 |         if (this->cam_) | 
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| 393 |             this->cam_->tick(dt); | 
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| 394 |  | 
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| 395 |         if (this->redNode_ && this->greenNode_) | 
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| 396 |         { | 
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| 397 |             this->blinkTime_ += dt; | 
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| 398 |             float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0); | 
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| 399 |             float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0); | 
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| 400 |             this->redNode_->setScale(redScale, redScale, redScale); | 
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| 401 |             this->greenNode_->setScale(greenScale, greenScale, greenScale); | 
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| 402 |         } | 
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| 403 |  | 
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| 404 |         if (this->timeToReload_ > 0) | 
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| 405 |             this->timeToReload_ -= dt; | 
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| 406 |         else | 
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| 407 |             this->timeToReload_ = 0; | 
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| 408 |  | 
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| 409 |         if (this->bLMousePressed_ && this->timeToReload_ <= 0) | 
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| 410 |         { | 
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| 411 |  | 
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| 412 |             BillboardProjectile* projectile = new ParticleProjectile(this); | 
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| 413 |             projectile->setColour(this->getProjectileColour()); | 
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| 414 |             projectile->create(); | 
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| 415 |             if (projectile->classID == 0) | 
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| 416 |             { | 
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| 417 |               COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output | 
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| 418 |             } | 
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| 419 |  | 
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| 420 |             projectile->setBacksync(true); | 
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| 421 |             this->timeToReload_ = this->reloadTime_; | 
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| 422 |         } | 
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| 423 |  | 
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| 424 |  | 
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| 425 |         // ##################################### | 
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| 426 |         // ############# STEERING ############## | 
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| 427 |         // ##################################### | 
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| 428 |  | 
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| 429 |         if (this->velocity_.x > this->maxSpeed_) | 
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| 430 |             this->velocity_.x = this->maxSpeed_; | 
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| 431 |         if (this->velocity_.x < -this->maxSideAndBackSpeed_) | 
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| 432 |             this->velocity_.x = -this->maxSideAndBackSpeed_; | 
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| 433 |         if (this->velocity_.y > this->maxSideAndBackSpeed_) | 
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| 434 |             this->velocity_.y = this->maxSideAndBackSpeed_; | 
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| 435 |         if (this->velocity_.y < -this->maxSideAndBackSpeed_) | 
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| 436 |             this->velocity_.y = -this->maxSideAndBackSpeed_; | 
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| 437 |         if (this->rotationRate_ > this->maxRotationRadian_) | 
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| 438 |             this->rotationRate_ = this->maxRotationRadian_; | 
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| 439 |         if (this->rotationRate_ < -this->maxRotationRadian_) | 
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| 440 |             this->rotationRate_ = -this->maxRotationRadian_; | 
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| 441 |  | 
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| 442 |         if (this->acceleration_.x == 0) | 
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| 443 |         { | 
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| 444 |             if (this->velocity_.x > 0) | 
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| 445 |             { | 
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| 446 |                 this->velocity_.x -= (this->translationDamping_ * dt); | 
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| 447 |                 if (this->velocity_.x < 0) | 
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| 448 |                     this->velocity_.x = 0; | 
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| 449 |             } | 
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| 450 |             else if (this->velocity_.x < 0) | 
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| 451 |             { | 
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| 452 |                 this->velocity_.x += (this->translationDamping_ * dt); | 
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| 453 |                 if (this->velocity_.x > 0) | 
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| 454 |                     this->velocity_.x = 0; | 
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| 455 |             } | 
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| 456 |         } | 
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| 457 |  | 
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| 458 |         if (this->acceleration_.y == 0) | 
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| 459 |         { | 
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| 460 |             if (this->velocity_.y > 0) | 
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| 461 |             { | 
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| 462 |                 this->velocity_.y -= (this->translationDamping_ * dt); | 
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| 463 |                 if (this->velocity_.y < 0) | 
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| 464 |                     this->velocity_.y = 0; | 
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| 465 |             } | 
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| 466 |             else if (this->velocity_.y < 0) | 
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| 467 |             { | 
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| 468 |                 this->velocity_.y += (this->translationDamping_ * dt); | 
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| 469 |                 if (this->velocity_.y > 0) | 
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| 470 |                     this->velocity_.y = 0; | 
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| 471 |             } | 
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| 472 |         } | 
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| 473 |  | 
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| 474 |         if (this->momentum_ == this->zeroRadian_) | 
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| 475 |         { | 
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| 476 |             if (this->rotationRate_ > this->zeroRadian_) | 
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| 477 |             { | 
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| 478 |                 this->rotationRate_ -= (this->rotationDampingRadian_ * dt); | 
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| 479 |                 if (this->rotationRate_ < this->zeroRadian_) | 
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| 480 |                     this->rotationRate_ = 0; | 
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| 481 |             } | 
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| 482 |             else if (this->rotationRate_ < this->zeroRadian_) | 
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| 483 |             { | 
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| 484 |                 this->rotationRate_ += (this->rotationDampingRadian_ * dt); | 
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| 485 |                 if (this->rotationRate_ > this->zeroRadian_) | 
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| 486 |                     this->rotationRate_ = 0; | 
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| 487 |             } | 
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| 488 |         } | 
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| 489 |  | 
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| 490 |  | 
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| 491 |         WorldEntity::tick(dt); | 
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| 492 |  | 
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| 493 |         this->roll(this->mouseXRotation_ * dt); | 
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| 494 |         if (this->bInvertYAxis_) | 
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| 495 |             this->yaw(Radian(-this->mouseYRotation_ * dt)); | 
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| 496 |         else | 
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| 497 |             this->yaw(Radian(this->mouseYRotation_ * dt)); | 
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| 498 |  | 
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| 499 |         if (this->acceleration_.x > 0) | 
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| 500 |         { | 
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| 501 |             this->tt1_->setEnabled(true); | 
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| 502 |             this->tt2_->setEnabled(true); | 
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| 503 |         } | 
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| 504 |         else | 
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| 505 |         { | 
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| 506 |             this->tt1_->setEnabled(false); | 
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| 507 |             this->tt2_->setEnabled(false); | 
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| 508 |         } | 
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| 509 |  | 
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| 510 |         if( myShip_ ) | 
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| 511 |         { | 
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| 512 |           COUT(5) << "steering our ship: " << objectID << std::endl; | 
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| 513 |           this->acceleration_.x = 0; | 
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| 514 |           this->acceleration_.y = 0; | 
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| 515 |           this->momentum_ = 0; | 
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| 516 |           this->mouseXRotation_ = Radian(0); | 
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| 517 |           this->mouseYRotation_ = Radian(0); | 
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| 518 |         }/*else | 
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| 519 |           COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/ | 
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| 520 |  | 
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| 521 |           this->bLMousePressed_ = false; | 
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| 522 |     } | 
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| 523 |  | 
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| 524 |     void SpaceShip::movePitch(float val) | 
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| 525 |     {   getLocalShip()->setMovePitch(val);   } | 
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| 526 |     void SpaceShip::moveYaw(float val) | 
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| 527 |     {   getLocalShip()->setMoveYaw(val);   } | 
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| 528 |     void SpaceShip::moveRoll(float val) | 
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| 529 |     {   getLocalShip()->setMoveRoll(val);   } | 
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| 530 |     void SpaceShip::moveLongitudinal(float val) | 
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| 531 |     {   getLocalShip()->setMoveLongitudinal(val);   } | 
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| 532 |     void SpaceShip::moveLateral(float val) | 
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| 533 |     {   getLocalShip()->setMoveLateral(val);   } | 
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| 534 |     void SpaceShip::fire() | 
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| 535 |     {   getLocalShip()->doFire();   } | 
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| 536 |  | 
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| 537 |     void SpaceShip::setMovePitch(float val) | 
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| 538 |     { | 
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| 539 |         val = -val * val * sgn(val) * this->rotationAcceleration_; | 
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| 540 |         if (val > this->maxRotation_) | 
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| 541 |             val = this->maxRotation_; | 
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| 542 |         if (val < -this->maxRotation_) | 
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| 543 |             val = -this->maxRotation_; | 
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| 544 |         this->mouseYRotation_ = Radian(val); | 
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| 545 |     } | 
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| 546 |  | 
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| 547 |     void SpaceShip::setMoveYaw(float val) | 
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| 548 |     { | 
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| 549 |         val = -val * val * sgn(val) * this->rotationAcceleration_; | 
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| 550 |         if (val > this->maxRotation_) | 
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| 551 |             val = this->maxRotation_; | 
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| 552 |         if (val < -this->maxRotation_) | 
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| 553 |             val = -this->maxRotation_; | 
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| 554 |         this->mouseXRotation_ = Radian(val); | 
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| 555 |     } | 
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| 556 |  | 
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| 557 |     void SpaceShip::setMoveRoll(float val) | 
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| 558 |     { | 
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| 559 |         this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val); | 
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| 560 |         //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl; | 
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| 561 |     } | 
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| 562 |  | 
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| 563 |     void SpaceShip::setMoveLongitudinal(float val) | 
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| 564 |     { | 
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| 565 |         this->acceleration_.x = this->translationAcceleration_ * val; | 
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| 566 |     } | 
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| 567 |  | 
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| 568 |     void SpaceShip::setMoveLateral(float val) | 
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| 569 |     { | 
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| 570 |         this->acceleration_.y = -this->translationAcceleration_ * val; | 
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| 571 |     } | 
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| 572 |  | 
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| 573 |     void SpaceShip::doFire() | 
|---|
| 574 |     { | 
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| 575 |         this->bLMousePressed_ = true; | 
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| 576 |     } | 
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| 577 | } | 
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