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source: code/branches/network/src/orxonox/objects/SpaceShip.cc @ 1481

Last change on this file since 1481 was 1481, checked in by dumenim, 16 years ago

checked for nullpointer in popGamestate

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/InputManager.h"
45#include "particle/ParticleInterface.h"
46#include "Projectile.h"
47#include "RotatingProjectile.h"
48#include "core/XMLPort.h"
49#include "core/ConsoleCommand.h"
50#include "network/Client.h"
51#include "hud/HUD.h"
52
53namespace orxonox
54{
55    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
56    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
57    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
58    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
64    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
65    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
66
67    CreateFactory(SpaceShip);
68
69    SpaceShip* SpaceShip::instance_s;
70
71    SpaceShip *SpaceShip::getLocalShip(){
72      Iterator<SpaceShip> it;
73      for(it = ObjectList<SpaceShip>::start(); it; ++it){
74        if( (it)->myShip_ )
75          return *it;
76      }
77      return NULL;
78    }
79
80    SpaceShip::SpaceShip() :
81      //testvector_(0,0,0),
82      //bInvertYAxis_(false),
83      setMouseEventCallback_(false),
84      bLMousePressed_(false),
85      bRMousePressed_(false),
86      camNode_(0),
87      cam_(0),
88      camName_("CamNode"),
89      tt_(0),
90      redNode_(0),
91      greenNode_(0),
92      blinkTime_(0.0f),
93      chNearNode_(0),
94      chFarNode_(0),
95      timeToReload_(0.0f),
96      //reloadTime_(0.0f),
97      maxSideAndBackSpeed_(0.0f),
98      maxSpeed_(0.0f),
99      maxRotation_(0.0f),
100      translationAcceleration_(0.0f),
101      rotationAcceleration_(0.0f),
102      translationDamping_(0.0f),
103      rotationDamping_(0.0f),
104      maxRotationRadian_(0),
105      rotationAccelerationRadian_(0),
106      rotationDampingRadian_(0),
107      zeroRadian_(0),
108      mouseXRotation_(0),
109      mouseYRotation_(0),
110      mouseX_(0.0f),
111      mouseY_(0.0f),
112      emitterRate_(0.0f),
113      myShip_(false),
114      teamNr_(0),
115      health_(100)
116    {
117        RegisterObject(SpaceShip);
118        this->registerAllVariables();
119
120        SpaceShip::instance_s = this;
121
122        this->setConfigValues();
123
124        initialDir_ = Vector3(1.0, 0.0, 0.0);
125        currentDir_ = initialDir_;
126        initialOrth_ = Vector3(0.0, 0.0, 1.0);
127        currentOrth_ = initialOrth_;
128
129        this->camName_ = this->getName() + "CamNode";
130
131        this->setRotationAxis(1, 0, 0);
132        this->setStatic(false);
133
134        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
135    }
136
137    SpaceShip::~SpaceShip()
138    {
139        if (this->tt_)
140            delete this->tt_;
141        if(setMouseEventCallback_)
142          InputManager::removeMouseHandler("SpaceShip");
143        if (this->cam_)
144          delete this->cam_;
145    }
146
147    bool SpaceShip::create(){
148      if(!myShip_){
149        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
150          myShip_=true;
151        else
152          HUD::getSingleton().addRadarObject(this->getNode(), 3);
153      }
154      if(Model::create())
155        this->init();
156      else
157        return false;
158      return true;
159    }
160
161    void SpaceShip::registerAllVariables(){
162      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
163      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
164      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
165      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
166      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
167      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
168      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
169      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
170      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
171      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
172
173    }
174
175    void SpaceShip::init()
176    {
177        // START CREATING THRUSTER
178        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
179        this->tt_->getParticleSystem()->setParameter("local_space","true");
180        this->tt_->newEmitter();
181/*
182        this->tt_->setDirection(Vector3(0,0,1));
183        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
184        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
185*/
186        this->tt_->setDirection(Vector3(-1,0,0));
187        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
188        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
189        this->tt_->setVelocity(50);
190
191        emitterRate_ = tt_->getRate();
192
193        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
194        node2->setInheritScale(false);
195        tt_->addToSceneNode(node2);
196        // END CREATING THRUSTER
197
198        // START CREATING BLINKING LIGHTS
199        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
200        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
201
202        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
203        this->redNode_->setInheritScale(false);
204        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
205        this->greenNode_->setInheritScale(false);
206
207        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
208        this->redNode_->setScale(0.3, 0.3, 0.3);
209
210        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
211        this->greenNode_->setScale(0.3, 0.3, 0.3);
212        // END CREATING BLINKING LIGHTS
213
214        if (this->isExactlyA(Class(SpaceShip)))
215        {
216            // START of testing crosshair
217            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
218            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
219
220            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
221            this->chNearNode_->setInheritScale(false);
222            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
223            this->chFarNode_->setInheritScale(false);
224
225            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
226            this->chNearNode_->setScale(0.2, 0.2, 0.2);
227
228            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
229            this->chFarNode_->setScale(0.4, 0.4, 0.4);
230        }
231
232        createCamera();
233        // END of testing crosshair
234    }
235
236    void SpaceShip::setConfigValues()
237    {
238        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
239        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
240        SetConfigValue(testvector_, Vector3()).description("asdfblah");
241    }
242
243    void SpaceShip::setCamera(const std::string& camera)
244    {
245      camName_=camera;
246      // change camera attributes here, if you want to ;)
247    }
248
249    void SpaceShip::getFocus(){
250      COUT(4) << "requesting focus" << std::endl;
251      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
252        CameraHandler::getInstance()->requestFocus(cam_);
253
254    }
255
256    Camera* SpaceShip::getCamera(){
257        return cam_;
258    }
259
260    void SpaceShip::createCamera(){
261//       COUT(4) << "begin camera creation" << std::endl;
262      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
263      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
264      this->camNode_->setPosition(Vector3(-50,0,10));
265//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
266//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
267//      camNode_->setOrientation(q1*q2);
268      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
269      cam_ = new Camera(this->camNode_);
270
271      cam_->setTargetNode(this->getNode());
272//        cam->setPosition(Vector3(0,-350,0));
273      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
274      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
275      camNode_->setOrientation(q2*q1);
276      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
277        this->setBacksync(true);
278        CameraHandler::getInstance()->requestFocus(cam_);
279      }
280
281    }
282
283    void SpaceShip::setMaxSpeed(float value)
284    { this->maxSpeed_ = value; }
285    void SpaceShip::setMaxSideAndBackSpeed(float value)
286    { this->maxSideAndBackSpeed_ = value; }
287    void SpaceShip::setMaxRotation(float value)
288    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
289    void SpaceShip::setTransAcc(float value)
290    { this->translationAcceleration_ = value; }
291    void SpaceShip::setRotAcc(float value)
292    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
293    void SpaceShip::setTransDamp(float value)
294    { this->translationDamping_ = value; }
295    void SpaceShip::setRotDamp(float value)
296    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
297
298    /**
299        @brief XML loading and saving.
300        @param xmlelement The XML-element
301        @param loading Loading (true) or saving (false)
302        @return The XML-element
303    */
304    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
305    {
306        Model::XMLPort(xmlelement, mode);
307
308        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
309        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
310        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
311        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
312        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
313        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
314        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
315        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
316        myShip_=true; // TODO: this is only a hack
317        SpaceShip::create();
318        getFocus();
319    }
320
321    int sgn(float x)
322    {
323        if (x >= 0)
324            return 1;
325        else
326            return -1;
327    }
328
329    std::string SpaceShip::whereAmI() {
330        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
331        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
332        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
333    }
334
335    Vector3 SpaceShip::getDir() {
336        return currentDir_;
337    }
338
339    Vector3 SpaceShip::getOrth(){
340        return currentOrth_;
341    }
342
343    float SpaceShip::getMaxSpeed() { return maxSpeed_; }
344
345    void SpaceShip::tick(float dt)
346    {
347        currentDir_ = getOrientation()*initialDir_;
348                currentOrth_ = getOrientation()*initialOrth_;
349
350        if (this->cam_)
351            this->cam_->tick(dt);
352
353        if (this->redNode_ && this->greenNode_)
354        {
355            this->blinkTime_ += dt;
356            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
357            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
358            this->redNode_->setScale(redScale, redScale, redScale);
359            this->greenNode_->setScale(greenScale, greenScale, greenScale);
360        }
361
362        if (this->timeToReload_ > 0)
363            this->timeToReload_ -= dt;
364        else
365            this->timeToReload_ = 0;
366
367        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
368        {
369
370            Projectile *p;
371            if (this->isExactlyA(Class(SpaceShip)))
372                p = new RotatingProjectile(this);
373            else
374                p = new Projectile(this);
375            p->setColour(this->getProjectileColour());
376            p->create();
377            if(p->classID==0)
378              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
379
380            p->setBacksync(true);
381            this->timeToReload_ = this->reloadTime_;
382        }
383
384
385        // #####################################
386        // ############# STEERING ##############
387        // #####################################
388
389        if (this->velocity_.x > this->maxSpeed_)
390            this->velocity_.x = this->maxSpeed_;
391        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
392            this->velocity_.x = -this->maxSideAndBackSpeed_;
393        if (this->velocity_.y > this->maxSideAndBackSpeed_)
394            this->velocity_.y = this->maxSideAndBackSpeed_;
395        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
396            this->velocity_.y = -this->maxSideAndBackSpeed_;
397        if (this->rotationRate_ > this->maxRotationRadian_)
398            this->rotationRate_ = this->maxRotationRadian_;
399        if (this->rotationRate_ < -this->maxRotationRadian_)
400            this->rotationRate_ = -this->maxRotationRadian_;
401
402        if (this->acceleration_.x == 0)
403        {
404            if (this->velocity_.x > 0)
405            {
406                this->velocity_.x -= (this->translationDamping_ * dt);
407                if (this->velocity_.x < 0)
408                    this->velocity_.x = 0;
409            }
410            else if (this->velocity_.x < 0)
411            {
412                this->velocity_.x += (this->translationDamping_ * dt);
413                if (this->velocity_.x > 0)
414                    this->velocity_.x = 0;
415            }
416        }
417
418        if (this->acceleration_.y == 0)
419        {
420            if (this->velocity_.y > 0)
421            {
422                this->velocity_.y -= (this->translationDamping_ * dt);
423                if (this->velocity_.y < 0)
424                    this->velocity_.y = 0;
425            }
426            else if (this->velocity_.y < 0)
427            {
428                this->velocity_.y += (this->translationDamping_ * dt);
429                if (this->velocity_.y > 0)
430                    this->velocity_.y = 0;
431            }
432        }
433
434        if (this->momentum_ == this->zeroRadian_)
435        {
436            if (this->rotationRate_ > this->zeroRadian_)
437            {
438                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
439                if (this->rotationRate_ < this->zeroRadian_)
440                    this->rotationRate_ = 0;
441            }
442            else if (this->rotationRate_ < this->zeroRadian_)
443            {
444                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
445                if (this->rotationRate_ > this->zeroRadian_)
446                    this->rotationRate_ = 0;
447            }
448        }
449
450
451        WorldEntity::tick(dt);
452
453        this->roll(this->mouseXRotation_ * dt);
454        if (this->bInvertYAxis_)
455            this->yaw(Radian(-this->mouseYRotation_ * dt));
456        else
457            this->yaw(Radian(this->mouseYRotation_ * dt));
458
459        if (this->acceleration_.x > 0)
460            this->tt_->setRate(emitterRate_);
461        else
462            this->tt_->setRate(0);
463
464        if( myShip_ )
465        {
466          COUT(4) << "steering our ship: " << objectID << std::endl;
467          this->acceleration_.x = 0;
468          this->acceleration_.y = 0;
469          this->momentum_ = 0;
470          this->mouseXRotation_ = Radian(0);
471          this->mouseYRotation_ = Radian(0);
472          this->bLMousePressed_ = false;
473        }/*else
474          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
475    }
476
477    void SpaceShip::movePitch(float val)
478    {   getLocalShip()->setMovePitch(val);   }
479    void SpaceShip::moveYaw(float val)
480    {   getLocalShip()->setMoveYaw(val);   }
481    void SpaceShip::moveRoll(float val)
482    {   getLocalShip()->setMoveRoll(val);   }
483    void SpaceShip::moveLongitudinal(float val)
484    {   getLocalShip()->setMoveLongitudinal(val);   }
485    void SpaceShip::moveLateral(float val)
486    {   getLocalShip()->setMoveLateral(val);   }
487    void SpaceShip::fire()
488    {   getLocalShip()->doFire();   }
489
490    void SpaceShip::setMovePitch(float val)
491    {
492        val = -val * val * sgn(val) * this->rotationAcceleration_;
493        if (val > this->maxRotation_)
494            val = this->maxRotation_;
495        if (val < -this->maxRotation_)
496            val = -this->maxRotation_;
497        this->mouseYRotation_ = Radian(val);
498    }
499
500    void SpaceShip::setMoveYaw(float val)
501    {
502        val = -val * val * sgn(val) * this->rotationAcceleration_;
503        if (val > this->maxRotation_)
504            val = this->maxRotation_;
505        if (val < -this->maxRotation_)
506            val = -this->maxRotation_;
507        this->mouseXRotation_ = Radian(val);
508    }
509
510    void SpaceShip::setMoveRoll(float val)
511    {
512        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
513        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
514    }
515
516    void SpaceShip::setMoveLongitudinal(float val)
517    {
518        this->acceleration_.x = this->translationAcceleration_ * val;
519    }
520
521    void SpaceShip::setMoveLateral(float val)
522    {
523        this->acceleration_.y = -this->translationAcceleration_ * val;
524    }
525
526    void SpaceShip::doFire()
527    {
528        this->bLMousePressed_ = true;
529    }
530}
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