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source: code/branches/network/src/orxonox/objects/SpaceShip.cc @ 1443

Last change on this file since 1443 was 1443, checked in by scheusso, 16 years ago

the client stops now when conenction establishment fails —- testing with spaceship

File size: 19.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/InputManager.h"
45#include "particle/ParticleInterface.h"
46#include "Projectile.h"
47#include "core/XMLPort.h"
48#include "core/ConsoleCommand.h"
49#include "network/Client.h"
50
51namespace orxonox
52{
53    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
54    ConsoleCommand(SpaceShip, whereAmI, AccessLevel::User, true);
55    ConsoleCommand(SpaceShip, moveLongitudinal, AccessLevel::User, true).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
56    ConsoleCommand(SpaceShip, moveLateral, AccessLevel::User, true).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
57    ConsoleCommand(SpaceShip, moveYaw, AccessLevel::User, true).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
58    ConsoleCommand(SpaceShip, movePitch, AccessLevel::User, true).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
59    ConsoleCommand(SpaceShip, moveRoll, AccessLevel::User, true).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
60    ConsoleCommand(SpaceShip, fire, AccessLevel::User, true).setKeybindMode(KeybindMode::OnHold);
61    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
62    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
63    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
64
65    CreateFactory(SpaceShip);
66
67    SpaceShip* SpaceShip::instance_s;
68
69    SpaceShip *SpaceShip::getLocalShip(){
70      Iterator<SpaceShip> it;
71      for(it = ObjectList<SpaceShip>::start(); it; ++it){
72        if( (it)->myShip_ )
73          return *it;
74      }
75      return NULL;
76    }
77
78    SpaceShip::SpaceShip() :
79      //testvector_(0,0,0),
80      //bInvertYAxis_(false),
81      setMouseEventCallback_(false),
82      bLMousePressed_(false),
83      bRMousePressed_(false),
84      camNode_(0),
85      cam_(0),
86      camName_("CamNode"),
87      tt_(0),
88      redNode_(0),
89      greenNode_(0),
90      blinkTime_(0.0f),
91      chNearNode_(0),
92      chFarNode_(0),
93      timeToReload_(0.0f),
94      //reloadTime_(0.0f),
95      maxSideAndBackSpeed_(0.0f),
96      maxSpeed_(0.0f),
97      maxRotation_(0.0f),
98      translationAcceleration_(0.0f),
99      rotationAcceleration_(0.0f),
100      translationDamping_(0.0f),
101      rotationDamping_(0.0f),
102      maxRotationRadian_(0),
103      rotationAccelerationRadian_(0),
104      rotationDampingRadian_(0),
105      zeroRadian_(0),
106      mouseXRotation_(0),
107      mouseYRotation_(0),
108      mouseX_(0.0f),
109      mouseY_(0.0f),
110      emitterRate_(0.0f),
111      myShip_(false)
112    {
113        RegisterObject(SpaceShip);
114        this->registerAllVariables();
115
116        SpaceShip::instance_s = this;
117
118        this->setConfigValues();
119
120        initialDir_ = Vector3(1.0, 0.0, 0.0);
121        currentDir_ = initialDir_;
122        initialOrth_ = Vector3(0.0, 0.0, 1.0);
123        currentOrth_ = initialOrth_;
124
125        this->setRotationAxis(1, 0, 0);
126        this->setStatic(false);
127
128        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
129    }
130
131    SpaceShip::~SpaceShip()
132    {
133        if (this->tt_)
134            delete this->tt_;
135        if(setMouseEventCallback_)
136          InputManager::removeMouseHandler("SpaceShip");
137        if (this->cam_)
138          delete this->cam_;
139    }
140
141    bool SpaceShip::create(){
142      if(!myShip_){
143        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
144          myShip_=true;
145      }
146      if(Model::create())
147        this->init();
148      else
149        return false;
150      return true;
151    }
152
153    void SpaceShip::registerAllVariables(){
154      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
155      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
156      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
157      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
158      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
159      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
160      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
161      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
162      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
163      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
164
165    }
166
167    void SpaceShip::init()
168    {
169        // START CREATING THRUSTER
170        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
171        this->tt_->getParticleSystem()->setParameter("local_space","true");
172        this->tt_->newEmitter();
173/*
174        this->tt_->setDirection(Vector3(0,0,1));
175        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
176        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
177*/
178        this->tt_->setDirection(Vector3(-1,0,0));
179        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
180        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
181        this->tt_->setVelocity(50);
182
183        emitterRate_ = tt_->getRate();
184
185        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
186        node2->setInheritScale(false);
187        tt_->addToSceneNode(node2);
188        // END CREATING THRUSTER
189
190        // START CREATING BLINKING LIGHTS
191        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
192        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
193
194        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
195        this->redNode_->setInheritScale(false);
196        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
197        this->greenNode_->setInheritScale(false);
198
199        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
200        this->redNode_->setScale(0.3, 0.3, 0.3);
201
202        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
203        this->greenNode_->setScale(0.3, 0.3, 0.3);
204        // END CREATING BLINKING LIGHTS
205
206        // START of testing crosshair
207        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
208        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
209
210        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
211        this->chNearNode_->setInheritScale(false);
212        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
213        this->chFarNode_->setInheritScale(false);
214
215        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
216        this->chNearNode_->setScale(0.2, 0.2, 0.2);
217
218        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
219        this->chFarNode_->setScale(0.4, 0.4, 0.4);
220
221        createCamera();
222        // END of testing crosshair
223    }
224
225    void SpaceShip::setConfigValues()
226    {
227        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
228        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
229        SetConfigValue(testvector_, Vector3()).description("asdfblah");
230    }
231
232    void SpaceShip::setCamera(const std::string& camera)
233    {
234      camName_=camera;
235      // change camera attributes here, if you want to ;)
236    }
237
238    void SpaceShip::getFocus(){
239      COUT(4) << "requesting focus" << std::endl;
240      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
241        CameraHandler::getInstance()->requestFocus(cam_);
242
243    }
244
245    Camera* SpaceShip::getCamera(){
246        return cam_;
247    }
248
249    void SpaceShip::createCamera(){
250//       COUT(4) << "begin camera creation" << std::endl;
251      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
252      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
253      this->camNode_->setPosition(Vector3(-50,0,10));
254//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
255//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
256//      camNode_->setOrientation(q1*q2);
257      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
258      cam_ = new Camera(this->camNode_);
259
260      cam_->setTargetNode(this->getNode());
261//        cam->setPosition(Vector3(0,-350,0));
262      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
263      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
264      camNode_->setOrientation(q2*q1);
265      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
266        this->setBacksync(true);
267        CameraHandler::getInstance()->requestFocus(cam_);
268      }
269
270    }
271
272    void SpaceShip::setMaxSpeed(float value)
273    { this->maxSpeed_ = value; }
274    void SpaceShip::setMaxSideAndBackSpeed(float value)
275    { this->maxSideAndBackSpeed_ = value; }
276    void SpaceShip::setMaxRotation(float value)
277    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
278    void SpaceShip::setTransAcc(float value)
279    { this->translationAcceleration_ = value; }
280    void SpaceShip::setRotAcc(float value)
281    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
282    void SpaceShip::setTransDamp(float value)
283    { this->translationDamping_ = value; }
284    void SpaceShip::setRotDamp(float value)
285    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
286
287    /**
288        @brief XML loading and saving.
289        @param xmlelement The XML-element
290        @param loading Loading (true) or saving (false)
291        @return The XML-element
292    */
293    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
294    {
295        Model::XMLPort(xmlelement, mode);
296
297        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
298        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
299        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
300        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
301        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
302        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
303        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
304        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
305        myShip_=true; // TODO: this is only a hack
306        SpaceShip::create();
307        getFocus();
308    }
309
310    int sgn(float x)
311    {
312        if (x >= 0)
313            return 1;
314        else
315            return -1;
316    }
317
318    std::string SpaceShip::whereAmI() {
319        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
320        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
321        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
322    }
323
324    Vector3 SpaceShip::getDir() {
325        return currentDir_;
326    }
327
328    Vector3 SpaceShip::getOrth(){
329        return currentOrth_;
330    }
331
332    float SpaceShip::getMaxSpeed() { return maxSpeed_; }
333
334    void SpaceShip::tick(float dt)
335    {
336        currentDir_ = getOrientation()*initialDir_;
337                currentOrth_ = getOrientation()*initialOrth_;
338
339        if (this->cam_)
340            this->cam_->tick(dt);
341
342        if (this->redNode_ && this->greenNode_)
343        {
344            this->blinkTime_ += dt;
345            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
346            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
347            this->redNode_->setScale(redScale, redScale, redScale);
348            this->greenNode_->setScale(greenScale, greenScale, greenScale);
349        }
350
351        if (this->timeToReload_ > 0)
352            this->timeToReload_ -= dt;
353        else
354            this->timeToReload_ = 0;
355
356        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
357        {
358
359            Projectile *p = new Projectile(this);
360            p->create();
361            if(p->classID==0)
362              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
363
364            p->setBacksync(true);
365            this->timeToReload_ = this->reloadTime_;
366        }
367
368
369        // #####################################
370        // ############# STEERING ##############
371        // #####################################
372
373        if (this->velocity_.x > this->maxSpeed_)
374            this->velocity_.x = this->maxSpeed_;
375        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
376            this->velocity_.x = -this->maxSideAndBackSpeed_;
377        if (this->velocity_.y > this->maxSideAndBackSpeed_)
378            this->velocity_.y = this->maxSideAndBackSpeed_;
379        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
380            this->velocity_.y = -this->maxSideAndBackSpeed_;
381        if (this->rotationRate_ > this->maxRotationRadian_)
382            this->rotationRate_ = this->maxRotationRadian_;
383        if (this->rotationRate_ < -this->maxRotationRadian_)
384            this->rotationRate_ = -this->maxRotationRadian_;
385
386        if (this->acceleration_.x == 0)
387        {
388            if (this->velocity_.x > 0)
389            {
390                this->velocity_.x -= (this->translationDamping_ * dt);
391                if (this->velocity_.x < 0)
392                    this->velocity_.x = 0;
393            }
394            else if (this->velocity_.x < 0)
395            {
396                this->velocity_.x += (this->translationDamping_ * dt);
397                if (this->velocity_.x > 0)
398                    this->velocity_.x = 0;
399            }
400        }
401
402        if (this->acceleration_.y == 0)
403        {
404            if (this->velocity_.y > 0)
405            {
406                this->velocity_.y -= (this->translationDamping_ * dt);
407                if (this->velocity_.y < 0)
408                    this->velocity_.y = 0;
409            }
410            else if (this->velocity_.y < 0)
411            {
412                this->velocity_.y += (this->translationDamping_ * dt);
413                if (this->velocity_.y > 0)
414                    this->velocity_.y = 0;
415            }
416        }
417
418        if (this->momentum_ == this->zeroRadian_)
419        {
420            if (this->rotationRate_ > this->zeroRadian_)
421            {
422                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
423                if (this->rotationRate_ < this->zeroRadian_)
424                    this->rotationRate_ = 0;
425            }
426            else if (this->rotationRate_ < this->zeroRadian_)
427            {
428                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
429                if (this->rotationRate_ > this->zeroRadian_)
430                    this->rotationRate_ = 0;
431            }
432        }
433
434
435        WorldEntity::tick(dt);
436
437        this->roll(this->mouseXRotation_ * dt);
438        if (this->bInvertYAxis_)
439            this->yaw(Radian(-this->mouseYRotation_ * dt));
440        else
441            this->yaw(Radian(this->mouseYRotation_ * dt));
442
443        if (this->acceleration_.x > 0)
444            this->tt_->setRate(emitterRate_);
445        else
446            this->tt_->setRate(0);
447
448        if( myShip_ )
449        {
450          COUT(4) << "steering our ship: " << objectID << std::endl;
451          this->acceleration_.x = 0;
452          this->acceleration_.y = 0;
453          this->momentum_ = 0;
454          this->mouseXRotation_ = Radian(0);
455          this->mouseYRotation_ = Radian(0);
456          this->bLMousePressed_ = false;
457        }/*else
458          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
459    }
460    void SpaceShip::movePitch(float val)
461    {
462        SpaceShip* this_ = getLocalShip();
463        val = -val * val * sgn(val) * this_->rotationAcceleration_;
464        if (val > this_->maxRotation_)
465            val = this_->maxRotation_;
466        if (val < -this_->maxRotation_)
467            val = -this_->maxRotation_;
468        this_->mouseYRotation_ = Radian(val);
469    }
470
471    void SpaceShip::moveYaw(float val)
472    {
473        SpaceShip* this_ = getLocalShip();
474        val = -val * val * sgn(val) * this_->rotationAcceleration_;
475        if (val > this_->maxRotation_)
476            val = this_->maxRotation_;
477        if (val < -this_->maxRotation_)
478            val = -this_->maxRotation_;
479        this_->mouseXRotation_ = Radian(val);
480    }
481
482    void SpaceShip::moveRoll(float val)
483    {
484        SpaceShip* this_ = getLocalShip();
485        this_->momentum_ = Radian(-this_->rotationAccelerationRadian_ * val);
486        COUT(3) << "rotating val: " << val << " acceleration: " << this_->rotationAccelerationRadian_.valueDegrees() << std::endl;
487    }
488
489    void SpaceShip::moveLongitudinal(float val)
490    {
491        SpaceShip* this_ = getLocalShip();
492        this_->acceleration_.x = this_->translationAcceleration_ * val;
493    }
494
495    void SpaceShip::moveLateral(float val)
496    {
497        SpaceShip* this_ = getLocalShip();
498        this_->acceleration_.y = -this_->translationAcceleration_ * val;
499    }
500
501    void SpaceShip::fire()
502    {
503        SpaceShip* this_ = getLocalShip();
504        this_->bLMousePressed_ = true;
505    }
506}
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