| [1479] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  * | 
|---|
 | 4 |  * | 
|---|
 | 5 |  *   License notice: | 
|---|
 | 6 |  * | 
|---|
 | 7 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 8 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 9 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 10 |  *   of the License, or (at your option) any later version. | 
|---|
 | 11 |  * | 
|---|
 | 12 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 15 |  *   GNU General Public License for more details. | 
|---|
 | 16 |  * | 
|---|
 | 17 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 18 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 20 |  * | 
|---|
 | 21 |  *   Author: | 
|---|
 | 22 |  *      Fabian 'x3n' Landau | 
|---|
 | 23 |  *   Co-authors: | 
|---|
 | 24 |  *      ... | 
|---|
 | 25 |  * | 
|---|
 | 26 |  */ | 
|---|
 | 27 |  | 
|---|
 | 28 | #include "OrxonoxStableHeaders.h" | 
|---|
| [1480] | 29 | #include "RotatingProjectile.h" | 
|---|
| [1479] | 30 |  | 
|---|
 | 31 | #include "core/CoreIncludes.h" | 
|---|
 | 32 | #include "core/ConfigValueIncludes.h" | 
|---|
 | 33 | #include <OgreBillboard.h> | 
|---|
 | 34 |  | 
|---|
 | 35 | namespace orxonox | 
|---|
 | 36 | { | 
|---|
 | 37 |     CreateFactory(RotatingProjectile); | 
|---|
 | 38 |  | 
|---|
 | 39 |     RotatingProjectile::RotatingProjectile(SpaceShip* owner) : Projectile(owner) | 
|---|
 | 40 |     { | 
|---|
 | 41 |         RegisterObject(RotatingProjectile); | 
|---|
 | 42 |  | 
|---|
 | 43 |         this->time_ = 0; | 
|---|
 | 44 |  | 
|---|
| [1482] | 45 |         if (/*this->owner_*/true) | 
|---|
| [1479] | 46 |         { | 
|---|
 | 47 |             this->rotatingBillboard1_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
|---|
 | 48 |             this->rotatingBillboard2_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
|---|
 | 49 |  | 
|---|
 | 50 |             this->rotatingNode1_ = this->getNode()->createChildSceneNode(this->getName() + "rotating1", Vector3(0, 50, 0)); | 
|---|
 | 51 |             this->rotatingNode2_ = this->getNode()->createChildSceneNode(this->getName() + "rotating2", Vector3(0, -50, 0)); | 
|---|
 | 52 |             this->rotatingNode1_->attachObject(this->rotatingBillboard1_.getBillboardSet()); | 
|---|
 | 53 |             this->rotatingNode2_->attachObject(this->rotatingBillboard2_.getBillboardSet()); | 
|---|
 | 54 |             this->rotatingNode1_->scale(0.3, 0.3, 0.3); | 
|---|
 | 55 |             this->rotatingNode2_->scale(0.3, 0.3, 0.3); | 
|---|
 | 56 |         } | 
|---|
 | 57 |  | 
|---|
 | 58 |         this->setConfigValues(); | 
|---|
 | 59 |     } | 
|---|
 | 60 |  | 
|---|
 | 61 |     RotatingProjectile::~RotatingProjectile() | 
|---|
 | 62 |     { | 
|---|
 | 63 |     } | 
|---|
 | 64 |  | 
|---|
 | 65 |     void RotatingProjectile::setConfigValues() | 
|---|
 | 66 |     { | 
|---|
 | 67 |         SetConfigValue(colour_, ColourValue(1.0, 0.0, 0.0)); | 
|---|
 | 68 |  | 
|---|
 | 69 |         this->rotatingBillboard1_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); | 
|---|
 | 70 |         this->rotatingBillboard2_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); | 
|---|
 | 71 |     } | 
|---|
 | 72 |  | 
|---|
 | 73 |     void RotatingProjectile::tick(float dt) | 
|---|
 | 74 |     { | 
|---|
 | 75 |         this->time_ += dt; | 
|---|
 | 76 |  | 
|---|
 | 77 |         this->rotatingNode1_->setPosition(0, 50 * sin(this->time_ * 20), 50 * cos(this->time_ * 20)); | 
|---|
 | 78 |         this->rotatingNode2_->setPosition(0, -50 * sin(this->time_ * 20), -50 * cos(this->time_ * 20)); | 
|---|
 | 79 |  | 
|---|
 | 80 |         Projectile::tick(dt); | 
|---|
 | 81 |     } | 
|---|
 | 82 | } | 
|---|