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source: code/branches/network/src/orxonox/objects/Projectile.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "../tools/BillboardSet.h"
36#include "../tools/Timer.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Projectile : public WorldEntity
42    {
43        public:
44            Projectile(SpaceShip* owner = 0);
45            virtual ~Projectile();
46            void setConfigValues();
47            void destroyObject();
48            virtual void tick(float dt);
49            virtual bool create(){return WorldEntity::create();}
50            void setColour(const ColourValue& colour);
51
52            static float getSpeed()
53                { return Projectile::speed_; }
54
55        protected:
56            SpaceShip* owner_;
57
58        private:
59            BillboardSet billboard_;
60            static float speed_;
61            float lifetime_;
62            Timer<Projectile> destroyTimer_;
63    };
64}
65
66#endif /* _Projectile_H__ */
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