Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/network/src/orxonox/objects/Projectile.h @ 1443

Last change on this file since 1443 was 1425, checked in by scheusso, 16 years ago

implemented some sort of buffer for the spaceship movements (makes the movements on the client smoother)

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "../tools/BillboardSet.h"
36#include "../tools/Timer.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Projectile : public WorldEntity
41    {
42        public:
43            Projectile(SpaceShip* owner = 0);
44            virtual ~Projectile();
45            void setConfigValues();
46            void destroyObject();
47            virtual void tick(float dt);
48            virtual bool create(){return WorldEntity::create();}
49
50        private:
51            SpaceShip* owner_;
52            BillboardSet billboard_;
53            float speed_;
54            float lifetime_;
55            Timer<Projectile> destroyTimer_;
56    };
57}
58
59#endif /* _Projectile_H__ */
Note: See TracBrowser for help on using the repository browser.