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source: code/branches/network/src/orxonox/hud/RadarOverlayElement.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/* *   ORXONOX - the hottest 3D action shooter ever to exist *                    > www.orxonox.net < * * *   License notice: * *   This program is free software; you can redistribute it and/or *   modify it under the terms of the GNU General Public License *   as published by the Free Software Foundation; either version 2 *   of the License, or (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. *
2 *   Author:
3 *      Yuning Chai
4 *   Co-authors:
5 *      Felix Schulthess
6 *
7 */
8
9#ifndef _RadarOverlayElement_H__
10#define _RadarOverlayElement_H__
11
12#include "OrxonoxPrereqs.h"
13
14#include <OgrePrerequisites.h>
15#include <OgrePanelOverlayElement.h>
16#include "util/Math.h"
17
18namespace orxonox
19{
20    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
21    {
22      private:
23        Ogre::OverlayManager* om;               // our one and only overlay manager
24        Ogre::OverlayContainer* container_;     // pointer to the container we're in
25        Vector3 currentDir_;
26        Vector3 currentOrth_;
27        Vector3 shipPos_;                       // position of ship
28
29        Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
30        int left_, top_, dim_;                  // absolute position/dimension
31        int windowW_, windowH_;                   // absolute window dimensions
32
33      public:
34        RadarOverlayElement(const Ogre::String& name);
35        ~RadarOverlayElement();
36        void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
37        void resize();
38        void update();
39        void listObjects();
40
41        static float calcRadius(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
42        static float calcPhi(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
43        static bool calcRight(Vector3 pos, Vector3 dir, Vector3 orth, RadarObject* obj);
44  };
45}
46
47#endif /* _RadarOverlayElement_H__ */
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