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source: code/branches/network/src/orxonox/hud/HUD.cc @ 1406

Last change on this file since 1406 was 1406, checked in by rgrieder, 16 years ago
  • merged Felix's changes from trunk to network branch
  • added "svn:eol-style native" property to keybindings.ini
File size: 5.0 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28#include <string.h>
29#include "OrxonoxStableHeaders.h"
30#include <OgreOverlay.h>
31#include <OgreOverlayContainer.h>
32#include <OgreOverlayManager.h>
33#include <OgreStringConverter.h>
34
35#include "core/Debug.h"
36#include "core/ConsoleCommand.h"
37#include "objects/SpaceShip.h"
38#include "BarOverlayElement.h"
39#include "RadarOverlayElement.h"
40#include "OverlayElementFactories.h"
41#include "HUD.h"
42
43namespace orxonox
44{
45    ConsoleCommandShortcut(HUD, cycleNavigationFocus, AccessLevel::User);
46
47    using namespace Ogre;
48
49    HUD::HUD(){
50        om = &Ogre::OverlayManager::getSingleton();
51        firstRadarObject = NULL;
52        lastRadarObject = NULL;
53
54                // create Factories
55        BarOverlayElementFactory *barOverlayElementFactory = new BarOverlayElementFactory();
56        om->addOverlayElementFactory(barOverlayElementFactory);
57        RadarOverlayElementFactory *radarOverlayElementFactory = new RadarOverlayElementFactory();
58        om->addOverlayElementFactory(radarOverlayElementFactory);
59
60        orxonoxHUD = om->create("Orxonox/HUD");
61        container = static_cast<Ogre::OverlayContainer*>(om->createOverlayElement("Panel", "Orxonox/HUD/container"));
62
63        // creating text to display fps
64        fpsText = static_cast<TextAreaOverlayElement*>(om->createOverlayElement("TextArea", "fpsText"));
65        fpsText->show();
66        fpsText->setMetricsMode(Ogre::GMM_PIXELS);
67        fpsText->setDimensions(0.001, 0.001);
68        fpsText->setPosition(10, 10);
69        fpsText->setFontName("Console");
70        fpsText->setCharHeight(20);
71        fpsText->setCaption("init");
72
73        // create energy bar
74        energyBar = static_cast<BarOverlayElement*>(om->createOverlayElement("Bar", "energyBar"));
75        energyBar->show();
76        // create speedo bar
77        speedoBar = static_cast<BarOverlayElement*>(om->createOverlayElement("Bar", "speedoBar"));
78        speedoBar->show();
79        // create radar
80        radar = static_cast<RadarOverlayElement*>(om->createOverlayElement("Radar", "radar"));
81        radar->show();
82
83        // create Navigation
84        nav = new Navigation(container);
85
86                // set up screen-wide container
87        container->show();
88
89        orxonoxHUD->add2D(container);
90        orxonoxHUD->show();
91        container->setLeft(0.0);
92        container->setTop(0.0);
93        container->setWidth(1.0);
94        container->setHeight(1.0);
95        container->setMetricsMode(Ogre::GMM_RELATIVE);
96        container->addChild(fpsText);
97
98        energyBar->init(0.01, 0.94, 0.4, container);
99        energyBar->setValue(1);
100
101        speedoBar->init(0.01, 0.90, 0.4, container);
102
103        radar->init(0.5, 0.9, 0.2, container);
104        addRadarObject(Vector3(2000.0, 0.0, 0.0));
105        addRadarObject(Vector3(0.0, 2000.0, 0.0));
106        addRadarObject(Vector3(0.0, 0.0, 2000.0));
107    }
108
109    HUD::~HUD(){
110        //todo: clean up objects
111    }
112
113    void HUD::tick(float dt)
114    {
115        energyBar->resize();
116
117        if(!SpaceShip::getLocalShip())
118          return;
119        float v = SpaceShip::getLocalShip()->getVelocity().length();
120        float vmax = SpaceShip::getLocalShip()->getMaxSpeed();
121        speedoBar->setValue(v/vmax);
122        speedoBar->resize();
123
124        radar->resize();
125        radar->update();
126
127        nav->update();
128    }
129
130    void HUD::addRadarObject(Vector3 pos){
131        // check if this is the first RadarObject to create
132        if(firstRadarObject == NULL){
133            firstRadarObject = new RadarObject(container, pos);
134            lastRadarObject = firstRadarObject;
135        }
136        else{ // if not, append to list
137            lastRadarObject->next = new RadarObject(container, pos);
138            lastRadarObject = lastRadarObject->next;
139        }
140    }
141
142    RadarObject* HUD::getFirstRadarObject(){
143        return firstRadarObject;
144    }
145
146    /*static*/HUD& HUD::getSingleton(){
147        static HUD theInstance;
148        return theInstance;
149    }
150
151    /*static*/void HUD::setFPS(float fps){
152        HUD::getSingleton().fpsText->setCaption("FPS: " + Ogre::StringConverter::toString(fps));
153    }
154
155    /*static*/void HUD::setEnergy(float value){
156        HUD::getSingleton().energyBar->setValue(value);
157    }
158
159    /*static*/void HUD::cycleNavigationFocus(){
160        HUD::getSingleton().nav->cycleFocus();
161    }
162}
163
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