| [1137] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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| [1446] | 25 | * Fabian 'x3n' Landau |
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| [1137] | 26 | * |
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| [1446] | 27 | */ |
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| [1137] | 28 | |
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| [1143] | 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | |
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| [1446] | 31 | #include "InGameConsole.h" |
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| 32 | |
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| 33 | #include <string> |
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| 34 | #include <OgreOverlay.h> |
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| 35 | #include <OgreOverlayElement.h> |
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| 36 | #include <OgreOverlayManager.h> |
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| 37 | #include <OgreOverlayContainer.h> |
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| [1143] | 38 | #include <OgreStringConverter.h> |
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| 39 | |
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| [1446] | 40 | #include "core/Debug.h" |
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| 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/ConfigValueIncludes.h" |
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| [1143] | 43 | #include "core/ConsoleCommand.h" |
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| [1223] | 44 | #include "core/InputManager.h" |
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| [1446] | 45 | #include "util/Math.h" |
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| 46 | #include "GraphicsEngine.h" |
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| [1137] | 47 | |
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| [1446] | 48 | #define LINES 30 |
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| 49 | #define CHAR_WIDTH 7.85 // fix this please - determine the char-width dynamically |
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| 50 | |
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| [1137] | 51 | namespace orxonox |
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| [1446] | 52 | { |
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| 53 | SetConsoleCommand(InGameConsole, openConsole, true); |
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| 54 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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| 55 | |
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| 56 | using namespace Ogre; |
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| 57 | |
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| 58 | float InGameConsole::REL_WIDTH = 0.8; |
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| 59 | float InGameConsole::REL_HEIGHT = 0.4; |
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| 60 | float InGameConsole::BLINK = 0.5; |
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| 61 | |
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| 62 | /** |
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| 63 | @brief Constructor: Creates and initializes the InGameConsole. |
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| 64 | */ |
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| 65 | InGameConsole::InGameConsole() : |
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| 66 | om_(0), consoleOverlay_(0), consoleOverlayContainer_(0), |
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| 67 | consoleOverlayNoise_(0), consoleOverlayBorder_(0), consoleOverlayTextAreas_(0) |
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| 68 | { |
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| 69 | RegisterObject(InGameConsole); |
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| 70 | |
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| 71 | this->active_ = false; |
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| 72 | this->cursor_ = 0.0; |
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| 73 | this->cursorSymbol_ = '|'; |
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| 74 | this->inputWindowStart_ = 0; |
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| 75 | this->numLinesShifted_ = LINES - 1; |
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| 76 | |
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| 77 | this->init(); |
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| 78 | this->setConfigValues(); |
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| 79 | |
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| 80 | Shell::getInstance().addOutputLevel(true); |
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| [1137] | 81 | } |
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| [1446] | 82 | |
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| 83 | /** |
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| 84 | @brief Destructor: Destroys the TextAreas. |
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| 85 | */ |
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| 86 | InGameConsole::~InGameConsole(void) |
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| 87 | { |
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| 88 | for (int i = 0; i < LINES; i++) |
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| 89 | if (this->consoleOverlayTextAreas_[i]) |
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| 90 | delete this->consoleOverlayTextAreas_[i]; |
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| 91 | |
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| 92 | if (this->consoleOverlayTextAreas_) |
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| 93 | delete this->consoleOverlayTextAreas_; |
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| 94 | } |
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| 95 | |
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| 96 | /** |
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| 97 | @brief Returns a reference to the only existing instance of InGameConsole. |
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| 98 | */ |
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| 99 | InGameConsole& InGameConsole::getInstance() |
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| 100 | { |
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| 101 | static InGameConsole instance; |
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| 102 | return instance; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief Sets the config values, describing the size of the console. |
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| 107 | */ |
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| 108 | void InGameConsole::setConfigValues() |
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| 109 | { |
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| 110 | SetConfigValue(REL_WIDTH, 0.8); |
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| 111 | SetConfigValue(REL_HEIGHT, 0.4); |
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| 112 | SetConfigValue(BLINK, 0.5); |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | @brief Called if all output-lines have to be redrawn. |
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| 117 | */ |
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| 118 | void InGameConsole::linesChanged() |
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| 119 | { |
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| 120 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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| 121 | int max = 0; |
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| 122 | for (int i = 1; i < LINES; ++i) |
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| 123 | { |
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| 124 | if (it != Shell::getInstance().getEndIterator()) |
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| 125 | { |
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| 126 | ++it; |
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| 127 | max = i; |
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| 128 | } |
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| 129 | else |
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| 130 | break; |
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| 131 | } |
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| 132 | |
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| 133 | for (int i = LINES - 1; i > max; --i) |
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| 134 | this->print("", i, true); |
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| 135 | |
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| 136 | for (int i = max; i >= 1; --i) |
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| 137 | { |
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| 138 | --it; |
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| 139 | this->print(*it, i, true); |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | @brief Called if only the last output-line has changed. |
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| 145 | */ |
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| 146 | void InGameConsole::onlyLastLineChanged() |
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| 147 | { |
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| 148 | if (LINES > 1) |
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| 149 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief Called if a new output-line was added. |
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| 154 | */ |
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| 155 | void InGameConsole::lineAdded() |
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| 156 | { |
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| 157 | this->numLinesShifted_ = 0; |
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| 158 | this->shiftLines(); |
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| 159 | this->onlyLastLineChanged(); |
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| 160 | } |
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| 161 | |
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| 162 | /** |
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| 163 | @brief Called if the text in the input-line has changed. |
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| 164 | */ |
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| 165 | void InGameConsole::inputChanged() |
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| 166 | { |
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| 167 | if (LINES > 0) |
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| 168 | this->print(Shell::getInstance().getInput(), 0); |
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| 169 | |
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| 170 | if (Shell::getInstance().getInput() == "" || Shell::getInstance().getInput().size() == 0) |
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| 171 | this->inputWindowStart_ = 0; |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief Called if the position of the cursor in the input-line has changed. |
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| 176 | */ |
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| 177 | void InGameConsole::cursorChanged() |
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| 178 | { |
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| 179 | std::string input = Shell::getInstance().getInput(); |
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| 180 | input.insert(Shell::getInstance().getCursorPosition(), 1, this->cursorSymbol_); |
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| 181 | if (LINES > 0) |
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| 182 | this->print(input, 0); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | @brief Called if the console gets closed. |
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| 187 | */ |
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| 188 | void InGameConsole::exit() |
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| 189 | { |
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| 190 | this->deactivate(); |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | @brief Called once by constructor, initializes the InGameConsole. |
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| 195 | */ |
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| 196 | void InGameConsole::init() |
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| 197 | { |
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| 198 | // for the beginning, don't scroll |
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| 199 | this->scroll_ = 0; |
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| 200 | this->scrollTimer_ = 0; |
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| 201 | this->cursor_ = 0; |
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| 202 | |
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| 203 | // create overlay and elements |
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| 204 | this->om_ = &Ogre::OverlayManager::getSingleton(); |
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| 205 | |
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| 206 | // create a container |
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| 207 | this->consoleOverlayContainer_ = static_cast<OverlayContainer*>(this->om_->createOverlayElement("Panel", "InGameConsoleContainer")); |
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| 208 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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| 209 | this->consoleOverlayContainer_->setPosition((1 - InGameConsole::REL_WIDTH) / 2, 0); |
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| 210 | this->consoleOverlayContainer_->setDimensions(InGameConsole::REL_WIDTH, InGameConsole::REL_HEIGHT); |
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| 211 | |
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| 212 | // create BorderPanel |
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| 213 | this->consoleOverlayBorder_ = static_cast<BorderPanelOverlayElement*>(this->om_->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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| 214 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 215 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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| 216 | // set parameters for border |
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| 217 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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| 218 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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| 219 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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| 220 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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| 221 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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| 222 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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| 223 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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| 224 | |
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| 225 | // create the text lines |
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| 226 | this->consoleOverlayTextAreas_ = new TextAreaOverlayElement*[LINES]; |
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| 227 | for (int i = 0; i < LINES; i++) |
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| 228 | { |
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| 229 | this->consoleOverlayTextAreas_[i] = static_cast<TextAreaOverlayElement*>(this->om_->createOverlayElement("TextArea", "InGameConsoleTextArea" + Ogre::StringConverter::toString(i))); |
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| 230 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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| 231 | this->consoleOverlayTextAreas_[i]->setFontName("Console"); |
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| 232 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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| 233 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 234 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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| 235 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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| 236 | } |
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| 237 | |
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| 238 | // create noise |
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| 239 | this->consoleOverlayNoise_ = static_cast<PanelOverlayElement*>(this->om_->createOverlayElement("Panel", "InGameConsoleNoise")); |
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| 240 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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| 241 | this->consoleOverlayNoise_->setPosition(5,0); |
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| 242 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoise"); |
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| 243 | |
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| 244 | this->consoleOverlay_ = this->om_->create("InGameConsoleConsole"); |
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| 245 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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| 246 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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| 247 | //comment following line to disable noise |
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| 248 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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| 249 | for (int i = 0; i < LINES; i++) |
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| 250 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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| 251 | |
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| 252 | this->resize(); |
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| 253 | |
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| 254 | // move overlay "above" the top edge of the screen |
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| 255 | // we take -1.2 because the border mkes the panel bigger |
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| 256 | this->consoleOverlayContainer_->setTop(-1.2 * InGameConsole::REL_HEIGHT); |
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| 257 | // show overlay |
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| 258 | this->consoleOverlay_->show(); |
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| 259 | |
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| 260 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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| 261 | } |
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| 262 | |
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| 263 | /** |
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| 264 | @brief Resizes the console elements. Call if window size changes. |
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| 265 | */ |
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| 266 | void InGameConsole::resize() |
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| 267 | { |
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| 268 | this->windowW_ = GraphicsEngine::getSingleton().getWindowWidth(); |
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| 269 | this->windowH_ = GraphicsEngine::getSingleton().getWindowHeight(); |
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| 270 | this->consoleOverlayBorder_->setWidth((int) this->windowW_* InGameConsole::REL_WIDTH); |
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| 271 | this->consoleOverlayBorder_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT); |
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| 272 | this->consoleOverlayNoise_->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH - 10); |
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| 273 | this->consoleOverlayNoise_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT - 5); |
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| 274 | |
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| 275 | // now adjust the text lines... |
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| 276 | this->desiredTextWidth_ = (int) (this->windowW_ * InGameConsole::REL_WIDTH) - 12; |
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| 277 | |
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| 278 | if (LINES > 0) |
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| 279 | this->maxCharsPerLine_ = max((unsigned int)10, (unsigned int) ((float)this->desiredTextWidth_ / CHAR_WIDTH)); |
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| 280 | else |
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| 281 | this->maxCharsPerLine_ = 10; |
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| 282 | |
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| 283 | for (int i = 0; i < LINES; i++) |
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| 284 | { |
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| 285 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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| 286 | this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * InGameConsole::REL_HEIGHT - 24 - 14*i); |
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| 287 | } |
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| 288 | |
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| 289 | this->linesChanged(); |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | @brief Used to control the actual scrolling and the cursor. |
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| 294 | */ |
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| 295 | void InGameConsole::tick(float dt) |
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| 296 | { |
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| 297 | this->scrollTimer_ += dt; |
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| 298 | if (this->scrollTimer_ >= 0.01) |
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| 299 | { |
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| 300 | float top = this->consoleOverlayContainer_->getTop(); |
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| 301 | this->scrollTimer_ = 0; |
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| 302 | if (this->scroll_ != 0) |
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| 303 | { |
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| 304 | // scroll |
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| 305 | top = top + 0.02 * this->scroll_; |
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| 306 | this->consoleOverlayContainer_->setTop(top); |
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| 307 | } |
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| 308 | if (top <= -1.2 * InGameConsole::REL_HEIGHT) |
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| 309 | { |
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| 310 | // window has completely scrolled up |
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| 311 | this->scroll_ = 0; |
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| 312 | this->consoleOverlay_->hide(); |
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| 313 | this->active_ = false; |
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| 314 | Shell::getInstance().unregisterListener(this); |
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| 315 | } |
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| 316 | if (top >= 0) |
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| 317 | { |
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| 318 | // window has completely scrolled down |
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| 319 | this->scroll_ = 0; |
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| 320 | this->consoleOverlayContainer_->setTop(0); |
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| 321 | this->active_ = true; |
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| 322 | } |
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| 323 | } |
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| 324 | |
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| 325 | this->cursor_ += dt; |
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| 326 | if (this->cursor_ >= 2 * InGameConsole::BLINK) |
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| 327 | this->cursor_ = 0; |
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| 328 | |
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| 329 | if (this->cursor_ >= InGameConsole::BLINK && this->cursorSymbol_ == '|') |
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| 330 | { |
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| 331 | this->cursorSymbol_ = ' '; |
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| 332 | this->cursorChanged(); |
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| 333 | } |
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| 334 | else if (this->cursor_ < InGameConsole::BLINK && this->cursorSymbol_ == ' ') |
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| 335 | { |
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| 336 | this->cursorSymbol_ = '|'; |
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| 337 | this->cursorChanged(); |
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| 338 | } |
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| 339 | |
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| 340 | // this creates a flickering effect |
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| 341 | this->consoleOverlayNoise_->setTiling(1, rand() % 5 + 1); |
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| 342 | } |
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| 343 | |
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| 344 | /** |
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| 345 | @brief Shows the InGameConsole. |
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| 346 | */ |
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| 347 | void InGameConsole::activate() |
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| 348 | { |
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| 349 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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| 350 | Shell::getInstance().registerListener(this); |
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| 351 | this->linesChanged(); |
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| 352 | |
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| 353 | this->consoleOverlay_->show(); |
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| 354 | // just in case window size has changed... |
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| 355 | this->resize(); |
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| 356 | // scroll down |
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| 357 | this->scroll_ = 1; |
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| 358 | // the rest is done by tick |
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| 359 | } |
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| 360 | |
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| 361 | /** |
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| 362 | @brief Hides the InGameConsole. |
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| 363 | */ |
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| 364 | void InGameConsole::deactivate() |
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| 365 | { |
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| 366 | // scroll up |
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| 367 | this->scroll_ = -1; |
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| 368 | // the rest is done by tick |
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| 369 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 370 | } |
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| 371 | |
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| 372 | /** |
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| 373 | @brief Activates the console. |
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| 374 | */ |
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| 375 | void InGameConsole::openConsole() |
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| 376 | { |
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| 377 | InGameConsole::getInstance().activate(); |
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| 378 | } |
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| 379 | |
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| 380 | /** |
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| 381 | @brief Deactivates the console. |
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| 382 | */ |
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| 383 | void InGameConsole::closeConsole() |
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| 384 | { |
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| 385 | InGameConsole::getInstance().deactivate(); |
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| 386 | } |
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| 387 | |
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| 388 | /** |
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| 389 | @brief Shifts all output lines one line up |
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| 390 | */ |
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| 391 | void InGameConsole::shiftLines() |
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| 392 | { |
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| 393 | for (unsigned int i = LINES - 1; i > 1; --i) |
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| 394 | { |
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| 395 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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| 396 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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| 397 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | void InGameConsole::colourLine(int colourcode, int index) |
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| 402 | { |
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| 403 | if (colourcode == -1) |
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| 404 | { |
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| 405 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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| 406 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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| 407 | } |
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| 408 | else if (colourcode == 1) |
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| 409 | { |
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| 410 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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| 411 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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| 412 | } |
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| 413 | else if (colourcode == 2) |
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| 414 | { |
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| 415 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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| 416 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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| 417 | } |
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| 418 | else if (colourcode == 3) |
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| 419 | { |
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| 420 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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| 421 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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| 422 | } |
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| 423 | else if (colourcode == 4) |
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| 424 | { |
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| 425 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
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| 426 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
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| 427 | } |
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| 428 | else if (colourcode == 5) |
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| 429 | { |
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| 430 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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| 431 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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| 432 | } |
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| 433 | else |
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| 434 | { |
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| 435 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
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| 436 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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| 437 | } |
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| 438 | } |
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| 439 | |
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| 440 | /** |
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| 441 | @brief Prints string to bottom line. |
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| 442 | @param s String to be printed |
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| 443 | */ |
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| 444 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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| 445 | { |
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| 446 | char level = 0; |
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| 447 | if (text.size() > 0) |
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| 448 | level = text[0]; |
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| 449 | |
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| 450 | std::string output = text; |
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| 451 | |
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| 452 | if (level >= -1 && level <= 5) |
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| 453 | output.erase(0, 1); |
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| 454 | |
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| 455 | if (LINES > index) |
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| 456 | { |
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| 457 | this->colourLine(level, index); |
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| 458 | |
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| 459 | if (index > 0) |
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| 460 | { |
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| 461 | unsigned int linesUsed = 1; |
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| 462 | while (output.size() > this->maxCharsPerLine_) |
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| 463 | { |
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| 464 | ++linesUsed; |
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| 465 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output.substr(0, this->maxCharsPerLine_))); |
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| 466 | output.erase(0, this->maxCharsPerLine_); |
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| 467 | output.insert(0, 1, ' '); |
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| 468 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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| 469 | this->shiftLines(); |
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| 470 | this->colourLine(level, index); |
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| 471 | } |
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| 472 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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| 473 | this->numLinesShifted_ = linesUsed; |
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| 474 | } |
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| 475 | else |
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| 476 | { |
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| 477 | if (output.size() > this->maxCharsPerLine_) |
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| 478 | { |
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| 479 | if (Shell::getInstance().getInputBuffer().getCursorPosition() < this->inputWindowStart_) |
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| 480 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer().getCursorPosition(); |
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| 481 | else if (Shell::getInstance().getInputBuffer().getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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| 482 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer().getCursorPosition() - this->maxCharsPerLine_ + 1; |
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| 483 | |
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| 484 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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| 485 | } |
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| 486 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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| 487 | } |
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| 488 | } |
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| 489 | } |
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| 490 | |
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| 491 | /** |
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| 492 | @brief Converts a string into an Ogre::UTFString. |
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| 493 | @param s The string to convert |
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| 494 | @return The converted string |
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| 495 | */ |
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| 496 | Ogre::UTFString InGameConsole::convert2UTF(std::string s) |
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| 497 | { |
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| 498 | Ogre::UTFString utf; |
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| 499 | Ogre::UTFString::code_point cp; |
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| 500 | for (unsigned int i = 0; i < s.size(); ++i) |
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| 501 | { |
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| 502 | cp = s[i]; |
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| 503 | cp &= 0xFF; |
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| 504 | utf.append(1, cp); |
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| 505 | } |
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| 506 | return utf; |
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| 507 | } |
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| [1137] | 508 | } |
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