| [1493] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * ... |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file Orxonox.h |
|---|
| 31 | @brief Main Orxonox Class File |
|---|
| 32 | @author Benjamin Knecht <beni_at_orxonox.net> |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #ifndef _Orxonox_H__ |
|---|
| 36 | #define _Orxonox_H__ |
|---|
| 37 | |
|---|
| 38 | #include "OrxonoxPrereqs.h" |
|---|
| 39 | |
|---|
| 40 | #include <string> |
|---|
| 41 | |
|---|
| 42 | #include <OgrePrerequisites.h> |
|---|
| 43 | #include "audio/AudioPrereqs.h" |
|---|
| 44 | |
|---|
| 45 | #include "GraphicsEngine.h" |
|---|
| 46 | |
|---|
| 47 | namespace orxonox { |
|---|
| 48 | |
|---|
| 49 | enum gameMode{ |
|---|
| 50 | SERVER, |
|---|
| 51 | CLIENT, |
|---|
| 52 | STANDALONE, |
|---|
| 53 | DEDICATED |
|---|
| 54 | }; |
|---|
| 55 | |
|---|
| 56 | //! Orxonox singleton class |
|---|
| 57 | class _OrxonoxExport Orxonox |
|---|
| 58 | { |
|---|
| 59 | public: |
|---|
| 60 | bool init(int argc, char **argv, std::string path); |
|---|
| 61 | bool start(); |
|---|
| 62 | |
|---|
| 63 | void abortRequest(); |
|---|
| 64 | //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; |
|---|
| 65 | |
|---|
| 66 | static Orxonox* getSingleton(); |
|---|
| 67 | static void destroySingleton(); |
|---|
| 68 | |
|---|
| 69 | static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; } |
|---|
| 70 | static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; } |
|---|
| 71 | static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } |
|---|
| 72 | static inline void exit() { Orxonox::getSingleton()->abortRequest(); } |
|---|
| [1495] | 73 | |
|---|
| [1493] | 74 | private: |
|---|
| 75 | // don't mess with singletons |
|---|
| 76 | Orxonox(); |
|---|
| 77 | Orxonox(Orxonox& instance); |
|---|
| 78 | Orxonox& operator=(const Orxonox& instance); |
|---|
| 79 | ~Orxonox(); |
|---|
| 80 | |
|---|
| 81 | bool loadPlayground(); |
|---|
| 82 | |
|---|
| 83 | bool serverLoad(); |
|---|
| 84 | bool clientLoad(); |
|---|
| 85 | bool standaloneLoad(); |
|---|
| 86 | |
|---|
| 87 | bool loadScene(); |
|---|
| 88 | |
|---|
| 89 | bool startRenderLoop(); |
|---|
| 90 | |
|---|
| 91 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); |
|---|
| 92 | |
|---|
| 93 | private: |
|---|
| 94 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
|---|
| 95 | //audio::AudioManager* auMan_; //!< audio manager |
|---|
| 96 | Ogre::Timer* timer_; //!< Main loop timer |
|---|
| 97 | // TODO: make this a config-value by creating a config class for orxonox |
|---|
| 98 | float frameSmoothingTime_; |
|---|
| 99 | HUD* orxonoxHUD_; |
|---|
| 100 | bool bAbort_; //!< aborts the render loop if true |
|---|
| 101 | float timefactor_; //!< A factor to change the gamespeed |
|---|
| 102 | |
|---|
| 103 | // this is used to identify the mode (server/client/...) we're in |
|---|
| 104 | gameMode mode_; |
|---|
| 105 | std::string serverIp_; |
|---|
| 106 | int serverPort_; |
|---|
| 107 | |
|---|
| 108 | static Orxonox *singletonRef_s; |
|---|
| 109 | }; |
|---|
| 110 | } |
|---|
| 111 | #endif /* _Orxonox_H__ */ |
|---|