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source: code/branches/network/src/orxonox/Orxonox.cc @ 1669

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
36#include "Orxonox.h"
37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53
54// core
55#include "core/ConfigFileManager.h"
56#include "core/ConsoleCommand.h"
57#include "core/Debug.h"
58#include "core/Loader.h"
59#include "core/input/InputManager.h"
60#include "core/TclBind.h"
61#include "core/Core.h"
62
63// audio
64#include "audio/AudioManager.h"
65
66// network
67#include "network/Server.h"
68#include "network/Client.h"
69
70// objects and tools
71#include "hud/HUD.h"
72#include "console/InGameConsole.h"
73#include "objects/Tickable.h"
74#include "tools/ParticleInterface.h"
75
76#include "GraphicsEngine.h"
77#include "Settings.h"
78
79// globals for the server or client
80static network::Client *client_g = 0;
81static network::Server *server_g = 0;
82
83namespace orxonox
84{
85  SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress);
86  SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false);
87  SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0);
88
89  /**
90    @brief Reference to the only instance of the class.
91  */
92  Orxonox *Orxonox::singletonRef_s = 0;
93
94  /**
95   * Create a new instance of Orxonox. Avoid doing any actual work here.
96   */
97  Orxonox::Orxonox() :
98    ogre_(0),
99    //auMan_(0),
100    timer_(0),
101    // turn on frame smoothing by setting a value different from 0
102    frameSmoothingTime_(0.0f),
103    orxonoxHUD_(0),
104    bAbort_(false),
105    timefactor_(1.0f),
106    mode_(STANDALONE),
107    serverIp_(""),
108    serverPort_(NETWORK_PORT)
109  {
110  }
111
112  /**
113   * Destruct Orxonox.
114   */
115  Orxonox::~Orxonox()
116  {
117    // keep in mind: the order of deletion is very important!
118    this->orxonoxHUD_->destroy();
119    Loader::close();
120    InputManager::destroy();
121    //if (this->auMan_)
122    //  delete this->auMan_;
123    InGameConsole::getInstance().destroy();
124    if (this->timer_)
125      delete this->timer_;
126    GraphicsEngine::getSingleton().destroy();
127
128    if (client_g)
129      delete client_g;
130    if (server_g)
131      delete server_g;
132  }
133
134
135  /**
136    Asks the mainloop nicely to abort.
137  */
138  void Orxonox::abortRequest()
139  {
140    COUT(3) << "Orxonox: Abort requested." << std::endl;
141    bAbort_ = true;
142  }
143
144  /**
145   * @return singleton reference
146   */
147  Orxonox* Orxonox::getSingleton()
148  {
149    if (!singletonRef_s)
150      singletonRef_s = new Orxonox();
151    return singletonRef_s;
152  }
153
154  /**
155    @brief Destroys the Orxonox singleton.
156  */
157  void Orxonox::destroySingleton()
158  {
159    if (singletonRef_s)
160      delete singletonRef_s;
161    singletonRef_s = 0;
162  }
163
164  /**
165    @brief Changes the speed of Orxonox
166  */
167  void Orxonox::setTimeFactor(float factor)
168  {
169    float change = factor / Orxonox::getSingleton()->getTimeFactor();
170    Orxonox::getSingleton()->timefactor_ = factor;
171
172    for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it)
173        it->setSpeedFactor(it->getSpeedFactor() * change);
174  }
175
176  /**
177   * initialization of Orxonox object
178   * @param argc argument counter
179   * @param argv list of argumenst
180   * @param path path to config (in home dir or something)
181   */
182  bool Orxonox::init(int argc, char **argv)
183  {
184#ifdef _DEBUG
185    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini");
186#else
187    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
188#endif
189    Factory::createClassHierarchy();
190
191    std::string mode;
192    std::string tempDataPath;
193
194    ArgReader ar(argc, argv);
195    ar.checkArgument("mode", &mode, false);
196    ar.checkArgument("data", &tempDataPath, false);
197    ar.checkArgument("ip",   &serverIp_, false);
198    ar.checkArgument("port", &serverPort_, false);
199    if(ar.errorHandling())
200    {
201      COUT(1) << "Error while parsing command line arguments" << std::endl;
202      COUT(1) << ar.getErrorString();
203      COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] "
204        << "[--data PATH] [--ip IP] [--port PORT]" << std::endl;
205      return false;
206    }
207
208    if (mode == "client")
209      mode_ = CLIENT;
210    else if (mode == "server")
211      mode_ = SERVER;
212    else if (mode == "dedicated")
213      mode_ = DEDICATED;
214    else
215    {
216      if (mode == "")
217        mode = "standalone";
218      if (mode != "standalone")
219      {
220        COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. "
221          << "Defaulting to standalone" << std::endl;
222        mode = "standalone";
223      }
224      mode_ = STANDALONE;
225    }
226    COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl;
227
228    if (tempDataPath != "")
229    {
230      if (tempDataPath[tempDataPath.size() - 1] != '/')
231        tempDataPath += "/";
232      Settings::tsetDataPath(tempDataPath);
233    }
234
235    // initialise TCL
236    TclBind::getInstance().setDataPath(Settings::getDataPath());
237
238    //if (mode_ == DEDICATED)
239      // TODO: decide what to do here
240    //else
241
242    // for playable server, client and standalone, the startup
243    // procedure until the GUI is identical
244
245    ogre_ = &GraphicsEngine::getSingleton();
246    if (!ogre_->setup())       // creates ogre root and other essentials
247      return false;
248
249    return true;
250  }
251
252  /**
253   * start modules
254   */
255  bool Orxonox::start()
256  {
257    if (mode_ == DEDICATED)
258    {
259      // do something else
260    }
261    else
262    { // not dedicated server
263      if (!ogre_->loadRenderer())    // creates the render window
264        return false;
265
266      // TODO: Spread this so that this call only initialises things needed for the Console
267      if (!ogre_->initialiseResources())
268        return false;
269
270      // Load the InGameConsole
271      InGameConsole::getInstance().initialise();
272
273      // Calls the InputManager which sets up the input devices.
274      // The render window width and height are used to set up the mouse movement.
275      if (!InputManager::initialise(ogre_->getWindowHandle(),
276            ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true))
277        return false;
278
279      // TOOD: load the GUI here
280      // set InputManager to GUI mode
281      InputManager::setInputState(InputManager::IS_GUI);
282      // TODO: run GUI here
283
284      // The following lines depend very much on the GUI output, so they're probably misplaced here..
285
286      InputManager::setInputState(InputManager::IS_NONE);
287
288      // create Ogre SceneManager
289      ogre_->createNewScene();
290
291      if (!loadPlayground())
292        return false;
293    }
294
295    switch (mode_)
296    {
297    case SERVER:
298      if (!serverLoad())
299        return false;
300      break;
301    case CLIENT:
302      if (!clientLoad())
303        return false;
304      break;
305    case DEDICATED:
306      if (!serverLoad())
307        return false;
308      break;
309    default:
310      if (!standaloneLoad())
311        return false;
312    }
313
314    InputManager::setInputState(InputManager::IS_NORMAL);
315
316    return startRenderLoop();
317  }
318
319  /**
320   * Loads everything in the scene except for the actual objects.
321   * This includes HUD, audio..
322   */
323  bool Orxonox::loadPlayground()
324  {
325    // Init audio
326    //auMan_ = new audio::AudioManager();
327    //auMan_->ambientAdd("a1");
328    //auMan_->ambientAdd("a2");
329    //auMan_->ambientAdd("a3");
330    //auMan->ambientAdd("ambient1");
331    //auMan_->ambientStart();
332
333    // Load the HUD
334    COUT(3) << "Orxonox: Loading HUD..." << std::endl;
335    orxonoxHUD_ = &HUD::getSingleton();
336    orxonoxHUD_->initialise();
337
338    return true;
339  }
340
341  /**
342   * Level loading method for server mode.
343   */
344  bool Orxonox::serverLoad()
345  {
346    COUT(0) << "Loading level in server mode" << std::endl;
347
348    server_g = new network::Server(serverPort_);
349    COUT(0) << "Loading scene in server mode" << std::endl;
350    if (!loadScene())
351      return false;
352
353    server_g->open();
354
355    return true;
356  }
357
358  /**
359   * Level loading method for client mode.
360   */
361  bool Orxonox::clientLoad()
362  {
363    COUT(0) << "Loading level in client mode" << std::endl;\
364
365    if (serverIp_.compare("") == 0)
366      client_g = new network::Client();
367    else
368
369      client_g = new network::Client(serverIp_, serverPort_);
370
371    if(!client_g->establishConnection())
372      return false;
373    client_g->tick(0);
374
375    return true;
376  }
377
378  /**
379   * Level loading method for standalone mode.
380   */
381  bool Orxonox::standaloneLoad()
382  {
383    COUT(0) << "Loading level in standalone mode" << std::endl;
384
385    if (!loadScene())
386      return false;
387
388    return true;
389  }
390
391  /**
392   * Helper method to load a level.
393   */
394  bool Orxonox::loadScene()
395  {
396    Level* startlevel = new Level("levels/sample.oxw");
397    Loader::open(startlevel);
398
399    return true;
400  }
401
402
403  /**
404    Main loop of the orxonox game.
405    About the loop: The design is almost exactly like the one in ogre, so that
406    if any part of ogre registers a framelisteners, it will still behave
407    correctly. Furthermore the time smoothing feature from ogre has been
408    implemented too. If turned on (see orxonox constructor), it will calculate
409    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
410  */
411  bool Orxonox::startRenderLoop()
412  {
413    // first check whether ogre root object has been created
414    if (Ogre::Root::getSingletonPtr() == 0)
415    {
416      COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
417      return false;
418    }
419    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
420
421
422    // Contains the times of recently fired events
423    // eventTimes[4] is the list for the times required for the fps counter
424    std::deque<unsigned long> eventTimes[3];
425    // Clear event times
426    for (int i = 0; i < 3; ++i)
427      eventTimes[i].clear();
428
429    // use the ogre timer class to measure time.
430    if (!timer_)
431      timer_ = new Ogre::Timer();
432    timer_->reset();
433
434    float renderTime = 0.0f;
435    float frameTime = 0.0f;
436//    clock_t time = 0;
437
438    //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
439    //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
440
441    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom");
442    //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur");
443
444    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
445    while (!bAbort_)
446    {
447      // get current time
448      unsigned long now = timer_->getMilliseconds();
449
450      // create an event to pass to the frameStarted method in ogre
451      Ogre::FrameEvent evt;
452      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
453      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
454      frameTime += evt.timeSinceLastFrame;
455
456      // show the current time in the HUD
457      // HUD::getSingleton().setTime(now);
458      if (mode_ != DEDICATED && frameTime > 0.4f)
459      {
460        HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime);
461        frameTime = 0.0f;
462        renderTime = 0.0f;
463      }
464
465      // tick the core
466      Core::tick((float)evt.timeSinceLastFrame);
467      // Call those objects that need the real time
468      for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
469        it->tick((float)evt.timeSinceLastFrame);
470      // Call the scene objects
471      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
472        it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
473      //AudioManager::tick();
474      if (client_g)
475        client_g->tick((float)evt.timeSinceLastFrame);
476      if (server_g)
477        server_g->tick((float)evt.timeSinceLastFrame);
478
479      // don't forget to call _fireFrameStarted in ogre to make sure
480      // everything goes smoothly
481      ogreRoot._fireFrameStarted(evt);
482
483      // get current time
484      now = timer_->getMilliseconds();
485      calculateEventTime(now, eventTimes[2]);
486
487      if (mode_ != DEDICATED)
488      {
489        // Pump messages in all registered RenderWindows
490        // This calls the WindowEventListener objects.
491        Ogre::WindowEventUtilities::messagePump();
492
493        // render
494        ogreRoot._updateAllRenderTargets();
495      }
496
497      // get current time
498      now = timer_->getMilliseconds();
499
500      // create an event to pass to the frameEnded method in ogre
501      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
502      renderTime += calculateEventTime(now, eventTimes[2]);
503
504      // again, just to be sure ogre works fine
505      ogreRoot._fireFrameEnded(evt);
506      //msleep(500);
507    }
508
509    if (mode_ == CLIENT)
510      client_g->closeConnection();
511    else if (mode_ == SERVER)
512      server_g->close();
513
514    return true;
515  }
516
517  /**
518    Method for calculating the average time between recently fired events.
519    Code directly taken from OgreRoot.cc
520    @param now The current time in ms.
521    @param type The type of event to be considered.
522  */
523  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
524  {
525    // Calculate the average time passed between events of the given type
526    // during the last frameSmoothingTime_ seconds.
527
528    times.push_back(now);
529
530    if(times.size() == 1)
531      return 0;
532
533    // Times up to frameSmoothingTime_ seconds old should be kept
534    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
535
536    // Find the oldest time to keep
537    std::deque<unsigned long>::iterator it  = times.begin();
538    // We need at least two times
539    std::deque<unsigned long>::iterator end = times.end() - 2;
540
541    while(it != end)
542    {
543      if (now - *it > discardThreshold)
544        ++it;
545      else
546        break;
547    }
548
549    // Remove old times
550    times.erase(times.begin(), it);
551
552    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
553  }
554}
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