| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "Orxonox.h" |
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| 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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| 53 | |
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| 54 | // core |
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| 55 | #include "core/ConfigFileManager.h" |
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| 56 | #include "core/ConsoleCommand.h" |
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| 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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| 59 | #include "core/Tickable.h" |
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| 60 | #include "core/InputManager.h" |
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| 61 | #include "core/TclBind.h" |
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| 62 | |
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| 63 | // audio |
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| 64 | #include "audio/AudioManager.h" |
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| 65 | |
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| 66 | // network |
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| 67 | #include "network/Server.h" |
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| 68 | #include "network/Client.h" |
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| 69 | |
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| 70 | // objects and tools |
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| 71 | #include "hud/HUD.h" |
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| 72 | #include <Ogre.h> |
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| 73 | |
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| 74 | #include "GraphicsEngine.h" |
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| 75 | |
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| 76 | // FIXME: is this really file scope? |
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| 77 | // globals for the server or client |
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| 78 | network::Client *client_g; |
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| 79 | network::Server *server_g; |
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| 80 | |
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| 81 | namespace orxonox |
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| 82 | { |
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| 83 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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| 84 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 85 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 86 | |
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| 87 | /** |
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| 88 | @brief Reference to the only instance of the class. |
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| 89 | */ |
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| 90 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 91 | |
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| 92 | /** |
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| 93 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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| 94 | */ |
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| 95 | Orxonox::Orxonox() : |
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| 96 | ogre_(0), |
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| 97 | //auMan_(0), |
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| 98 | timer_(0), |
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| 99 | // turn on frame smoothing by setting a value different from 0 |
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| 100 | frameSmoothingTime_(0.0f), |
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| 101 | orxonoxHUD_(0), |
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| 102 | bAbort_(false), |
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| 103 | timefactor_(1.0f), |
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| 104 | mode_(STANDALONE), |
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| 105 | serverIp_(""), |
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| 106 | serverPort_(NETWORK_PORT) |
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| 107 | { |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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| 111 | * Destruct Orxonox. |
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| 112 | */ |
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| 113 | Orxonox::~Orxonox() |
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| 114 | { |
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| 115 | // keep in mind: the order of deletion is very important! |
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| 116 | // if (this->orxonoxHUD_) |
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| 117 | // delete this->orxonoxHUD_; |
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| 118 | Loader::close(); |
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| 119 | InputManager::destroy(); |
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| 120 | //if (this->auMan_) |
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| 121 | // delete this->auMan_; |
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| 122 | if (this->timer_) |
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| 123 | delete this->timer_; |
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| 124 | GraphicsEngine::getSingleton().destroy(); |
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| 125 | |
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| 126 | if (network::Client::getSingleton()) |
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| 127 | network::Client::destroySingleton(); |
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| 128 | if (server_g) |
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| 129 | delete server_g; |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | /** |
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| 134 | Asks the mainloop nicely to abort. |
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| 135 | */ |
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| 136 | void Orxonox::abortRequest() |
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| 137 | { |
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| 138 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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| 139 | bAbort_ = true; |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | * @return singleton reference |
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| 144 | */ |
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| 145 | Orxonox* Orxonox::getSingleton() |
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| 146 | { |
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| 147 | if (!singletonRef_s) |
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| 148 | singletonRef_s = new Orxonox(); |
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| 149 | return singletonRef_s; |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief Destroys the Orxonox singleton. |
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| 154 | */ |
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| 155 | void Orxonox::destroySingleton() |
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| 156 | { |
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| 157 | if (singletonRef_s) |
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| 158 | delete singletonRef_s; |
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| 159 | singletonRef_s = 0; |
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| 160 | } |
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| 161 | |
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| 162 | /** |
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| 163 | * initialization of Orxonox object |
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| 164 | * @param argc argument counter |
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| 165 | * @param argv list of argumenst |
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| 166 | * @param path path to config (in home dir or something) |
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| 167 | */ |
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| 168 | bool Orxonox::init(int argc, char **argv, std::string path) |
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| 169 | { |
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| 170 | //TODO: find config file (assuming executable directory) |
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| 171 | //TODO: read config file |
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| 172 | //TODO: give config file to Ogre |
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| 173 | std::string mode; |
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| 174 | std::string dataPath; |
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| 175 | |
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| 176 | ArgReader ar(argc, argv); |
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| 177 | ar.checkArgument("mode", mode, false); |
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| 178 | ar.checkArgument("data", dataPath, false); |
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| 179 | ar.checkArgument("ip", serverIp_, false); |
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| 180 | ar.checkArgument("port", serverPort_, false); |
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| 181 | if(ar.errorHandling()) |
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| 182 | return false; |
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| 183 | |
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| 184 | if (mode == "client") |
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| 185 | mode_ = CLIENT; |
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| 186 | else if (mode == "server") |
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| 187 | mode_ = SERVER; |
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| 188 | else |
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| 189 | { |
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| 190 | mode = "standalone"; |
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| 191 | mode_ = STANDALONE; |
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| 192 | } |
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| 193 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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| 194 | |
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| 195 | //if (mode_ == DEDICATED) |
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| 196 | // TODO: decide what to do here |
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| 197 | //else |
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| 198 | |
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| 199 | // for playable server, client and standalone, the startup |
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| 200 | // procedure until the GUI is identical |
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| 201 | |
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| 202 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 203 | Factory::createClassHierarchy(); |
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| 204 | |
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| 205 | ogre_ = &GraphicsEngine::getSingleton(); |
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| 206 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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| 207 | return false; |
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| 208 | |
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| 209 | return true; |
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| 210 | } |
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| 211 | |
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| 212 | /** |
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| 213 | * start modules |
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| 214 | */ |
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| 215 | bool Orxonox::start() |
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| 216 | { |
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| 217 | //if (mode == DEDICATED) |
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| 218 | // do something else |
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| 219 | //else |
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| 220 | |
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| 221 | if (!ogre_->loadRenderer()) // creates the render window |
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| 222 | return false; |
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| 223 | |
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| 224 | // Calls the InputManager which sets up the input devices. |
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| 225 | // The render window width and height are used to set up the mouse movement. |
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| 226 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 227 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 228 | return false; |
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| 229 | |
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| 230 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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| 231 | if (!ogre_->initialiseResources()) |
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| 232 | return false; |
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| 233 | |
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| 234 | // TOOD: load the GUI here |
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| 235 | // set InputManager to GUI mode |
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| 236 | InputManager::setInputState(InputManager::IS_GUI); |
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| 237 | // TODO: run GUI here |
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| 238 | |
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| 239 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| 240 | |
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| 241 | InputManager::setInputState(InputManager::IS_NONE); |
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| 242 | |
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| 243 | if (!loadPlayground()) |
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| 244 | return false; |
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| 245 | |
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| 246 | switch (mode_) |
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| 247 | { |
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| 248 | case SERVER: |
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| 249 | if (!serverLoad()) |
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| 250 | return false; |
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| 251 | break; |
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| 252 | case CLIENT: |
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| 253 | if (!clientLoad()) |
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| 254 | return false; |
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| 255 | break; |
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| 256 | default: |
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| 257 | if (!standaloneLoad()) |
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| 258 | return false; |
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| 259 | } |
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| 260 | |
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| 261 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 262 | |
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| 263 | return startRenderLoop(); |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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| 267 | * Loads everything in the scene except for the actual objects. |
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| 268 | * This includes HUD, Console.. |
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| 269 | */ |
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| 270 | bool Orxonox::loadPlayground() |
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| 271 | { |
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| 272 | ogre_->createNewScene(); |
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| 273 | |
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| 274 | // Init audio |
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| 275 | //auMan_ = new audio::AudioManager(); |
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| 276 | //auMan_->ambientAdd("a1"); |
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| 277 | //auMan_->ambientAdd("a2"); |
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| 278 | //auMan_->ambientAdd("a3"); |
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| 279 | //auMan->ambientAdd("ambient1"); |
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| 280 | //auMan_->ambientStart(); |
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| 281 | |
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| 282 | // Load the HUD |
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| 283 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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| 284 | orxonoxHUD_ = &HUD::getSingleton(); |
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| 285 | return true; |
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| 286 | } |
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| 287 | |
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| 288 | /** |
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| 289 | * Level loading method for server mode. |
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| 290 | */ |
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| 291 | bool Orxonox::serverLoad() |
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| 292 | { |
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| 293 | COUT(2) << "Loading level in server mode" << std::endl; |
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| 294 | |
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| 295 | server_g = new network::Server(serverPort_); |
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| 296 | |
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| 297 | if (!loadScene()) |
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| 298 | return false; |
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| 299 | |
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| 300 | server_g->open(); |
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| 301 | |
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| 302 | return true; |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | * Level loading method for client mode. |
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| 307 | */ |
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| 308 | bool Orxonox::clientLoad() |
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| 309 | { |
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| 310 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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| 311 | |
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| 312 | if (serverIp_.compare("") == 0) |
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| 313 | client_g = network::Client::createSingleton(); |
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| 314 | else |
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| 315 | |
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| 316 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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| 317 | |
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| 318 | if(!client_g->establishConnection()) |
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| 319 | return false; |
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| 320 | client_g->tick(0); |
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| 321 | |
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| 322 | return true; |
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| 323 | } |
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| 324 | |
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| 325 | /** |
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| 326 | * Level loading method for standalone mode. |
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| 327 | */ |
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| 328 | bool Orxonox::standaloneLoad() |
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| 329 | { |
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| 330 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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| 331 | |
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| 332 | if (!loadScene()) |
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| 333 | return false; |
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| 334 | |
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| 335 | return true; |
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| 336 | } |
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| 337 | |
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| 338 | /** |
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| 339 | * Helper method to load a level. |
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| 340 | */ |
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| 341 | bool Orxonox::loadScene() |
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| 342 | { |
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| 343 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 344 | Loader::open(startlevel); |
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| 345 | |
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| 346 | |
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| 347 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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| 348 | mSceneMgr->setAmbientLight(ColourValue(0.4,0.4,0.4)); |
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| 349 | Ogre::Light* dirlight = mSceneMgr->createLight("Light1"); |
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| 350 | |
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| 351 | dirlight->setType(Ogre::Light::LT_DIRECTIONAL); |
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| 352 | dirlight->setDirection(Vector3( 0, 1, 5 )); |
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| 353 | dirlight->setDiffuseColour(ColourValue(0.6, 0.6, 0.4)); |
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| 354 | dirlight->setSpecularColour(ColourValue(1.0, 1.0, 1.0)); |
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| 355 | |
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| 356 | return true; |
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| 357 | } |
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| 358 | |
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| 359 | |
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| 360 | /** |
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| 361 | Main loop of the orxonox game. |
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| 362 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 363 | if any part of ogre registers a framelisteners, it will still behave |
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| 364 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 365 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 366 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 367 | */ |
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| 368 | bool Orxonox::startRenderLoop() |
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| 369 | { |
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| 370 | // first check whether ogre root object has been created |
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| 371 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 372 | { |
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| 373 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 374 | return false; |
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| 375 | } |
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| 376 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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| 377 | |
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| 378 | |
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| 379 | // Contains the times of recently fired events |
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| 380 | // eventTimes[4] is the list for the times required for the fps counter |
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| 381 | std::deque<unsigned long> eventTimes[3]; |
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| 382 | // Clear event times |
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| 383 | for (int i = 0; i < 3; ++i) |
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| 384 | eventTimes[i].clear(); |
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| 385 | |
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| 386 | // use the ogre timer class to measure time. |
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| 387 | if (!timer_) |
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| 388 | timer_ = new Ogre::Timer(); |
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| 389 | timer_->reset(); |
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| 390 | |
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| 391 | float renderTime = 0.0f; |
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| 392 | float frameTime = 0.0f; |
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| 393 | clock_t time = 0; |
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| 394 | |
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| 395 | //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); |
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| 396 | //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); |
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| 397 | |
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| 398 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); |
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| 399 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); |
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| 400 | |
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| 401 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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| 402 | while (!bAbort_) |
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| 403 | { |
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| 404 | // Pump messages in all registered RenderWindows |
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| 405 | // This calls the WindowEventListener objects. |
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| 406 | Ogre::WindowEventUtilities::messagePump(); |
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| 407 | |
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| 408 | // get current time |
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| 409 | unsigned long now = timer_->getMilliseconds(); |
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| 410 | |
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| 411 | // create an event to pass to the frameStarted method in ogre |
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| 412 | Ogre::FrameEvent evt; |
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| 413 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 414 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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| 415 | frameTime += evt.timeSinceLastFrame; |
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| 416 | |
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| 417 | // show the current time in the HUD |
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| 418 | // HUD::getSingleton().setTime(now); |
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| 419 | if (frameTime > 0.4f) |
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| 420 | { |
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| 421 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); |
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| 422 | frameTime = 0.0f; |
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| 423 | renderTime = 0.0f; |
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| 424 | } |
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| 425 | |
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| 426 | // Call those objects that need the real time |
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| 427 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 428 | it->tick((float)evt.timeSinceLastFrame); |
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| 429 | // Call the scene objects |
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| 430 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 431 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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| 432 | |
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| 433 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 434 | // everything goes smoothly |
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| 435 | ogreRoot._fireFrameStarted(evt); |
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| 436 | |
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| 437 | // get current time |
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| 438 | now = timer_->getMilliseconds(); |
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| 439 | calculateEventTime(now, eventTimes[2]); |
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| 440 | |
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| 441 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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| 442 | |
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| 443 | // get current time |
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| 444 | now = timer_->getMilliseconds(); |
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| 445 | |
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| 446 | // create an event to pass to the frameEnded method in ogre |
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| 447 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 448 | renderTime += calculateEventTime(now, eventTimes[2]); |
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| 449 | |
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| 450 | // again, just to be sure ogre works fine |
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| 451 | ogreRoot._fireFrameEnded(evt); |
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| 452 | } |
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| 453 | |
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| 454 | if (mode_==CLIENT) |
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| 455 | network::Client::getSingleton()->closeConnection(); |
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| 456 | else if (mode_==SERVER) |
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| 457 | server_g->close(); |
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| 458 | |
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| 459 | return true; |
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| 460 | } |
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| 461 | |
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| 462 | /** |
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| 463 | Method for calculating the average time between recently fired events. |
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| 464 | Code directly taken from OgreRoot.cc |
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| 465 | @param now The current time in ms. |
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| 466 | @param type The type of event to be considered. |
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| 467 | */ |
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| 468 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 469 | { |
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| 470 | // Calculate the average time passed between events of the given type |
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| 471 | // during the last frameSmoothingTime_ seconds. |
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| 472 | |
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| 473 | times.push_back(now); |
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| 474 | |
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| 475 | if(times.size() == 1) |
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| 476 | return 0; |
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| 477 | |
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| 478 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 479 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 480 | |
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| 481 | // Find the oldest time to keep |
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| 482 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 483 | // We need at least two times |
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| 484 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 485 | |
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| 486 | while(it != end) |
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| 487 | { |
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| 488 | if (now - *it > discardThreshold) |
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| 489 | ++it; |
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| 490 | else |
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| 491 | break; |
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| 492 | } |
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| 493 | |
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| 494 | // Remove old times |
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| 495 | times.erase(times.begin(), it); |
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| 496 | |
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| 497 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 498 | } |
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| 499 | } |
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