| [1038] | 1 | /* | 
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| [1293] | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 |  *                    > www.orxonox.net < | 
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| [1038] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |  @file | 
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 | 31 |  @brief Orxonox Main Class | 
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 | 32 |  */ | 
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 | 33 |  | 
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 | 34 | // Precompiled Headers | 
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 | 35 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 36 | #include "Orxonox.h" | 
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| [1038] | 37 |  | 
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 | 38 | //****** STD ******* | 
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 | 39 | #include <deque> | 
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 | 40 |  | 
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 | 41 | //****** OGRE ****** | 
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 | 42 | #include <OgreFrameListener.h> | 
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 | 43 | #include <OgreOverlay.h> | 
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 | 44 | #include <OgreOverlayManager.h> | 
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 | 45 | #include <OgreRoot.h> | 
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 | 46 | #include <OgreTimer.h> | 
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 | 47 | #include <OgreWindowEventUtilities.h> | 
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 | 48 |  | 
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 | 49 | //***** ORXONOX **** | 
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 | 50 | // util | 
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 | 51 | //#include "util/Sleep.h" | 
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 | 52 | #include "util/ArgReader.h" | 
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 | 53 |  | 
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| [1293] | 54 | // core | 
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| [1054] | 55 | #include "core/ConfigFileManager.h" | 
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| [1293] | 56 | #include "core/ConsoleCommand.h" | 
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| [1038] | 57 | #include "core/Debug.h" | 
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 | 58 | #include "core/Loader.h" | 
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 | 59 | #include "core/Tickable.h" | 
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| [1293] | 60 | #include "core/InputManager.h" | 
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 | 61 | #include "core/TclBind.h" | 
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| [1038] | 62 |  | 
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 | 63 | // audio | 
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 | 64 | #include "audio/AudioManager.h" | 
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 | 65 |  | 
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 | 66 | // network | 
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 | 67 | #include "network/Server.h" | 
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 | 68 | #include "network/Client.h" | 
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 | 69 |  | 
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 | 70 | // objects and tools | 
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 | 71 | #include "hud/HUD.h" | 
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| [1466] | 72 | #include <Ogre.h> | 
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| [1038] | 73 |  | 
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| [1466] | 74 | #include "GraphicsEngine.h" | 
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 | 75 |  | 
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| [1038] | 76 | // FIXME: is this really file scope? | 
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 | 77 | // globals for the server or client | 
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 | 78 | network::Client *client_g; | 
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 | 79 | network::Server *server_g; | 
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 | 80 |  | 
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 | 81 | namespace orxonox | 
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| [1293] | 82 | { | 
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| [1446] | 83 |   SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); | 
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 | 84 |   SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); | 
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 | 85 |   SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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 | 86 |  | 
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| [1038] | 87 |   /** | 
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 | 88 |     @brief Reference to the only instance of the class. | 
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 | 89 |   */ | 
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 | 90 |   Orxonox *Orxonox::singletonRef_s = 0; | 
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 | 91 |  | 
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 | 92 |   /** | 
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| [1293] | 93 |    * Create a new instance of Orxonox. Avoid doing any actual work here. | 
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| [1038] | 94 |    */ | 
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| [1293] | 95 |   Orxonox::Orxonox() : | 
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 | 96 |     ogre_(0), | 
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 | 97 |     //auMan_(0), | 
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 | 98 |     timer_(0), | 
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 | 99 |     // turn on frame smoothing by setting a value different from 0 | 
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 | 100 |     frameSmoothingTime_(0.0f), | 
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 | 101 |     orxonoxHUD_(0), | 
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 | 102 |     bAbort_(false), | 
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 | 103 |     timefactor_(1.0f), | 
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 | 104 |     mode_(STANDALONE), | 
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| [1379] | 105 |     serverIp_(""), | 
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 | 106 |     serverPort_(NETWORK_PORT) | 
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| [1038] | 107 |   { | 
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 | 108 |   } | 
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 | 109 |  | 
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 | 110 |   /** | 
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| [1293] | 111 |    * Destruct Orxonox. | 
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| [1038] | 112 |    */ | 
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 | 113 |   Orxonox::~Orxonox() | 
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 | 114 |   { | 
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 | 115 |     // keep in mind: the order of deletion is very important! | 
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| [1406] | 116 | //    if (this->orxonoxHUD_) | 
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 | 117 | //      delete this->orxonoxHUD_; | 
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| [1038] | 118 |     Loader::close(); | 
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| [1219] | 119 |     InputManager::destroy(); | 
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| [1293] | 120 |     //if (this->auMan_) | 
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 | 121 |     //  delete this->auMan_; | 
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| [1038] | 122 |     if (this->timer_) | 
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 | 123 |       delete this->timer_; | 
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 | 124 |     GraphicsEngine::getSingleton().destroy(); | 
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 | 125 |  | 
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| [1293] | 126 |     if (network::Client::getSingleton()) | 
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 | 127 |       network::Client::destroySingleton(); | 
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| [1038] | 128 |     if (server_g) | 
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 | 129 |       delete server_g; | 
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 | 130 |   } | 
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 | 131 |  | 
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 | 132 |  | 
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 | 133 |   /** | 
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 | 134 |     Asks the mainloop nicely to abort. | 
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 | 135 |   */ | 
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 | 136 |   void Orxonox::abortRequest() | 
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 | 137 |   { | 
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| [1293] | 138 |     COUT(3) << "Orxonox: Abort requested." << std::endl; | 
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| [1038] | 139 |     bAbort_ = true; | 
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 | 140 |   } | 
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 | 141 |  | 
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 | 142 |   /** | 
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| [1293] | 143 |    * @return singleton reference | 
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| [1038] | 144 |    */ | 
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 | 145 |   Orxonox* Orxonox::getSingleton() | 
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 | 146 |   { | 
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 | 147 |     if (!singletonRef_s) | 
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 | 148 |       singletonRef_s = new Orxonox(); | 
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 | 149 |     return singletonRef_s; | 
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 | 150 |   } | 
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 | 151 |  | 
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 | 152 |   /** | 
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 | 153 |     @brief Destroys the Orxonox singleton. | 
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 | 154 |   */ | 
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 | 155 |   void Orxonox::destroySingleton() | 
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 | 156 |   { | 
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 | 157 |     if (singletonRef_s) | 
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 | 158 |       delete singletonRef_s; | 
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 | 159 |     singletonRef_s = 0; | 
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 | 160 |   } | 
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 | 161 |  | 
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 | 162 |   /** | 
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 | 163 |    * initialization of Orxonox object | 
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 | 164 |    * @param argc argument counter | 
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 | 165 |    * @param argv list of argumenst | 
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 | 166 |    * @param path path to config (in home dir or something) | 
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 | 167 |    */ | 
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| [1293] | 168 |   bool Orxonox::init(int argc, char **argv, std::string path) | 
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| [1038] | 169 |   { | 
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 | 170 |     //TODO: find config file (assuming executable directory) | 
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 | 171 |     //TODO: read config file | 
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 | 172 |     //TODO: give config file to Ogre | 
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 | 173 |     std::string mode; | 
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| [1293] | 174 |     std::string dataPath; | 
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| [1038] | 175 |  | 
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 | 176 |     ArgReader ar(argc, argv); | 
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 | 177 |     ar.checkArgument("mode", mode, false); | 
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| [1293] | 178 |     ar.checkArgument("data", dataPath, false); | 
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| [1038] | 179 |     ar.checkArgument("ip", serverIp_, false); | 
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| [1379] | 180 |     ar.checkArgument("port", serverPort_, false); | 
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| [1293] | 181 |     if(ar.errorHandling()) | 
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 | 182 |       return false; | 
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 | 183 |  | 
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 | 184 |     if (mode == "client") | 
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| [1038] | 185 |       mode_ = CLIENT; | 
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| [1293] | 186 |     else if (mode == "server") | 
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| [1038] | 187 |       mode_ = SERVER; | 
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| [1293] | 188 |     else | 
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 | 189 |     { | 
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 | 190 |       mode = "standalone"; | 
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| [1038] | 191 |       mode_ = STANDALONE; | 
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 | 192 |     } | 
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| [1293] | 193 |     COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; | 
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| [1038] | 194 |  | 
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| [1293] | 195 |     //if (mode_ == DEDICATED) | 
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 | 196 |       // TODO: decide what to do here | 
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 | 197 |     //else | 
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| [1052] | 198 |  | 
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| [1293] | 199 |     // for playable server, client and standalone, the startup | 
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 | 200 |     // procedure until the GUI is identical | 
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| [1052] | 201 |  | 
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| [1293] | 202 |     ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
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 | 203 |     Factory::createClassHierarchy(); | 
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| [1038] | 204 |  | 
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| [1293] | 205 |     ogre_ = &GraphicsEngine::getSingleton(); | 
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 | 206 |     if (!ogre_->setup(path))       // creates ogre root and other essentials | 
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 | 207 |       return false; | 
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| [1052] | 208 |  | 
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| [1293] | 209 |     return true; | 
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| [1038] | 210 |   } | 
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| [1052] | 211 |  | 
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| [1038] | 212 |   /** | 
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 | 213 |    * start modules | 
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 | 214 |    */ | 
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| [1293] | 215 |   bool Orxonox::start() | 
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| [1038] | 216 |   { | 
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| [1293] | 217 |     //if (mode == DEDICATED) | 
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 | 218 |     // do something else | 
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 | 219 |     //else | 
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 | 220 |  | 
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 | 221 |     if (!ogre_->loadRenderer())    // creates the render window | 
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 | 222 |       return false; | 
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 | 223 |  | 
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 | 224 |     // Calls the InputManager which sets up the input devices. | 
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 | 225 |     // The render window width and height are used to set up the mouse movement. | 
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 | 226 |     if (!InputManager::initialise(ogre_->getWindowHandle(), | 
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 | 227 |           ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) | 
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 | 228 |       return false; | 
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 | 229 |  | 
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 | 230 |     // TODO: Spread this so that this call only initialises things needed for the GUI | 
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 | 231 |     if (!ogre_->initialiseResources()) | 
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 | 232 |       return false; | 
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 | 233 |  | 
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 | 234 |     // TOOD: load the GUI here | 
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 | 235 |     // set InputManager to GUI mode | 
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 | 236 |     InputManager::setInputState(InputManager::IS_GUI); | 
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 | 237 |     // TODO: run GUI here | 
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 | 238 |  | 
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 | 239 |     // The following lines depend very much on the GUI output, so they're probably misplaced here.. | 
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 | 240 |  | 
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 | 241 |     InputManager::setInputState(InputManager::IS_NONE); | 
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 | 242 |  | 
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 | 243 |     if (!loadPlayground()) | 
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 | 244 |       return false; | 
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 | 245 |  | 
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 | 246 |     switch (mode_) | 
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 | 247 |     { | 
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 | 248 |     case SERVER: | 
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 | 249 |       if (!serverLoad()) | 
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 | 250 |         return false; | 
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 | 251 |       break; | 
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| [1038] | 252 |     case CLIENT: | 
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| [1293] | 253 |       if (!clientLoad()) | 
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 | 254 |         return false; | 
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| [1038] | 255 |       break; | 
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 | 256 |     default: | 
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| [1293] | 257 |       if (!standaloneLoad()) | 
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 | 258 |         return false; | 
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| [1038] | 259 |     } | 
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| [1293] | 260 |  | 
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 | 261 |     InputManager::setInputState(InputManager::IS_NORMAL); | 
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 | 262 |  | 
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 | 263 |     return startRenderLoop(); | 
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| [1038] | 264 |   } | 
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| [1052] | 265 |  | 
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| [1293] | 266 |   /** | 
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 | 267 |    * Loads everything in the scene except for the actual objects. | 
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 | 268 |    * This includes HUD, Console.. | 
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 | 269 |    */ | 
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 | 270 |   bool Orxonox::loadPlayground() | 
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 | 271 |   { | 
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 | 272 |     ogre_->createNewScene(); | 
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| [1052] | 273 |  | 
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| [1293] | 274 |           // Init audio | 
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 | 275 |     //auMan_ = new audio::AudioManager(); | 
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 | 276 |     //auMan_->ambientAdd("a1"); | 
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 | 277 |     //auMan_->ambientAdd("a2"); | 
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 | 278 |     //auMan_->ambientAdd("a3"); | 
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 | 279 |     //auMan->ambientAdd("ambient1"); | 
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 | 280 |     //auMan_->ambientStart(); | 
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| [1052] | 281 |  | 
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| [1293] | 282 |     // Load the HUD | 
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 | 283 |     COUT(3) << "Orxonox: Loading HUD..." << std::endl; | 
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| [1406] | 284 |     orxonoxHUD_ = &HUD::getSingleton(); | 
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| [1293] | 285 |     return true; | 
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 | 286 |   } | 
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| [1052] | 287 |  | 
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| [1293] | 288 |   /** | 
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 | 289 |    * Level loading method for server mode. | 
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 | 290 |    */ | 
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 | 291 |   bool Orxonox::serverLoad() | 
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 | 292 |   { | 
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 | 293 |     COUT(2) << "Loading level in server mode" << std::endl; | 
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| [1052] | 294 |  | 
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| [1379] | 295 |     server_g = new network::Server(serverPort_); | 
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| [1052] | 296 |  | 
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| [1293] | 297 |     if (!loadScene()) | 
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 | 298 |       return false; | 
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| [1052] | 299 |  | 
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| [1038] | 300 |     server_g->open(); | 
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| [1052] | 301 |  | 
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| [1293] | 302 |     return true; | 
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| [1038] | 303 |   } | 
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| [1052] | 304 |  | 
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| [1293] | 305 |   /** | 
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 | 306 |    * Level loading method for client mode. | 
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 | 307 |    */ | 
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 | 308 |   bool Orxonox::clientLoad() | 
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 | 309 |   { | 
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 | 310 |     COUT(2) << "Loading level in client mode" << std::endl;\ | 
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| [1052] | 311 |  | 
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| [1293] | 312 |     if (serverIp_.compare("") == 0) | 
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 | 313 |       client_g = network::Client::createSingleton(); | 
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 | 314 |     else | 
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| [1411] | 315 |  | 
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| [1379] | 316 |       client_g = network::Client::createSingleton(serverIp_, serverPort_); | 
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| [1293] | 317 |  | 
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| [1443] | 318 |     if(!client_g->establishConnection()) | 
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 | 319 |       return false; | 
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| [1293] | 320 |     client_g->tick(0); | 
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 | 321 |  | 
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 | 322 |     return true; | 
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| [1038] | 323 |   } | 
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 | 324 |  | 
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| [1293] | 325 |   /** | 
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 | 326 |    * Level loading method for standalone mode. | 
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 | 327 |    */ | 
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 | 328 |   bool Orxonox::standaloneLoad() | 
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| [1038] | 329 |   { | 
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| [1293] | 330 |     COUT(2) << "Loading level in standalone mode" << std::endl; | 
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| [1038] | 331 |  | 
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| [1293] | 332 |     if (!loadScene()) | 
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 | 333 |       return false; | 
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| [1038] | 334 |  | 
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| [1293] | 335 |     return true; | 
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| [1038] | 336 |   } | 
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 | 337 |  | 
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 | 338 |   /** | 
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| [1293] | 339 |    * Helper method to load a level. | 
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 | 340 |    */ | 
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 | 341 |   bool Orxonox::loadScene() | 
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| [1038] | 342 |   { | 
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| [1293] | 343 |     Level* startlevel = new Level("levels/sample.oxw"); | 
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 | 344 |     Loader::open(startlevel); | 
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| [1466] | 345 |      | 
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| [1293] | 346 |  | 
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| [1466] | 347 |     Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
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 | 348 |     mSceneMgr->setAmbientLight(ColourValue(0.4,0.4,0.4)); | 
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 | 349 |     Ogre::Light* dirlight = mSceneMgr->createLight("Light1"); | 
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 | 350 |  | 
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 | 351 |        dirlight->setType(Ogre::Light::LT_DIRECTIONAL); | 
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 | 352 |        dirlight->setDirection(Vector3( 0, 1, 5 )); | 
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 | 353 |        dirlight->setDiffuseColour(ColourValue(0.6, 0.6, 0.4)); | 
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 | 354 |        dirlight->setSpecularColour(ColourValue(1.0, 1.0, 1.0)); | 
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 | 355 |      | 
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| [1293] | 356 |     return true; | 
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| [1038] | 357 |   } | 
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 | 358 |  | 
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| [1293] | 359 |  | 
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| [1038] | 360 |   /** | 
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 | 361 |     Main loop of the orxonox game. | 
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 | 362 |     About the loop: The design is almost exactly like the one in ogre, so that | 
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 | 363 |     if any part of ogre registers a framelisteners, it will still behave | 
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 | 364 |     correctly. Furthermore the time smoothing feature from ogre has been | 
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 | 365 |     implemented too. If turned on (see orxonox constructor), it will calculate | 
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 | 366 |     the dt_n by means of the recent most dt_n-1, dt_n-2, etc. | 
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 | 367 |   */ | 
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| [1293] | 368 |   bool Orxonox::startRenderLoop() | 
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| [1038] | 369 |   { | 
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 | 370 |     // first check whether ogre root object has been created | 
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 | 371 |     if (Ogre::Root::getSingletonPtr() == 0) | 
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 | 372 |     { | 
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| [1293] | 373 |       COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; | 
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 | 374 |       return false; | 
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| [1038] | 375 |     } | 
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| [1120] | 376 |     Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
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| [1038] | 377 |  | 
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| [1120] | 378 |  | 
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| [1038] | 379 |     // Contains the times of recently fired events | 
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 | 380 |     // eventTimes[4] is the list for the times required for the fps counter | 
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| [1414] | 381 |     std::deque<unsigned long> eventTimes[3]; | 
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| [1038] | 382 |     // Clear event times | 
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| [1414] | 383 |     for (int i = 0; i < 3; ++i) | 
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| [1038] | 384 |       eventTimes[i].clear(); | 
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 | 385 |  | 
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 | 386 |     // use the ogre timer class to measure time. | 
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 | 387 |     if (!timer_) | 
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 | 388 |       timer_ = new Ogre::Timer(); | 
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 | 389 |     timer_->reset(); | 
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 | 390 |  | 
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| [1422] | 391 |     float renderTime = 0.0f; | 
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 | 392 |     float frameTime = 0.0f; | 
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 | 393 |     clock_t time = 0; | 
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 | 394 |  | 
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| [1466] | 395 |     //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
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 | 396 |     //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); | 
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 | 397 |      | 
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 | 398 |     //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); | 
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 | 399 |     //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); | 
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 | 400 |  | 
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| [1293] | 401 |     COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
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| [1038] | 402 |           while (!bAbort_) | 
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 | 403 |           { | 
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 | 404 |                   // Pump messages in all registered RenderWindows | 
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| [1120] | 405 |       // This calls the WindowEventListener objects. | 
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| [1038] | 406 |       Ogre::WindowEventUtilities::messagePump(); | 
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 | 407 |  | 
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 | 408 |       // get current time | 
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 | 409 |       unsigned long now = timer_->getMilliseconds(); | 
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 | 410 |  | 
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 | 411 |       // create an event to pass to the frameStarted method in ogre | 
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 | 412 |       Ogre::FrameEvent evt; | 
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 | 413 |       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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 | 414 |       evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); | 
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| [1422] | 415 |       frameTime += evt.timeSinceLastFrame; | 
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| [1038] | 416 |  | 
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 | 417 |       // show the current time in the HUD | 
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| [1414] | 418 |       // HUD::getSingleton().setTime(now); | 
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| [1422] | 419 |       if (frameTime > 0.4f) | 
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 | 420 |       { | 
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 | 421 |         HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); | 
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 | 422 |         frameTime = 0.0f; | 
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 | 423 |         renderTime = 0.0f; | 
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 | 424 |       } | 
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| [1446] | 425 |  | 
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| [1414] | 426 |       // Call those objects that need the real time | 
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| [1422] | 427 |       for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
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 | 428 |         it->tick((float)evt.timeSinceLastFrame); | 
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 | 429 |       // Call the scene objects | 
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| [1092] | 430 |       for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
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 | 431 |         it->tick((float)evt.timeSinceLastFrame * this->timefactor_); | 
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| [1038] | 432 |  | 
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 | 433 |       // don't forget to call _fireFrameStarted in ogre to make sure | 
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 | 434 |       // everything goes smoothly | 
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| [1120] | 435 |       ogreRoot._fireFrameStarted(evt); | 
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| [1038] | 436 |  | 
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| [1422] | 437 |       // get current time | 
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 | 438 |       now = timer_->getMilliseconds(); | 
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 | 439 |       calculateEventTime(now, eventTimes[2]); | 
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 | 440 |  | 
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| [1120] | 441 |       ogreRoot._updateAllRenderTargets(); // only render in non-server mode | 
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| [1038] | 442 |  | 
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 | 443 |       // get current time | 
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 | 444 |       now = timer_->getMilliseconds(); | 
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 | 445 |  | 
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 | 446 |       // create an event to pass to the frameEnded method in ogre | 
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 | 447 |       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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| [1422] | 448 |       renderTime += calculateEventTime(now, eventTimes[2]); | 
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| [1038] | 449 |  | 
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 | 450 |       // again, just to be sure ogre works fine | 
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| [1120] | 451 |       ogreRoot._fireFrameEnded(evt); | 
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| [1038] | 452 |           } | 
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| [1293] | 453 |  | 
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| [1414] | 454 |     if (mode_==CLIENT) | 
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| [1293] | 455 |       network::Client::getSingleton()->closeConnection(); | 
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| [1414] | 456 |     else if (mode_==SERVER) | 
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| [1293] | 457 |       server_g->close(); | 
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| [1414] | 458 |  | 
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| [1293] | 459 |     return true; | 
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| [1038] | 460 |   } | 
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 | 461 |  | 
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 | 462 |   /** | 
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 | 463 |     Method for calculating the average time between recently fired events. | 
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 | 464 |     Code directly taken from OgreRoot.cc | 
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 | 465 |     @param now The current time in ms. | 
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 | 466 |     @param type The type of event to be considered. | 
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 | 467 |   */ | 
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 | 468 |   float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) | 
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 | 469 |   { | 
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 | 470 |     // Calculate the average time passed between events of the given type | 
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 | 471 |     // during the last frameSmoothingTime_ seconds. | 
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 | 472 |  | 
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 | 473 |     times.push_back(now); | 
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 | 474 |  | 
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 | 475 |     if(times.size() == 1) | 
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 | 476 |       return 0; | 
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 | 477 |  | 
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 | 478 |     // Times up to frameSmoothingTime_ seconds old should be kept | 
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 | 479 |     unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); | 
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 | 480 |  | 
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 | 481 |     // Find the oldest time to keep | 
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 | 482 |     std::deque<unsigned long>::iterator it  = times.begin(); | 
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 | 483 |     // We need at least two times | 
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 | 484 |     std::deque<unsigned long>::iterator end = times.end() - 2; | 
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 | 485 |  | 
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 | 486 |     while(it != end) | 
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 | 487 |     { | 
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 | 488 |       if (now - *it > discardThreshold) | 
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 | 489 |         ++it; | 
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 | 490 |       else | 
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 | 491 |         break; | 
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 | 492 |     } | 
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 | 493 |  | 
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 | 494 |     // Remove old times | 
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 | 495 |     times.erase(times.begin(), it); | 
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 | 496 |  | 
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 | 497 |     return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); | 
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 | 498 |   } | 
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 | 499 | } | 
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