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source: code/branches/network/src/network/packet/Gamestate.h @ 2351

Last change on this file since 2351 was 2351, checked in by scheusso, 15 years ago

some changes. still not working yet, but will correct theese problems after merge with network64

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef NETWORK_PACKETGAMESTATE_H
31#define NETWORK_PACKETGAMESTATE_H
32
33#include "../NetworkPrereqs.h"
34
35#include "Packet.h"
36#include "network/Synchronisable.h"
37#include "network/TrafficControl.h"
38#include <map>
39#include <vector>
40#ifndef NDEBUG
41#include "util/CRC32.h"
42#endif
43
44namespace network {
45
46namespace packet {
47
48struct _NetworkExport GamestateHeader{
49  ENUM::Type packetType;
50  int32_t id; // id of the gamestate
51  uint32_t compsize;
52  uint32_t datasize;
53  int32_t base_id; // id of the base-gamestate diffed from
54  bool diffed:1; // wheter diffed or not
55  bool complete:1; // wheter it is a complete gamestate or only partial
56  bool compressed:1;
57#ifndef NDEBUG
58  uint32_t crc32;
59#endif
60};
61
62/**
63        @author Oliver Scheuss
64*/
65class _NetworkExport Gamestate: public Packet{
66  public:
67    Gamestate();
68    Gamestate(uint8_t *data, unsigned int clientID);
69    Gamestate(uint8_t *data);
70
71    ~Gamestate();
72
73    bool collectData(int id, int mode=0x0);
74    bool spreadData(int mode=0x0);
75    int getID();
76    bool isDiffed();
77    bool isCompressed();
78    int getBaseID();
79    Gamestate *diff(Gamestate *base);
80    Gamestate* intelligentDiff(Gamestate *base, unsigned int clientID);
81    Gamestate *undiff(Gamestate *base);
82    Gamestate* intelligentUnDiff(Gamestate *base);
83    Gamestate* doSelection(unsigned int clientID, unsigned int targetSize);
84    bool compressData();
85    bool decompressData();
86
87    // Packet functions
88  private:
89    virtual unsigned int getSize() const;
90    virtual bool process();
91
92    bool operator ==(packet::Gamestate gs);
93  private:
94    unsigned int calcGamestateSize(unsigned int id, int mode=0x0);
95    void removeObject(orxonox::ObjectListIterator<Synchronisable> &it);
96    std::vector<obj> dataMap_;
97};
98
99}
100
101}
102
103#endif
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