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source: code/branches/network/src/network/packet/Gamestate.h @ 1775

Last change on this file since 1775 was 1775, checked in by scheusso, 16 years ago

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Packet.h"
30#include "network/Synchronisable.h"
31#ifndef NDEBUG
32#include "util/CRC32.h"
33#endif
34
35
36#ifndef NETWORK_PACKETGAMESTATE_H
37#define NETWORK_PACKETGAMESTATE_H
38
39namespace network {
40
41namespace packet {
42
43struct GamestateHeader{
44  ENUM::Type packetType;
45  int id; // id of the gamestate
46  unsigned int compsize;
47  unsigned int datasize;
48  int base_id; // id of the base-gamestate diffed from
49  bool diffed; // wheter diffed or not
50  bool complete; // wheter it is a complete gamestate or only partial
51  bool compressed;
52#ifndef NDEBUG
53  uint32_t crc32;
54#endif
55};
56
57/**
58        @author Oliver Scheuss
59*/
60class Gamestate: public Packet{
61  public:
62    Gamestate();
63    Gamestate(unsigned char *data, int clientID);
64
65    ~Gamestate();
66
67    bool collectData(int id, int mode=0x0);
68    bool spreadData(int mode=0x0);
69    int getID();
70    bool isDiffed();
71    bool isCompressed();
72    int getBaseID();
73    Gamestate *diff(Gamestate *base);
74    Gamestate *undiff(Gamestate *base);
75    bool compressData();
76    bool decompressData();
77
78    // Packet functions
79    virtual unsigned int getSize() const;
80    virtual bool process();
81
82    bool operator ==(packet::Gamestate gs);
83  private:
84    unsigned int calcGamestateSize(unsigned int id, int mode=0x0);
85    void removeObject(orxonox::ObjectListIterator<Synchronisable> &it);
86
87  private:
88};
89
90}
91
92}
93
94#endif
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