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source: code/branches/network/src/network/packet/Gamestate.h @ 1701

Last change on this file since 1701 was 1701, checked in by scheusso, 16 years ago

some missing files

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PacketContent.h"
30#include "network/Synchronisable.h"
31//#include "util/Bytestream.h"
32#include "core/CoreIncludes.h"
33
34#ifndef NETWORK_PACKETGAMESTATE_H
35#define NETWORK_PACKETGAMESTATE_H
36
37namespace network {
38
39namespace packet {
40 
41struct GamestateHeader{
42  int id; // id of the gamestate
43  unsigned int compsize;
44  unsigned int normsize;
45  int base_id; // id of the base-gamestate diffed from
46  bool diffed; // wheter diffed or not
47  bool complete; // wheter it is a complete gamestate or only partial
48};
49
50/**
51        @author
52*/
53class Gamestate: public PacketContent{
54  public:
55    Gamestate();
56    Gamestate(unsigned char *data, bool compressed);
57   
58    ~Gamestate();
59   
60    bool collectData(int id, int mode=0x0);
61    bool spreadData(int mode=0x0);
62   
63    // PacketContent functions
64    virtual unsigned char *getData();
65    virtual unsigned int getSize() const;
66    virtual bool process();
67
68   
69  private:
70    bool compressData();
71    bool decompressData();
72    Gamestate *diff(Gamestate *base);
73    Gamestate *undiff(Gamestate *base);
74    unsigned int calcGamestateSize(int mode=0x0);
75    //unsigned char *getGs(){ return bs_->getData(); }
76    void removeObject(orxonox::Iterator<Synchronisable> &it);
77
78   
79    //Bytestream *bs_;
80    //GamestateHeader *header_;
81    bool compressed_;
82};
83
84}
85
86}
87
88#endif
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