[2052] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | #ifndef NETWORKTRAFFICCONTROL_H |
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| 29 | #define NETWORKTRAFFICCONTROL_H |
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| 30 | |
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| 31 | #include <string> |
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| 32 | #include <vector> |
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| 33 | #include <map> |
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[2231] | 34 | #include <utility> |
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[2276] | 35 | #include <algorithm> |
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[2052] | 36 | |
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| 37 | #include "NetworkPrereqs.h" |
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| 38 | #include "Synchronisable.h" |
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[2341] | 39 | #include "util/Integers.h" |
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[2052] | 40 | |
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| 41 | namespace network { |
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| 42 | |
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| 43 | /** |
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[2231] | 44 | *a vector of objects of this type will be given by the Server's Gamestate Manager |
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| 45 | */ |
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| 46 | struct objInfo |
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| 47 | { |
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[2341] | 48 | uint32_t objID; |
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| 49 | uint32_t objCreatorID; |
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| 50 | int32_t objCurGS;//current GameState ID |
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| 51 | int32_t objDiffGS;//difference between current and latest GameState |
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| 52 | uint32_t objSize; |
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[2276] | 53 | unsigned int objValuePerm; |
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| 54 | unsigned int objValueSched; |
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[2231] | 55 | }; |
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| 56 | |
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| 57 | /** |
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| 58 | *a vector of objects of this type will be given by the Server's Gamestate Manager |
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| 59 | */ |
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| 60 | struct obj |
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| 61 | { |
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| 62 | unsigned int objID; |
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| 63 | unsigned int objCreatorID; |
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| 64 | unsigned int objSize; |
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| 65 | }; |
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| 66 | |
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| 67 | |
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[2334] | 68 | |
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[2231] | 69 | /** |
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[2052] | 70 | * |
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| 71 | */ |
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[2231] | 72 | class TrafficControl{ |
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[2052] | 73 | private: |
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| 74 | |
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[2332] | 75 | /** |
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| 76 | *Lists that will be used: |
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| 77 | *listToProcess |
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| 78 | *clientListPerm |
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| 79 | *clientListTemp |
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| 80 | *referenceList |
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| 81 | *permObjPrio list |
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| 82 | *schedObjPrio |
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| 83 | */ |
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[2231] | 84 | //start: lists to be used |
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| 85 | /** |
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| 86 | *creates list (typ map) that contains objids, struct with info concerning object(objid) |
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| 87 | */ |
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[2332] | 88 | std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the vector given by GS |
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[2231] | 89 | /** |
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[2332] | 90 | *permanent client list: contains client ids, object ids and objectInfos (in this order) |
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[2231] | 91 | */ |
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[2341] | 92 | std::map<unsigned int, std::map<unsigned int, std::vector<objInfo> > > clientListPerm_; |
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[2276] | 93 | //has to be created with constructor and then needs to be updated by evaluateList(). |
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| 94 | |
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[2231] | 95 | /** |
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| 96 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) |
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| 97 | */ |
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[2341] | 98 | std::map<unsigned int, std::map<unsigned int, std::vector<obj> > > clientListTemp_; |
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[2231] | 99 | /** |
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| 100 | *static priority list: contains obj id, basic priority (in this order) |
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| 101 | */ |
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[2332] | 102 | std::map<unsigned int, unsigned int> permObjPrio_; |
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[2231] | 103 | /** |
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| 104 | *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order) |
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| 105 | */ |
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[2332] | 106 | std::map<unsigned int, unsigned int> schedObjPrio_; |
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[2231] | 107 | //end: lists to be used |
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[2052] | 108 | |
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[2341] | 109 | /**updateReferenceList |
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[2231] | 110 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server |
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| 111 | */ |
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| 112 | unsigned int currentGamestateID; |
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| 113 | unsigned int currentClientID; |
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[2340] | 114 | unsigned int targetSize; |
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[2332] | 115 | /** |
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| 116 | *copiedVector is a copy of the given Vector by the GSmanager, on this vector all manipulations are performed |
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| 117 | */ |
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| 118 | std::vector<obj> copiedVector; |
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[2052] | 119 | |
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[2332] | 120 | void updateReferenceList(std::map<unsigned int, objInfo> *list);//done |
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[2340] | 121 | void insertinClientListPerm(unsigned int clientid, unsigned int objid, objInfo objinf);//done |
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[2231] | 122 | /** |
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| 123 | *creates listToProcess, which can be easialy compared with other lists |
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| 124 | */ |
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[2332] | 125 | void copyList(std::vector<obj> *list);//done |
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| 126 | |
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[2340] | 127 | void cut(std::vector<obj> *list,int targetsize); |
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| 128 | void updateClientListTemp(std::vector<obj> *list);//done |
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[2231] | 129 | /** |
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| 130 | *evaluates Data given (vector) and produces result(->Data to be updated) |
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| 131 | */ |
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[2340] | 132 | void evaluateList(std::vector<obj> *list);//done |
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[2231] | 133 | |
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[2052] | 134 | protected: |
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| 135 | TrafficControl(); |
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[2231] | 136 | virtual ~TrafficControl();//virtual because??? |
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[2052] | 137 | static TrafficControl *instance_; |
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| 138 | |
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| 139 | public: |
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[2231] | 140 | /** |
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| 141 | *is being used by GSManager from Server: |
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| 142 | *vector contains: ObjIds, CreatorIds, Size (in this order) from Client XY |
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| 143 | *Elements of vector are accessed by *list[i] |
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| 144 | *Elements of struct i are therefore: *list[i].objID |
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| 145 | */ |
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| 146 | std::vector<obj>* processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>* list); //gets a pointer to the vector (containing objectIDs) and sorts it |
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[2332] | 147 | //done |
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[2052] | 148 | void processAck(unsigned int clientID, unsigned int gamestateID); // this function gets called when the server receives an ack from the client |
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[2332] | 149 | //done |
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[2052] | 150 | void deleteObject(unsigned int objectID); // this function gets called when an object has been deleted (in order to clean up lists and maps) |
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[2334] | 151 | |
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| 152 | bool priodiffer(obj i, obj j); |
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[2052] | 153 | }; |
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| 154 | |
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| 155 | } |
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| 156 | |
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| 157 | #endif |
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| 158 | |
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