1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TrafficControl.h" |
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30 | |
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31 | #include <cassert> |
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32 | |
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33 | namespace network { |
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34 | |
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35 | /** |
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36 | *Initializing protected members |
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37 | */ |
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38 | TrafficControl *TraffiControl::instance_=0; |
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39 | |
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40 | /** |
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41 | * @brief Constructor: assures that only one reference will be created and sets the pointer |
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42 | */ |
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43 | TrafficControl::TrafficControl() |
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44 | { |
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45 | assert(instance_=0); |
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46 | instance_=this; |
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47 | listToProcess_ = new std::map<unsigned int, objInfo>; |
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48 | clientListPerm_ = new std::map<unsigned int,std::map<unsigned int, objInfo>>; |
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49 | clientListTemp_ = new std::map std::map<unsigned int, std::map<unsigned int, std::vector<obj>>>; |
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50 | referenceList_ = new std::map<unsigned int, Synchronisable*>; |
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51 | permObjPrio_ = new std::map<unsigned int, unsigned int> ; |
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52 | schedObjPrio_ = new std::map<unsigned int, unsigned int> schedObjPrio_; |
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53 | } |
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54 | |
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55 | /** |
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56 | * @brief Destructor: resets the instance pointer to 0 |
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57 | */ |
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58 | TrafficControl::~TrafficControl() |
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59 | { |
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60 | //was macht das genau? da instance ja gleich this ist im moment |
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61 | instance_=0; |
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62 | //muss ich alles deallozieren was ich im constructor aufgebaut habe? |
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63 | } |
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64 | |
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65 | /** |
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66 | *Definition of public members |
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67 | */ |
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68 | |
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69 | TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj> *list) |
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70 | { |
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71 | copiedVector = *list; |
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72 | currentClientID=clientID; |
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73 | currentGamestateID=gamestateID; |
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74 | evaluateList(list); |
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75 | //list hatte vorher ja vielmehr elemente, nach zuweisung nicht mehr... speicherplatz?? |
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76 | list=copiedVector; |
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77 | //später wird copiedVector ja überschrieben, ist das ein problem für list-dh. für gamestatemanager? |
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78 | return list; |
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79 | } |
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80 | |
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81 | TrafficControl::processAck(unsigned int clientID, unsigned int gamestateID) |
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82 | { |
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83 | map<unsigned int,std::map<unsigned int, objInfo>>::iterator itperm;//iterator clientListPerm |
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84 | map<unsigned int, objInfo>::iterator itpermoid;//iterator over objectid |
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85 | map<unsigned int, std::map<unsigned int, obj>>::iterator ittemp;//iterator clientListTemp, iterates over clientIDs |
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86 | map<unsigned int, unsigned int>::iterator ittempgs;//iterator that iterates over gsIDs of a client |
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87 | vector<obj>::iterator itvec; |
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88 | //following code helps to put clientListTemp infos into clientListPerm infos |
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89 | ittemp = (clientListTemp_).find(clientID); |
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90 | assert(ittemp != clientListTemp_.end() ); //muss da nicht was anderes überprüft werden? |
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91 | itperm = (clientListPerm_).find(clientID); |
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92 | assert(itperm != clientListPerm_.end() ); |
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93 | ittempgs = (*ittemp).find(gamestateID); |
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94 | assert( ittempgs != (*ittemp).end() );//gleiche frage wie vorher |
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95 | for(itvec = *ittempgs.begin(); itvec = *ittempgs.end(); itvec++) |
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96 | { |
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97 | if(itpermoid = (*itperm).find(itvec.objID)) |
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98 | { |
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99 | if(gamestateID>(*itpermoid).second.objCurGS) |
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100 | { |
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101 | (*itpermoid).second.objCurGS = gamestateID; |
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102 | } |
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103 | else continue; |
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104 | } |
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105 | else |
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106 | { |
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107 | objInfo objinf = new objInfo; |
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108 | objinf.objCurGS = gamestateID; |
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109 | insertinClientListPerm(clientID, itvec.objID, objinf); |
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110 | } |
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111 | //entferne objekt aus temporärer liste |
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112 | ittempgs.erase(itvec); |
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113 | } |
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114 | |
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115 | } |
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116 | |
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117 | /** |
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118 | *Definition of private members |
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119 | */ |
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120 | |
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121 | //brauch ich die noch??, |
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122 | TrafficControl::createReferenceList(Synchronisable *list) |
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123 | { |
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124 | map<unsigned int, Synchronisable*>::iterator itref; |
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125 | itref=referenceList_->begin(); |
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126 | referenceList_->insert(itref,pair<unsigned int, Synchronisable*>((*itref).getObjectID,(*itref).getSynchronisable)); |
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127 | } |
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128 | //end brauch ich die noch |
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129 | |
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130 | /** |
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131 | *copyList gets vector of Gamestate Manager and turns it to *listToProcess |
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132 | */ |
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133 | TrafficControl::copyList(std::map<obj> *list) |
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134 | { |
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135 | vector<obj>::iterator itvec; |
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136 | for(itvec = (*list).begin(); itvec < (*list).end(); itvec++) |
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137 | { |
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138 | objInfo objectA = new objInfo; |
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139 | (*objectA).objCreatorID=(*itvec).objCreatorID; |
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140 | (*objectA).objSize = (*itvec).objSize; |
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141 | (*listToProcess_).insert(pair<currentClientID, map<(*itvec).objID,objectA>>)//unsicher: ob map<...> so richtig ist |
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142 | } |
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143 | } |
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144 | /** |
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145 | *updateReferenceList compares the sent list by GSmanager with the current *reference list and updates it. |
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146 | *returns void |
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147 | */ |
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148 | TrafficControl::updateReferenceList(std::map<unsigned int, objInfo> *list) |
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149 | { |
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150 | map<unsigned int, Synchronisable*>::iterator itref; |
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151 | map<unsigned int, objInfo>::iterator itproc; |
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152 | for(itproc=(*listToProcess_).begin();itproc != (*listToProcess_).end(); itproc++) |
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153 | { |
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154 | //itproc->first=objectid that is looked for |
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155 | if(referenceList_->find(itproc->first)) |
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156 | { |
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157 | continue; |
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158 | } |
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159 | else |
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160 | { |
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161 | (*referenceList_).insert(pair<unsigned int, Synchronisable*>((*itproc).first,Synchronisable::getSynchronisable((*itproc).first));//important: how to get adress of an object! |
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162 | insertinClientListPerm(currentClientID,itproc->first,itproc->second); |
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163 | } |
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164 | } |
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165 | } |
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166 | /** |
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167 | *updateClientListPerm |
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168 | *returns void |
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169 | */ |
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170 | TrafficControl::insertinClientListPerm(unsigned int clientid, unsigned int objid, objInfo objinf) |
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171 | { |
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172 | map<unsigned int,std::map<unsigned int, objInfo>>::iterator itperm;//iterator clientListPerm over clientIDs |
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173 | itperm = (clientListPerm_).find(clientiD); |
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174 | assert(itperm != clientListPerm_.end() ); |
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175 | (*itperm).insert(pair<unsigned int, objInfo>(objid,objinf)); |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this. |
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181 | */ |
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182 | TrafficControl::evaluateList(std::map<obj> *list) |
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183 | { |
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184 | copyList(list); |
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185 | updateReferenceList(listToProcess_); |
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186 | |
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187 | //now the sorting |
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188 | |
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189 | //compare listToProcess vs clientListPerm |
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190 | map<unsigned int, objInfo>::iterator itproc; |
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191 | map<unsigned int,std::map<unsigned int, objInfo>>::iterator itperm; |
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192 | map<unsigned int, objInfo>::iterator itpermobj; |
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193 | map<unsigned int, unsigned int>::iterator itpermprio; |
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194 | for((*itproc=listToProcess_).begin(); itproc != (*listToProcess_).end();it++) |
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195 | { |
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196 | itperm=(clientListPerm_).find(currentClientID); |
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197 | itpermobj=(*itperm).find((*itproc).first); |
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198 | if(currentGamestateID < ((*itpermobj).second).objCurGS) |
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199 | { |
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200 | //obj bleibt in liste und permanente prio wird berechnet |
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201 | ((*itpermobj).second).objDiffGS = ((*itpermobj).second).objCurGS - currentGamestateID; |
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202 | itpermprio = (permObjPrio_).find((*itproc).first); |
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203 | ((*itpermobj).second).objValuePerm = ((*itpermobj).second).objDiffGS * (*itpermprio).second; |
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204 | continue;//check next objId |
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205 | } |
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206 | else |
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207 | { |
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208 | (listToProcess_).erase(itproc); |
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209 | } |
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210 | } |
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211 | //end compare listToProcess vs clientListPerm |
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212 | |
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213 | //listToProc vs clientListTemp |
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214 | map<unsigned int, std::map<unsigned int, unsigned int>>::iterator ittemp; |
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215 | map<unsigned int, unsigned int>::iterator ittempgs; |
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216 | for((itproc=listToProcess_).begin(); itproc != (listToProcess_).end();itproc++) |
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217 | { |
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218 | ittemp = clientListTemp_->find(currentClientID); |
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219 | if(ittempgs = (*ittemp).find(currentGamestateID)) |
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220 | { |
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221 | if((*itproc).first == (*ittempgs).find((*itproc).first))//ja, dann ist objekt schon in der zu sendenden liste-muss nicht nochmal gesendet werden |
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222 | { |
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223 | (listToProcess_).erase (itproc); |
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224 | } |
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225 | else continue; |
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226 | } |
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227 | else continue; |
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228 | } |
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229 | //end listToProc vs clientListTemp |
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230 | |
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231 | //listToProcess contains obj to send now, shorten copiedvector therefor too. |
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232 | vector<obj>::iterator itvec; |
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233 | for(itvec = copiedVector.begin(); itvec < copiedVector.end(); itvec++) |
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234 | { |
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235 | if((listToProcess_).find(itvec->objID)) |
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236 | { |
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237 | continue;//therefore object wasnt thrown out yet and has to be sent back to gsmanager |
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238 | } |
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239 | else |
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240 | { |
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241 | copiedVector.remove(itvec); |
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242 | } |
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243 | } |
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244 | //sort copied vector aufgrund der objprioperm in clientlistperm |
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245 | sort(copiedVector.begin(),copiedVector.end(),priodiffer); |
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246 | //swappen aufgrund von creator oder ganz rausnehmen!? |
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247 | for(itvec = copiedVector.begin(); itvec < copiedVector.end(); itvec++) |
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248 | { |
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249 | itproc = (listToProcess_).find((*itvec).objID); |
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250 | if((*itproc).second.objCreatorID) |
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251 | { |
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252 | //vor dem child in copiedvector einfügen, wie? |
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253 | copiedVector.insert(copiedVector.find((*itproc).first),(*itproc).second.objCreatorID); |
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254 | } |
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255 | else continue; |
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256 | } |
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257 | //end of sorting |
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258 | //now the cutting, work the same obj out in processobjectlist and copiedvector, compression rate muss noch festgelegt werden. |
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259 | cut(copiedVector,currentClientID???bandWidth); |
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260 | //diese Funktion updateClientList muss noch gemacht werden |
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261 | updateClientListTemp(copiedVector); |
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262 | //end of sorting |
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263 | } |
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264 | |
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265 | |
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266 | |
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267 | |
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268 | /* |
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269 | void bvlabla(vector *a){ |
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270 | //sort a |
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271 | vector *cache; |
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272 | cache = new vector<unsigned int>(*a); |
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273 | return a; |
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274 | } |
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275 | */ |
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276 | |
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277 | |
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278 | }//namespace network |
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