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source: code/branches/network/src/network/Server.h @ 1494

Last change on this file since 1494 was 1494, checked in by rgrieder, 16 years ago
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Server_H__
42#define _Server_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "core/Tickable.h"
49#include "PacketManager.h"
50
51
52
53namespace network
54{
55  /**
56  * This class is the root class of the network module for a server.
57  * It implements all functions necessary for a Server
58  */
59  class _NetworkExport Server : public PacketDecoder, public orxonox::Tickable{
60  public:
61    Server();
62    Server(int port);
63    Server(int port, std::string bindAddress);
64    Server(int port, const char *bindAddress);
65    void open();
66    void close();
67    bool sendMSG(std::string msg);
68    bool sendMSG(const char *msg);
69    void tick(float time);
70  protected:
71    void processQueue();
72    void updateGamestate();
73  private:
74    bool addClient(ENetEvent *event);
75    bool createClient(int clientID);
76    bool createShip(ClientInformation *client);
77    bool disconnectClient(ENetEvent *event);
78    void disconnectClient(int clientID);
79    void disconnectClient( ClientInformation *client);
80    bool sendGameState();
81    void processAck( ack *data, int clientID);
82    bool processConnectRequest( connectRequest *con, int clientID );
83    void processGamestate( GameStateCompressed *data, int clientID);
84    ConnectionManager *connection;
85    GameStateManager *gamestates;
86    PacketGenerator packet_gen;
87
88    ClientInformation *clients;
89    float timeSinceLastUpdate_;
90  };
91
92
93
94
95}
96
97#endif /* _Server_H__ */
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