1 | // |
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2 | // C++ Interface: ConnectionManager |
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3 | // |
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4 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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5 | // each connection is provided by a new process. communication between master process and |
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6 | // connection processes is provided by ... |
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7 | // |
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8 | // |
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9 | // Author: Dumeni, Oli |
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10 | // |
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11 | |
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12 | // enet library for networking support |
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13 | #include enet/enet.h |
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14 | // boost.thread library for multithreading support |
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15 | #include boost/thread/thread.hpp |
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16 | // headerfile |
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17 | #include "network/ConnectionManager.h" |
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18 | |
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19 | namespace network{ |
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20 | ConnectionManager::ConnectionManager(){ |
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21 | quit=false; |
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22 | client=NULL; |
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23 | bindAddress.host = std::ENET_HOST_ANY; |
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24 | bindAddress.port = NETWORK_PORT; |
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25 | } |
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26 | |
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27 | ConnectionManager::ConnectionManager(int port, int address){ |
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28 | quit=false; |
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29 | client=NULL; |
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30 | bindAddress.host = address; |
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31 | bindAddress.port = NETWORK_PORT; |
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32 | } |
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33 | |
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34 | void ConnectionManager::loop(){ |
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35 | if(!quit && !buffer.isEmpty()){ |
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36 | // to be implemented ================= |
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37 | |
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38 | } |
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39 | } |
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40 | |
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41 | bool ConnectionManager::createListener(){ |
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42 | threads.create_thread(&peerLoop); |
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43 | return true; |
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44 | } |
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45 | |
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46 | bool ConnectionManager::quitServer(){ |
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47 | quit=true; |
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48 | threads.join_all(); |
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49 | return true; |
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50 | } |
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51 | |
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52 | bool ConnectionManager::peerLoop(){ |
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53 | ENetEvent event; |
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54 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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55 | if(server==NULL) |
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56 | // add some error handling here ========================== |
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57 | quit=true; |
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58 | |
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59 | while(!quit){ |
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60 | if(enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT)<0){ |
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61 | // we should never reach this point |
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62 | quit=true; |
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63 | // add some error handling here ======================== |
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64 | } |
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65 | switch(event.type){ |
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66 | // log handling ================ |
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67 | case std::EVENT_TYPE_CONNECT: |
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68 | addClient(event); |
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69 | break; |
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70 | case std::EVENT_TYPE_RECEIVE: |
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71 | processData(event); |
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72 | break; |
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73 | case std::EVENT_TYPE_DISCONNECT: |
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74 | // add some error/log handling here |
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75 | clientDisconnect(event.peer); |
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76 | break; |
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77 | } |
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78 | } |
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79 | // if we're finishied, destroy server |
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80 | enet_host_destroy(server); |
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81 | } |
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82 | |
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83 | ConnectionManager::processData(ENetEvent event){ |
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84 | // insert packetdecode and buffer stuff here |
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85 | |
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86 | } |
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87 | |
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88 | bool ConnectionManager::clientDisconnect(ENetPeer peer){ |
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89 | ClientList *temp=client; |
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90 | if(temp->event.peer==peer){ |
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91 | if(temp->next==NULL){ |
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92 | client=NULL; |
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93 | } else{ |
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94 | client=temp->next; |
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95 | } |
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96 | delete temp; |
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97 | return true; |
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98 | } else { |
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99 | while(temp->next!=NULL){ |
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100 | if(temp->next->event.peer==peer){ |
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101 | ClientList *temp2=temp->next; |
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102 | temp->next=temp2->next; |
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103 | delete temp2; |
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104 | return true; |
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105 | } else |
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106 | temp=temp->next; |
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107 | } |
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108 | } |
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109 | return false; |
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110 | } |
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111 | |
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112 | bool ConnectionManager::addClient(ENetEvent event){ |
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113 | if(client==NULL){ |
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114 | client =new ClientList; |
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115 | client->ID=1; |
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116 | client->next=NULL; |
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117 | client->event = event; |
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118 | } else { |
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119 | ClienList *temp = client; |
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120 | int i=1; |
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121 | while(temp->next != NULL){ |
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122 | temp=temp->next; |
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123 | i++; |
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124 | } |
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125 | temp->next=new ClientList; |
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126 | temp=temp->next; |
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127 | temp->ID=i+1; |
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128 | temp->event=event; |
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129 | temp->next=NULL; |
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130 | } |
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131 | return true; |
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132 | } |
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133 | |
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134 | void ConnectionManager::test(){ |
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135 | while(!quit) |
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136 | |
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137 | |
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138 | } |
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139 | } |
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