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source: code/branches/network/src/network/ConnectionManager.cc @ 1497

Last change on this file since 1497 was 1497, checked in by rgrieder, 16 years ago
  • forgot to remove the hack part in GraphicsEngine.h
  • removed presentation folder. If anyone needs it again, the svn history will help you kindly.
  • Property svn:eol-style set to native
File size: 15.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include <iostream>
41// boost.thread library for multithreading support
42#include <boost/bind.hpp>
43
44#include "core/CoreIncludes.h"
45#include "core/BaseObject.h"
46#include "objects/SpaceShip.h"
47#include "util/Math.h"
48#include "ClientInformation.h"
49#include "ConnectionManager.h"
50#include "Synchronisable.h"
51
52namespace std
53{
54  bool operator< (ENetAddress a, ENetAddress b) {
55    if(a.host <= b.host)
56      return true;
57    else
58      return false;
59  }
60}
61
62namespace network
63{
64  //boost::thread_group network_threads;
65 
66  ConnectionManager::ConnectionManager():receiverThread_(0){}
67  boost::recursive_mutex ConnectionManager::enet_mutex_;
68 
69  ConnectionManager::ConnectionManager(ClientInformation *head) : receiverThread_(0) {
70    quit=false;
71    bindAddress.host = ENET_HOST_ANY;
72    bindAddress.port = NETWORK_PORT;
73    head_ = head;
74  }
75 
76  ConnectionManager::ConnectionManager(ClientInformation *head, int port){
77    quit=false;
78    bindAddress.host = ENET_HOST_ANY;
79    bindAddress.port = port;
80    head_ = head;
81  }
82
83  ConnectionManager::ConnectionManager(int port, std::string address, ClientInformation *head) :receiverThread_(0) {
84    quit=false;
85    enet_address_set_host (& bindAddress, address.c_str());
86    bindAddress.port = NETWORK_PORT;
87    head_ = head;
88  }
89
90  ConnectionManager::ConnectionManager(int port, const char *address, ClientInformation *head) : receiverThread_(0) {
91    quit=false;
92    enet_address_set_host (& bindAddress, address);
93    bindAddress.port = NETWORK_PORT;
94    head_ = head;
95  }
96
97  /*ENetPacket *ConnectionManager::getPacket(ENetAddress &address) {
98    if(!buffer.isEmpty())
99      return buffer.pop(address);
100    else
101      return NULL;
102  }*/
103/**
104This function only pops the first element in PacketBuffer (first in first out)
105used by processQueue in Server.cc
106*/
107  /*ENetPacket *ConnectionManager::getPacket(int &clientID) {
108    ENetAddress address;
109    ENetPacket *packet=getPacket(address);
110    ClientInformation *temp =head_->findClient(&address);
111    if(!temp)
112      return NULL;
113    clientID=temp->getID();
114    return packet;
115  }*/
116 
117  ENetEvent *ConnectionManager::getEvent(){
118    if(!buffer.isEmpty())
119      return buffer.pop();
120    else
121      return NULL;
122  }
123
124  bool ConnectionManager::queueEmpty() {
125    return buffer.isEmpty();
126  }
127
128  void ConnectionManager::createListener() {
129    receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this));
130    //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
131         //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this));
132    return;
133  }
134
135  bool ConnectionManager::quitListener() {
136    quit=true;
137    //network_threads.join_all();
138    receiverThread_->join();
139    return true;
140  }
141
142  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
143    ClientInformation *temp = head_->findClient(&(peer->address));
144    if(!temp)
145      return false;
146    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
147    if(enet_peer_send(peer, (enet_uint8)temp->getID() , packet)!=0)
148      return false;
149    return true;
150  }
151
152  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
153    ClientInformation *temp = head_->findClient(clientID);
154    if(!temp)
155      return false;
156    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
157    if(enet_peer_send(temp->getPeer(), (enet_uint8)clientID, packet)!=0)
158      return false;
159    return true;
160  }
161
162  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
163    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
164    for(ClientInformation *i=head_->next(); i!=0; i=i->next()){
165      if(enet_peer_send(i->getPeer(), (enet_uint8)i->getID(), packet)!=0)
166        return false;
167    }
168    return true;
169  }
170
171  bool ConnectionManager::sendPackets() {
172    if(server==NULL)
173      return false;
174    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
175    enet_host_flush(server);
176    lock.unlock();
177    return true;
178  }
179
180  void ConnectionManager::receiverThread() {
181    // what about some error-handling here ?
182    ENetEvent *event;
183    atexit(enet_deinitialize);
184    { //scope of the mutex
185      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
186      enet_initialize();
187      server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
188      lock.unlock();
189    }
190    if(server==NULL){
191      // add some error handling here ==========================
192      quit=true;
193      return;
194    }
195
196    while(!quit){
197      event = new ENetEvent;
198      { //mutex scope
199        boost::recursive_mutex::scoped_lock lock(enet_mutex_);
200        if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
201          // we should never reach this point
202          quit=true;
203          continue;
204          // add some error handling here ========================
205        }
206        lock.unlock();
207      }
208      switch(event->type){
209        // log handling ================
210        case ENET_EVENT_TYPE_CONNECT:
211          COUT(3) << "adding event_type_connect to queue" << std::endl;
212        case ENET_EVENT_TYPE_DISCONNECT:
213          //addClient(event);
214          //this is a workaround to ensure thread safety
215          //COUT(5) << "Con.Man: connection event has occured" << std::endl;
216          //break;
217        case ENET_EVENT_TYPE_RECEIVE:
218          //std::cout << "received data" << std::endl;
219          COUT(5) << "Con.Man: receive event has occured" << std::endl;
220          // only add, if client has connected yet and not been disconnected
221          //if(head_->findClient(&event->peer->address))
222            processData(event);
223//           else
224//             COUT(3) << "received a packet from a client we don't know" << std::endl;
225          break;
226        //case ENET_EVENT_TYPE_DISCONNECT:
227          //clientDisconnect(event->peer);
228          //break;
229        case ENET_EVENT_TYPE_NONE:
230          delete event;
231          receiverThread_->yield();
232          break;
233      }
234//       usleep(100);
235      //receiverThread_->yield(); //TODO: find apropriate
236    }
237    disconnectClients();
238    // if we're finishied, destroy server
239    {
240      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
241      enet_host_destroy(server);
242      lock.unlock();
243    }
244  }
245 
246  //### added some bugfixes here, but we cannot test them because
247  //### the server crashes everytime because of some gamestates
248  //### (trying to resolve that now)
249  void ConnectionManager::disconnectClients() {
250    ENetEvent event;
251    ClientInformation *temp = head_->next();
252    while(temp!=0){
253      {
254        boost::recursive_mutex::scoped_lock lock(enet_mutex_);
255        enet_peer_disconnect(temp->getPeer(), 0);
256        lock.unlock();
257      }
258      temp = temp->next();
259    }
260    //bugfix: might be the reason why server crashes when clients disconnects
261    temp = head_->next();
262    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
263    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){
264      switch (event.type)
265      {
266      case ENET_EVENT_TYPE_NONE: break;
267      case ENET_EVENT_TYPE_CONNECT: break;
268      case ENET_EVENT_TYPE_RECEIVE:
269        enet_packet_destroy(event.packet);
270        break;
271      case ENET_EVENT_TYPE_DISCONNECT:
272        COUT(4) << "disconnecting all clients" << std::endl;
273        if(head_->findClient(&(event.peer->address)))
274          delete head_->findClient(&(event.peer->address));
275        //maybe needs bugfix: might also be a reason for the server to crash
276        temp = temp->next();
277        break;
278      }
279    }
280    return;
281  }
282
283  bool ConnectionManager::processData(ENetEvent *event) {
284    // just add packet to the buffer
285    // this can be extended with some preprocessing
286    return buffer.push(event);
287  }
288
289/**
290This function adds a client that connects to the clientlist of the server
291NOTE: if you change this, don't forget to change the test function
292addClientTest in diffTest.cc since addClient is not good for testing because of syncClassid
293*/
294  /*bool ConnectionManager::addClient(ENetEvent *event) {
295    ClientInformation *temp = head_->insertBack(new ClientInformation);
296    if(!temp){
297      COUT(2) << "Conn.Man. could not add client" << std::endl;
298      return false;
299    }
300    if(temp->prev()->getHead()) { //not good if you use anything else than insertBack
301      temp->prev()->setID(0); //bugfix: not necessary but usefull
302      temp->setID(1);
303    }
304    else
305      temp->setID(temp->prev()->getID()+1);
306    temp->setPeer(event->peer);
307    COUT(3) << "Con.Man: added client id: " << temp->getID() << std::endl;
308    return true;
309  }*/
310
311  int ConnectionManager::getClientID(ENetPeer peer) {
312    return getClientID(peer.address);
313  }
314
315  int ConnectionManager::getClientID(ENetAddress address) {
316    return head_->findClient(&address)->getID();
317  }
318
319  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
320    return head_->findClient(clientID)->getPeer();
321  }
322
323  void ConnectionManager::syncClassid(int clientID) {
324    unsigned int network_id=0, failures=0;
325    std::string classname;
326    orxonox::Identifier *id;
327    std::map<std::string, orxonox::Identifier*>::const_iterator it = orxonox::Factory::getFactoryBegin();
328    while(it != orxonox::Factory::getFactoryEnd()){
329      id = (*it).second;
330      if(id == NULL)
331        continue;
332      classname = id->getName();
333      network_id = id->getNetworkID();
334      if(network_id==0)
335        COUT(3) << "we got a null class id: " << id->getName() << std::endl;
336      COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl;
337
338      while(!addPacket(packet_gen.clid( (int)network_id, classname ), clientID) && failures < 10){
339        failures++;
340      }
341      ++it;
342    }
343    sendPackets();
344    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
345  }
346
347  /*bool ConnectionManager::createClient(int clientID){
348    ClientInformation *temp = head_->findClient(clientID);
349    if(!temp){
350      COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl;
351      return false;
352    }
353    COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl;
354    syncClassid(temp->getID());
355    COUT(4) << "creating spaceship for clientid: " << temp->getID() << std::endl;
356    // TODO: this is only a hack, until we have a possibility to define default player-join actions
357    if(!createShip(temp))
358      COUT(2) << "Con.Man. could not create ship for clientid: " << clientID << std::endl;
359    else
360      COUT(3) << "created spaceship" << std::endl;
361    temp->setSynched(true);
362    COUT(3) << "sending welcome" << std::endl;
363    sendWelcome(temp->getID(), temp->getShipID(), true);
364    return true;
365  }*/
366 
367  /*bool ConnectionManager::removeClient(int clientID){
368    boost::recursive_mutex::scoped_lock lock(head_->mutex_);
369    orxonox::Iterator<orxonox::SpaceShip> it = orxonox::ObjectList<orxonox::SpaceShip>::start();
370    ClientInformation *client = head_->findClient(clientID);
371    if(!client)
372      return false;
373    while(it){
374      if(it->objectID!=client->getShipID()){
375        ++it;
376        continue;
377      }
378      orxonox::Iterator<orxonox::SpaceShip> temp=it;
379      ++it;
380      delete  *temp;
381      return head_->removeClient(clientID);
382    }
383    return false;
384  }*/
385 
386/*  bool ConnectionManager::createShip(ClientInformation *client){
387    if(!client)
388      return false;
389    orxonox::Identifier* id = ID("SpaceShip");
390    if(!id){
391      COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl;
392      return false;
393    }
394    orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate());
395    no->setPosition(orxonox::Vector3(0,0,80));
396    no->setScale(10);
397    //no->setYawPitchRoll(orxonox::Degree(-90),orxonox::Degree(-90),orxonox::Degree(0));
398    no->setMesh("assff.mesh");
399    no->setMaxSpeed(500);
400    no->setMaxSideAndBackSpeed(50);
401    no->setMaxRotation(1.0);
402    no->setTransAcc(200);
403    no->setRotAcc(3.0);
404    no->setTransDamp(75);
405    no->setRotDamp(1.0);
406    no->setCamera("cam_"+client->getID());
407    no->classID = id->getNetworkID();
408    no->create();
409   
410    client->setShipID(no->objectID);
411    return true;
412  }*/
413 
414  bool ConnectionManager::removeShip(ClientInformation *client){
415    int id=client->getShipID();
416    orxonox::Iterator<orxonox::SpaceShip> it;
417    for(it = orxonox::ObjectList<orxonox::SpaceShip>::start(); it; ++it){
418      if(it->objectID!=id)
419        continue;
420      delete *it;
421    }
422    return true;
423  }
424 
425  bool ConnectionManager::sendWelcome(int clientID, int shipID, bool allowed){
426    if(addPacket(packet_gen.generateWelcome(clientID, shipID, allowed),clientID)){
427      sendPackets();
428      return true;
429    }else
430      return false;
431  }
432 
433  void ConnectionManager::disconnectClient(ClientInformation *client){
434    {
435      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
436      enet_peer_disconnect(client->getPeer(), 0);
437      lock.unlock();
438    }
439    removeShip(client);
440  }
441 
442  bool ConnectionManager::addFakeConnectRequest(ENetEvent *ev){
443    ENetEvent event;
444    event.peer=ev->peer;
445    event.packet = packet_gen.generateConnectRequest();
446    return buffer.push(&event);
447  }
448 
449 
450//   int ConnectionManager::getNumberOfClients() {
451//     
452//     return clientsShip.size();
453//   }
454 
455  /*void ConnectionManager::addClientsObjectID( int clientID, int objectID ) {
456  COUT(4) << "ship of client: " << clientID << ": " << objectID << " mapped" << std::endl;
457  clientsShip.insert( std::make_pair( clientID, objectID ) );
458}
459
460  int ConnectionManager::getClientsShipID( int clientID ) {
461  return clientsShip[clientID];
462}
463
464  int ConnectionManager::getObjectsClientID( int objectID ) {
465  std::map<int, int>::iterator iter;
466  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
467  if( iter->second == objectID ) return iter->first;
468}
469  return -99;
470}
471
472  void ConnectionManager::deleteClientIDReg( int clientID ) {
473  clientsShip.erase( clientID );
474}
475
476  void ConnectionManager::deleteObjectIDReg( int objectID ) {
477  std::map<int, int>::iterator iter = clientsShip.begin();
478  for( iter = clientsShip.begin(); iter != clientsShip.end(); iter++ ) {
479  if( iter->second == objectID ) break;
480}
481  clientsShip.erase( iter->first );
482}*/
483}
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